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An Awesome You Can Truly Fear


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#41 BR0WN_H0RN3T

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Posted 18 January 2013 - 08:02 PM

Suit yourself. There are more effective close range killers than this. A team of 8 flexible builds will beat a specialist team in most games. Killing quickly is not a tactic. It's an objective. You employ tactics to do that. I for one would much rather be with a team that is raining constant DPS in a match than situational DPS. Perhaps the OP might think differently if this mech dropped repeatedly in a PUG game. Then you'll see it's worth.

Edited by Brown Hornet, 18 January 2013 - 08:05 PM.


#42 GrabbleRus

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Posted 18 January 2013 - 08:11 PM

I'll scrap this mech 9 times out of 10 with any of my 9 mechs. 3 different type of lasers plus SRM, ammo in CT and bad heat efficiency? Oh man...

#43 Devil Fox

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Posted 18 January 2013 - 08:59 PM

Why does everyone scream about CT ammo?... the safest point for ammo is the CT, and head because if you lose either you're dead anyhow. Throw in ammo explosions are only prominent in overheating situations or a very lucky crit on a torso section... hell ammo in the legs of light mechs is a more of a threat.

SRM Awesomes are powerful, but their slow, boxy and easily spotted/hit... so typically are killed onsite (like SRM cat's) or are typically cored as they make their second pass. After all it's a close range boat that moves at a slower pace then most heavies nowadays.

#44 Ravennus

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Posted 18 January 2013 - 09:10 PM

View PostApostal, on 18 January 2013 - 08:59 PM, said:

Why does everyone scream about CT ammo?... the safest point for ammo is the CT, and head because if you lose either you're dead anyhow. Throw in ammo explosions are only prominent in overheating situations or a very lucky crit on a torso section... hell ammo in the legs of light mechs is a more of a threat.

SRM Awesomes are powerful, but their slow, boxy and easily spotted/hit... so typically are killed onsite (like SRM cat's) or are typically cored as they make their second pass. After all it's a close range boat that moves at a slower pace then most heavies nowadays.


I've experimented with this myself and I quickly took my ammo out of my CT after one too many explosions.

I believe the reason is this... the CT has the most Internal HP out of any other component, and since the CT is where most people shoot... you get down to the CT internal pretty often.
You can still last a fair bit on just internal HP, but ammo stored there cuts that down dramatically since there is a high chance of it getting crit with every shot.

It's pretty much the difference between getting cored as soon as you lose your CT armor and surviving until the end of the match with everything bright red.

At least, that was my experience.

#45 Hex Pallett

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Posted 18 January 2013 - 09:30 PM

View PostRavennus, on 18 January 2013 - 09:10 PM, said:

I believe the reason is this... the CT has the most Internal HP out of any other component, and since the CT is where most people shoot... you get down to the CT internal pretty often.
You can still last a fair bit on just internal HP, but ammo stored there cuts that down dramatically since there is a high chance of it getting crit with every shot.


You know what's amazing? If you empty your CT loaded ammo BEFORE you're down to structure, there won't be any ammo to explode! Also, basic math: So quad SRM6 fires 24 missiles a time, therefore two tons of ammo worthy of 200 missile would deplete in...yes, 9 shots. If you can't protect your CT for the duration of firing 9 shots, you're doing it wrong.

#46 GrabbleRus

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Posted 18 January 2013 - 09:34 PM

View PostHelmstif, on 18 January 2013 - 09:30 PM, said:


You know what's amazing? If you empty your CT loaded ammo BEFORE you're down to structure, there won't be any ammo to explode! Also, basic math: So quad SRM6 fires 24 missiles a time, therefore two tons of ammo worthy of 200 missile would deplete in...yes, 9 shots. If you can't protect your CT for the duration of firing 9 shots, you're doing it wrong.


You know what's amazing? If you just put it in another slot - you don't even have to worry about it and about trying to justify this blunder!

P.S.: 9 shots with SRM? More than 30 secs in close combat. Unlucky awesome could be cored twice in this time. By one Atlas.

#47 Hex Pallett

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Posted 18 January 2013 - 09:40 PM

View PostGrabbleRus, on 18 January 2013 - 09:34 PM, said:

You know what's amazing? If you just put it in another slot - you don't even have to worry about it and about trying to justify this blunder!

P.S.: 9 shots with SRM? More than 30 secs in close combat. Unlucky awesome could be cored twice in this time. By one Atlas.


My claim is solely responding to his speculation with CT ammo. Of course moving it to other locations solves the problem permanently.

And 30 seconds you say? When face to face, coring an Atlas with 4x Artemis SRM6 takes, like, 10.

#48 GrabbleRus

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Posted 18 January 2013 - 09:43 PM

View PostHelmstif, on 18 January 2013 - 09:40 PM, said:


My claim is solely responding to his speculation with CT ammo. Of course moving it to other locations solves the problem permanently.

And 30 seconds you say? When face to face, coring an Atlas with 4x Artemis SRM6 takes, like, 10.


Dream more. 10 secs - 2 shots - 8*15=120 damage to at least CT, RT and LT. And Atlas has much more there )
And the one talking about 30secs is you, not me.

#49 Hex Pallett

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Posted 18 January 2013 - 09:57 PM

View PostGrabbleRus, on 18 January 2013 - 09:43 PM, said:


Dream more. 10 secs - 2 shots - 8*15=120 damage to at least CT, RT and LT. And Atlas has much more there )
And the one talking about 30secs is you, not me.


I kiss Atlas point-blank at CT only. The rest is up to positioning. Plus, I've never seen an Atlas pilot that good.

#50 Ravennus

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Posted 18 January 2013 - 10:10 PM

Whatever suits your playstyle man.

I tried CT ammo, and it didn't work for me.
You also sounded like you were advocating CT ammo over storing it in the legs. Sorry if I misunderstood.

#51 GrabbleRus

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Posted 18 January 2013 - 10:15 PM

View PostHelmstif, on 18 January 2013 - 09:57 PM, said:


I kiss Atlas point-blank at CT only. The rest is up to positioning. Plus, I've never seen an Atlas pilot that good.


Lol. Sorry, but that's impossible. And skill don't have anything to do with that - that's game mechanic. Especially with Awesome at point blank. SRMs are mounted in RT and LT there.

#52 Hex Pallett

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Posted 18 January 2013 - 10:49 PM

View PostGrabbleRus, on 18 January 2013 - 10:15 PM, said:


Lol. Sorry, but that's impossible. And skill don't have anything to do with that - that's game mechanic. Especially with Awesome at point blank. SRMs are mounted in RT and LT there.


Um, which part of "game mechanic" exactly stops me from kissing an Atlas point blank? Besides, there's a purpose for the shield arms.

EDIT: Just had a match in which I had 6 kill. No Atlas encounter too bad, but anything smaller than that melts under it.

Edited by Helmstif, 18 January 2013 - 11:27 PM.


#53 Pkunk

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Posted 19 January 2013 - 02:32 AM

I've have had my succes in the 8R. But the problem I have with the 8R is that is feels the opposite of the 9M; What you can outgun outruns you and what you can't outgun you can't get away from fast enough. You are actually to slow to go in and out of battle.

#54 BR0WN_H0RN3T

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Posted 19 January 2013 - 03:47 AM

The 9M is the only Awesome that can consistently brawl any other brawler. Here r a couple of my 9M and 8R builds that are good both early game and late game:

9M, xl385
ERPPC, 3Streaks, 3MPLs

8R, XL290
2LPL, 3Streaks, 1LRM15 (+tag and arty)

8R, STD290 (aka "my mildy cheesy build")
2ERPPC, 4Streaks

#55 Wrenchfarm

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Posted 19 January 2013 - 04:42 AM

View PostRanzear, on 18 January 2013 - 08:27 AM, said:



Not too shabby! I do love my PPCs, and I enjoy them even more when firing a double deuce out of my "Megatron" arm.

I shifted it around a bit. Dropping Artemis to squeeze in a bigger engine, an extra heatsink, and a extra pack of SRM ammo in the head. Still going to run super hot when using those PPCs, but at least it can move around a little bit faster, and carrying more SRM ammo is always a good thing. Losing Artemis hurts, but I really want the biggest engine possible in an Awesome.

#56 NRP

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Posted 19 January 2013 - 10:16 AM

The funny thing about brawlers is that everyone seems to think theirs is the best. On paper and by reputation, I agree the 8R doesn't look like a good brawler. But it actually is, at least in my experience. I'm not that great of a player (my decision making and situational awareness are my biggest weaknesses), but I do well in the 8R. So well in fact that I'm not afraid of any 1v1. Atlases in particular are primary targets because I find that they tend to underestimate me. If I can close the distance without getting pounded by their teammates or LRM fire, I'm pretty confident I can kill them. Of course I'm not always successful, but I succeed enough to never back away from this type of fight.

So I like cocky pilots who think "I can kill an Awesome 9 out of 10 times with any of my mechs". LOL! Maybe you can. But if you run into my 8R in a game, we're gonna find out.

#57 TexAce

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Posted 21 January 2013 - 10:02 AM

I don't have ammo in my CT, only in the legs. Don't confuse my (the OPs) 8R with this PPC alien.

I don't fear any Atlas I cross. It's exactly what NRP said, they tend to underestimate us, and then they die.
I didn't like the Artemis on my 4x SRM6 first but now that I try to headshot mechs more often, instead of aiming at the CT, they die even quicker!

#58 NRP

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Posted 22 January 2013 - 02:34 PM

I've noticed that too, TexAss. So far, I've been aiming CT and while it works, aiming for the chin seems to take all mechs down quicker. Is there some type of "headshot bonus" or something in this game?

#59 Hex Pallett

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Posted 22 January 2013 - 02:42 PM

View PostNRP, on 22 January 2013 - 02:34 PM, said:

I've noticed that too, TexAss. So far, I've been aiming CT and while it works, aiming for the chin seems to take all mechs down quicker. Is there some type of "headshot bonus" or something in this game?


If you're referring to damage bonus - no. But shoving a head clean off would insta-kill the target. I always try to headshot disabled 'Mechs, especially when riding alpha-striking builds like 8R.

If you're referring to CB bonus...there is a end-of-match "Salvage Bonus" when you core a 'Mech efficiently. Nor sure which is higher when comparing to all "Component Destroyed" stacked together though.





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