Devs, I have a very serious suggestion for you. Hopefully someone will read it.
Make it much more worthwhile to cap, and I know you added the cbill increase etc.
No, what I mean is, when I play my commando 2D as a base capturing mech, whether Puging or in a premade, I can "essentially" win our team the game by having captured say 3 of the bases, while everyone else was brawling, and yet, afterwards when I look at the scoreboard, not only do I appear last, or second last on the leaderboard (in our team, when we win) but I also make a dismal amount of money. we won a clean game now. one guy left hiding, we reached 750 resources and I had captured most of them.
However, I was second last in our team, the only guy below me, (which, to my dismay had the exact same amount of XP) was a guy who ran out into the field and got blown to bits at the beginning of the match.
Make it so if you are have helped capture at least 50 to 75% of the base (which is easy enough for you to make a code which figures out how long you have helped cap a base) then you get a Xp reward equal to that which you would get for a kill shot in assault mode.
If anyone else has a reason to say no, or an opinion, please state it. once again, I hope some dev sees this. I feel it is a necessity.
Thank you for taking the time to read!
Edited by TheAquired, 17 January 2013 - 08:00 AM.