Jump to content

Lrms Destroy Mechs And Fun.


51 replies to this topic

#21 Ephrael

    Member

  • PipPipPipPipPip
  • 158 posts

Posted 18 January 2013 - 01:38 AM

Well I also think LRMS are ruining the game to some degree, a little LRMS are ok but sometimes you get into a match where neerly every mech sport LRMs.

But as with everything this have been explained to the devs but not action have been taken, therefor i have made my self a ruleset which the battle have to comply with if not I DC,exit, suidside whatever.

And on of the rules are if the are to many LRMs so i cannot move, and the team have no means to counter.

Edited by Ephrael, 18 January 2013 - 01:39 AM.


#22 M0rpHeu5

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 956 posts
  • LocationGreece

Posted 18 January 2013 - 03:03 AM

LRMs are easy to avoid so the damage they do is fine. I too complaned about LRMs in the past but i tried LRM boat and it isn't as easy as it sounds man, trust me.

#23 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 18 January 2013 - 05:21 AM

LRM´s are the least of a problem right now... i have larger problems with (means, i die way more often by) twin AC20´s, 6Xsrm6´s and such^^

that´s not a "QQ nerf XYZ" statement, it just says "LRM´s are a nicely integrated part of the game now"...there were times in CBT...well forget it :P

Edited by Alex Warden, 18 January 2013 - 05:22 AM.


#24 Fut

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • 1,969 posts
  • LocationToronto, ON

Posted 18 January 2013 - 07:05 AM

View PostEphrael, on 18 January 2013 - 01:38 AM, said:

Well I also think LRMS are ruining the game to some degree, a little LRMS are ok but sometimes you get into a match where neerly every mech sport LRMs.


Let me get this straight... Because people seem to like LRMs, you think that they should be nerfed?
Just because a weapon is somewhat popular (to be honest I don't think that LRMs are actually that popular) doesn't mean it's OP or ruining the game... Otherwise the same could be said about Lasers...

"Virtually every Mech I come across shoots lasers at me! It's unfair, there's just too many. I can't even get a look at a Mech without it shooing it's lasers at me!!"

LRMs are support weapons. One of the ways they support the team is by pinning enemies down, which allows for other Mechs to close in and get good firing lines. Either that or the target gets hit and it's armor is softened up.

I would suggest learning how to avoid LRM fire, perhaps backtracking and coming into battle from a different approach angle if your current lane is being watched by LRM-Mechs in the distance. You know, a little bit of "thinking" goes a long way in this game.


View PostEphrael, on 18 January 2013 - 01:38 AM, said:

therefor i have made my self a ruleset which the battle have to comply with if not I DC,exit, suidside whatever


Seriously? If you enter a match and it doesn't look exactly the way you want it to, you disconnect?
What are theses "rules of play" that you've made for yourself?

Gotta say, there's a lot of **** on this forum, but this is the absolute lamest thing I've ever read.
Surely you're trying to get your troll on with this! Right?


View PostM0rpHeu5, on 18 January 2013 - 03:03 AM, said:

I too complaned about LRMs in the past but i tried LRM boat and it isn't as easy as it sounds man, trust me.


Agreed. It's not the easiest to be effective with this type of weapon... despite what some people say ("fire and forget"... yeah, right. I wish).

Edited by Fut, 18 January 2013 - 07:11 AM.


#25 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 18 January 2013 - 07:12 AM

Phase 1: Get AMS
Phase 2: ???
Phase 3: Find cover!


If you never seek to find a solution to a problem, then problems are all you'll ever have in life*



* That wasn't supposed to sound like I was trying to be deep or insightful. Just saying.

Edited by CapperDeluxe, 18 January 2013 - 07:18 AM.


#26 Shibas

    Member

  • PipPipPipPipPipPip
  • 250 posts

Posted 18 January 2013 - 08:17 AM

View PostDixie Normiss, on 17 January 2013 - 10:49 AM, said:

Lately 50% of matchs are ruined by LRMs. You take just one volley and your dead (or close to it)so your whole team is forced to hide the whole match unless you have one of the 5 mechs with ECM. Big engaged battles are whats fun Im sure most would agreeIts just not fun being pinned down the whole match. I guess the guy with the LRMs might be enjoying himself if winning is more important to him then having fun or if hes worried about his Kill/Death ratio like so many people are lately. (since most matchs a boat gets 5+ kills.) How about get rid of Kill/Death ratio or reset it once Netcode is fixed.
So my recommendation is that only girls should be allowed to Cap and for someone to use LRMs or streaks they need to be under 10 years old. :P

P.S. Please fix large lasers they are ****. I can shoot a light mech thats standing still 15 times with 4 large lasers right in the torso and it barely makes a dent when he should have been dead on the first blast. Or I shoot an Atlas in the head and his legs take damage etc etc I have plenty of videos if you need to see it.

View PostRhuid, on 17 January 2013 - 01:10 PM, said:

I haven't played a match in several days that allowed me to lock onto anyone with LRMs since the prevalence of ECM is so high.

View PostCarl Wrede, on 17 January 2013 - 01:21 PM, said:

The is one of the dumbest posts i have seen in a long time! LRMs are totally nerfed now with every mech sporting an anti-missile system and then we have the ECM on top of that.

LRMs are very close to useless now after the ECM introduction.

View PostStalaggtIKE, on 17 January 2013 - 01:32 PM, said:

This is proof that ECM is a failure. A team without ECM will die to LRM just the same. It becomes worst if that same team is playing against a team with ECM. They can not return indirect LRM fire, nor can they spot the enemy until within 200m. While the ECM team can spot them from 800m+.
So, all ECM does is allow some people to bend the rules; completely unfair. Instead:
  • Increase AMS ability
  • Decrease LRM damage
  • Drop stealth ability of ECM (it's supposed to be for information warfare only)
  • Add stealth armor and null signature.


View PostCarl Wrede, on 17 January 2013 - 01:33 PM, said:


AMS is fine actually, its the ECM that makes LRMs obsolete.
Best way not to get shot is under ECM cover.. not that many even takes LRMs to battle anymore.


Clearly we are all in agreement here.

#27 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 18 January 2013 - 09:09 AM

View PostEphrael, on 18 January 2013 - 01:38 AM, said:

Well I also think LRMS are ruining the game to some degree, a little LRMS are ok but sometimes you get into a match where neerly every mech sport LRMs.

But as with everything this have been explained to the devs but not action have been taken, therefor i have made my self a ruleset which the battle have to comply with if not I DC,exit, suidside whatever.

And on of the rules are if the are to many LRMs so i cannot move, and the team have no means to counter.


And sometimes you get a match with nothing but Fatlases, or half the enemy team are trip-UAC Ilya's and you find out in Upper City, or you take your new quad-PPC stalker out for a roll before you've downengined it for quite enough heatsinks and it gives you Caustic.

Obviously the thing to do here is fill your manchild nappy (diaper for americans) and alt-F4 to come straight to the forums to snivel and whine that the Devs need to cater to your every half-witted desire so you can continue the delusion that you're good at something. Or you could move around a corner so their spotter can't see you. They miss, if you do that. But don't try too hard at first. Might give yourself an aneurysm.

#28 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 18 January 2013 - 09:25 AM

View PostRhuid, on 17 January 2013 - 01:10 PM, said:

I haven't played a match in several days that allowed me to lock onto anyone with LRMs since the prevalence of ECM is so high.


Lies.

Average ECM per team per match is 1.

In any case, for every thread about how OP LRM's are, there's another one saying that they are useless because of ECM.

I'd call this "A-Symmetrical Balance"

Improvise, Adapt, Overcome. :P

#29 LynxFury

    Member

  • PipPipPipPipPipPip
  • 235 posts
  • LocationWA state

Posted 18 January 2013 - 09:29 AM

This is where a training map would be helpful.

LRMs are one of the most common weapons on battletech. LRMs are also the easiest weapons in the game to avoid by finding hard cover during its long flight, lots of warning, and taking and sticking by mechs with AMS.
-
That being said, it would be quite nice if shared defensive systems like AMS were visible to team mates, using perhaps something like the ECM icon or over the mech when you "q" up teammates.

Edited by LynxFury, 18 January 2013 - 09:30 AM.


#30 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 18 January 2013 - 09:37 AM

View PostSyllogy, on 18 January 2013 - 09:25 AM, said:

In any case, for every thread about how OP LRM's are, there's another one saying that they are useless because of ECM.

I'll tell you how this can work. Team A has ECM and LRM, while Team B has LRM, but no ECM. Guess what happens. Team B get's bombarded by LRM. Team B can not bombard Team A back. Some of those people on Team B had LRM and couldn't lock due to ECM. Other team members were brawlers and couldn't get in due to LRM fire from Team A. It's all about perspective.

#31 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 18 January 2013 - 09:38 AM

View PostStalaggtIKE, on 18 January 2013 - 09:37 AM, said:

I'll tell you how this can work. Team A has ECM and LRM, while Team B has LRM, but no ECM. Guess what happens. Team B get's bombarded by LRM. Team B can not bombard Team A back. Some of those people on Team B had LRM and couldn't lock due to ECM. Other team members were brawlers and couldn't get in due to LRM fire from Team A. It's all about perspective.


Team B should have brought Tag.

I ran in a match last night where the enemy had 2 ECMs, but we didn't have a single ECM, I ran my LRM boat.

Guess what? Still won, 8-4 with ~900 damage.

#32 Garrath

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 75 posts

Posted 18 January 2013 - 09:39 AM

View PostSyllogy, on 18 January 2013 - 09:25 AM, said:


Lies.

Average ECM per team per match is 1.

In any case, for every thread about how OP LRM's are, there's another one saying that they are useless because of ECM.

I'd call this "A-Symmetrical Balance"

Improvise, Adapt, Overcome. :P


Nice misinformation attempt there, try making up more realistic stats.

Most matches I see 1-3 ECM per side in pubs and it's rarely balanced between teams. Then go to 8man teams and check the prevalence of ECM...what is it nowadays, dropped down to 5 or 6 per side average?

#33 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 18 January 2013 - 09:40 AM

View PostGarrath, on 18 January 2013 - 09:39 AM, said:


Nice misinformation attempt there, try making up more realistic stats.

Most matches I see 1-3 ECM per side in pubs and it's rarely balanced between teams. Then go to 8man teams and check the prevalence of ECM...what is it nowadays, dropped down to 5 or 6 per side average?


Nope, 3-4 ECM per team in an 8v8 according to Garth, with steadily decreasing numbers every week.

#34 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 18 January 2013 - 09:40 AM

View PostLynxFury, on 18 January 2013 - 09:29 AM, said:

That being said, it would be quite nice if shared defensive systems like AMS were visible to team mates, using perhaps something like the ECM icon or over the mech when you "q" up teammates.


You have to know to notice, but I'm 90% sure it only models the AMS 'towers' when they're actually equipped (if not, this needs to happen). What would be nice is friendly targeting, that would let you assess armament and properly gauge damage levels.

View PostStalaggtIKE, on 18 January 2013 - 09:37 AM, said:

I'll tell you how this can work. Team A has ECM and LRM, while Team B has LRM, but no ECM. Guess what happens. Team B get's bombarded by LRM. Team B can not bombard Team A back. Some of those people on Team B had LRM and couldn't lock due to ECM. Other team members were brawlers and couldn't get in due to LRM fire from Team A. It's all about perspective.


So...mechs are OP?

#35 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 18 January 2013 - 09:44 AM

Hey OP, out of curiousity, which Mech are you using? Also, does a specific map give you particular problems vs. LRM heavy opponents?

#36 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 18 January 2013 - 09:49 AM

View PostSyllogy, on 18 January 2013 - 09:38 AM, said:

Team B should have brought Tag.
I ran in a match last night where the enemy had 2 ECMs, but we didn't have a single ECM, I ran my LRM boat.
Guess what? Still won, 8-4 with ~900 damage.

It's called pugs. You have no idea what drop you're getting. Pugs should be allowed to have fun just the same as premades.


View PostGaan Cathal, on 18 January 2013 - 09:40 AM, said:

So...mechs are OP?

No, but reading is fundamental. :P

Edited by StalaggtIKE, 18 January 2013 - 09:50 AM.


#37 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 18 January 2013 - 09:58 AM

Hey! It's Garth! Answer my totally off-topic question that I PMed you! I demand it!

[INB4, etc]

Ontopic:

Stalkers are blisteringly vulnerable to LRMs in comparison with other assaults/heavies due to their form factor, most of the rest with similar potential issues are either low enough (catapult) or fast enough (dragon) that it's more or less a nonissue. Awesomes also seem to go down like a sack of **** to concentrated LRM fire when they're caught in the open, but that doesn't happen often enough for me to be sure on.

Map-wise I've personally never observed a big difference, although Forest Colony seems very LRM-friendly (but not excessively so) to me.

One thing I do think is a factor, is that ECM and a greater awareness in the playerbase of how to dodge LRM fire with cover has lead to an increase in focused fire from PUG LRM mechs, since there's often only one or two targets actually targetable. That focusing of fire obviously increases the potency of the weapon system a lot.

I've also noticed a slight increase in folks fitting small amounts of LRMs (a bunch of 5s on a Stalker, a lone 20 on an Atlas/whatever) as an auxiliary weapon with only a ton or two of ammo, meaning that there's a large contribution to the early volleys from mechs that aren't strictly 'LRM Boats'. If I see LRMs get actual kills it's generally before the brawl hits, after that they seem to more or less just rack up assists, so if people are having issues dying to LRM fire, the early increase in incoming fire from auxiliary LRMs might be a contributing factor.

#38 Nth Adonis

    Member

  • PipPipPip
  • 85 posts
  • LocationEast Coast

Posted 18 January 2013 - 10:21 AM

Alot of good posts and its funny that you can tell the who the LRM boaters are from their posts. I again want to remind people that my post wasnt about getting rid of LRMs or even nurfing them but about how they ruin the fun of the game. Its just the opinon of a brawler so Im sure it is biased and I do understand not everyone is a brawler, we cant all be alphas. :P

#39 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 18 January 2013 - 10:32 AM

View PostDixie Normiss, on 18 January 2013 - 10:21 AM, said:

Alot of good posts and its funny that you can tell the who the LRM boaters are from their posts. I again want to remind people that my post wasnt about getting rid of LRMs or even nurfing them but about how they ruin the fun of the game. Its just the opinon of a brawler so Im sure it is biased and I do understand not everyone is a brawler, we cant all be alphas. :P

Oddly, I had a harder time with LRM, pre ECM. Blasting people with dual AC20, is a piece of cake. Again, I say it all boils down to perspective. In the mean time, I don't mind being referred to as an Alpha. :ph34r:

Edited by StalaggtIKE, 18 January 2013 - 10:33 AM.


#40 Nth Adonis

    Member

  • PipPipPip
  • 85 posts
  • LocationEast Coast

Posted 18 January 2013 - 10:47 AM

ECMs do help quite a bit against LRMs but since theres only 5 mechs that can use ECM (props on good ploy to sell more mechs) it makes all the rest of the mechs pretty useless in PUGs since we cant plan our team ahead of time its a toss up if we will have an ECM at all.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users