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For Those Who Play Less Than Before?


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#101 Rvannith

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Posted 18 January 2013 - 12:56 AM

a) Netcode. Playing from Australia is bad enough in most games, this is just compounding the issue.
:) ECM. It's far too overpowered. Granted, it's a balancing act to ensure everything is fair and even, but as it stands ECM really ruin things, especially to Jenner pilots like myself! The same could be said of SSRMs- when the two are coupled together in a raven I find myself having an unenjoyable time.
c) Lack of content. There's not enough, not nearly enough. Yes, the game is in beta, but even for the most die-hard battletech fans this really is getting ridiculous.
d) Losing faith in developers. Lack of communication with the beta community who have put down money on this game as an act of faith in the hope it gets better. If discussions were better between the developers and players I would take it as a good sign and would pop on for a dozen matches or so each evening- as it is? I only do it in between waiting for friends to get ready to run dungeous or whatever in other games.

#102 Velba

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Posted 18 January 2013 - 01:16 AM

Development process is going slower on the CW than I thought. Not really into the whole, game without substance (ala Doom/Quake/UT style deathmatches)

#103 yashmack

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Posted 18 January 2013 - 01:34 AM

View PostJoe Luck, on 17 January 2013 - 12:07 PM, said:

This is a question I would like to ask the community in general. I would like honest, open, and non flaming/hatefilled answers.


To those that find themselves playing less and less? Why do you think you are playing less then say a month or more ago?


primary reason is that the people I used to play with on teamspeak went and joined different clans while Im still a lone wolf
on top of that I havent had as much time recently to play the game like I was before
If it werent for real life taking priority and my online friends going to different groups I would still be playing the same amount as before

#104 elbloom

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Posted 18 January 2013 - 01:42 AM

-netcode
-afkfarmers / suiciders
-pug/premade mixed queue
-25 damage players

seriously hamper my fun with MWO atm.

#105 OpCentar

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Posted 18 January 2013 - 01:42 AM

After ECM was introduced my overall play time went down, significantly.

I don't keep track but I would guess around 2-4h average play time per week now, before it was 2h per day.

#106 Asmosis

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Posted 18 January 2013 - 01:44 AM

firing delay/lag shield mostly.

If i can't shoot what im shooting at, why play a FPS?

I can't theory craft mechs either since i need to buy everything first, there needs to be a "build before you buy" option.

ECM is a nuasance, but thats it. I consider that a pretty minor issue really. If you could shoot lights reliably, the choice to put ECM on so many lights wouldnt matter.

Edited by Asmosis, 18 January 2013 - 01:46 AM.


#107 Revorn

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Posted 18 January 2013 - 01:46 AM

I stoped playing after ECM was introduced.

It anhilated the Supportcharakter of LRMing. And playing just another LOS-Warrior, no thanks.

Netcode

4 Maps only

No CW

Fire Delay on some Weapos

PUG Premade Mix

Edited by Revorn, 18 January 2013 - 01:48 AM.


#108 POWR

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Posted 18 January 2013 - 01:48 AM

I bought many games in the steam xmas sales and this is an in-development game. I make a point of not playing those more than just once in a while, because there's always something new and better on the horizon and sitting around going all bitter because you play 50 rounds a day and never feel any change is not really conductive to a fun experience. Play a couple rounds a week, and you'll see it all be that much more fun.

#109 Serevn

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Posted 18 January 2013 - 01:49 AM

I enjoy the game, and think it has a bright future once the game is completed with factions and all the mechs finally added. As it is, it gets boring rather quickly.

#110 MustrumRidcully

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Posted 18 January 2013 - 01:51 AM

View PostJoe Luck, on 17 January 2013 - 12:07 PM, said:

This is a question I would like to ask the community in general. I would like honest, open, and non flaming/hatefilled answers.


To those that find themselves playing less and less? Why do you think you are playing less then say a month or more ago?

I think it is because there isn't really much new to experience. Combat is still fun (despite all the flaws), but the novelty has worn off. There is nothing that seems worth working for.
I have a few mechs with which I am comfortably playing now. I could try to buy a few additional ones and experiment, but fact is, to buy those, I'd need to grind first, but it's not that exciting to do.

I think a big balance tweak could motivate me considerably. That would allow a lot of new experimentation - weapons I have up on like the PPC or MGs could suddenly be interesting again, and allow new things to do.

The module system is still too weak to me. There are no really interesting abilties to gain, so grinding XP and trying to unlock the existing modules is not an exciting proposition either. Something like the UAC or Artillery Modules could change things, but currently, all the modules are so... boring.

#111 Lupin

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Posted 18 January 2013 - 01:53 AM

Playing less due to:
Lack of game modes (Nothing that has not been done on other games).
Match making
ECM (Would sort a lot of problems if field size was 90m not 180m).
Lag/Netcode.

At the moment waiting for spider testing to die down.

#112 Durahl

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Posted 18 January 2013 - 01:56 AM

  • Lack of Maps, inflated with alternate versions, is boring me to death.
  • Lack of Coloring because of Brown is real Philosophy which is boring aswell.
  • Mech Of The Month because of ridiculous Changes to Equip/Mech/Weapon Balance.
  • Lack of features like Collision Detection or Destructible Environment ( Trees & Lightpoles )
  • Lack of fair customizability - Buying Camo Patterns and Colors once is okay, buying them every time is not.
  • Lack of fair business modell - When buying the least expensive MC Package you'll loose up to 25% as compared to the most Expensive one.
    Same goes for Gametime which gets even worse when you combine the 2 cheapest packages.
  • List goes on...


#113 MustrumRidcully

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Posted 18 January 2013 - 01:57 AM

View Post3rdworld, on 17 January 2013 - 12:13 PM, said:

First child born 8 days ago.

Kinda kills my free time.


Congratulations!

#114 Windies

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Posted 18 January 2013 - 02:00 AM

View PostLefty Lucy, on 17 January 2013 - 12:32 PM, said:

Basically the fact that people don't want to play 8 mans.

Make 8 mans the only way to group play, and I'll probably come back. Add in a lance v. lance mode for groups that can't get 8 going all at the same time.

Group v. group, solo v. solo. That's how it *always* should have been.


Jesus spoke teh logic.

#115 Windies

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Posted 18 January 2013 - 02:03 AM

View PostN0MAD, on 17 January 2013 - 06:24 PM, said:

So OP are you also going to put up a post asking if anyone plays more and why? or are you just putting up a post so the same people can complain again? But wait you are not going to get the people playing more to answer cause most of them are ingame pew pewing instead of on the Forums complaining...
LOL.


Well you just did a fine job exemplifying why he doesn't really need to.

#116 grayson marik

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Posted 18 January 2013 - 02:06 AM

For me it is the bad group play experience...Ecm, lights, no drop limits and so on.
For heaven's mercy please give the group's lobbies!
And give the pugs some mm options to select. And keep the group's out of the pug queue!

One last remark why not more mm options for group queue:
Hard to implement and never satisfying for all players.give us lobbies and let us govern the group queue ourselves!

Edited by grayson marik, 18 January 2013 - 02:10 AM.


#117 Muffinator

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Posted 18 January 2013 - 02:09 AM

Honestly, it's just ECM - it is a hard counter to most of my builds. My whole group stopped playing regularly when that was introduced

#118 Windies

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Posted 18 January 2013 - 02:31 AM

I would say that boredom with the unchanging and simplistic nature of the game is what kills it the most for me. I've felt both more challenged as well as more entertained in Mechcommander Gold and MC2 as well as Mechwarrior 2 and GBL. I load it up once in a great while, but it comes nowhere close to really satisfying the itch that Mechwarrior created for me.

One of the things is the design of the game, being a free 2 play pvp based game based around a World of Tanks or MOBA style game. It feels like it neuters any of the back story and history in Mechwarrior and Battletech because there is no need or purpose for it. Maybe when Community Warfare comes it can fill that huge gap in the lore and story/purpose that is sorely missing.

Most of the customization is kind of nullified by the terrible balancing. I find myself just optimizing my loadout more than trying something new that is fun. I think it's a design issue, because the game is setup as a MOBA style game where it's forcing you into an almost competitive arena rather than embarking you on a mission to recapture a planet or protect a forward base etc...

Touching on the design, One of the biggest downfalls to me is the game modes. Why oh why could they not have come up with an objective based, possibly multi-tiered, game mode? Something that isn't the same over and over again constantly even though the objectives are the same. Put a base in to defend with some light defenses and multiple breach points and you have a map that won't get boring for quite awhile because there are many ways to play it. Ever wonder why people like to play DoTA and LoL and HoN, even though it's the same damn map over and over every single game? Because the map is diverse enough, most importantly it's BIG ENOUGH, and there are enough little nuances to it that make every game feel different. Imagine if the bases we had now were actually inside of say some type of forward base that in order to cap we had to breach and neutralize any defenses?

Netcode is atrocious. Nothing else needs to be said. 60ms ping and I have to aim 3 atlas's ahead of a Jenner or Raven by a variable degree just to possibly hit him. Forget lasers that I need to hold perfectly on the area I want to focus damage on because it's like the hitbox is invisibly juking me.

One of the few things that has me sold is the art design. They definitely did a good job on mech design and the overall artwork.

I was really sold on the community warfare idea because from their description of it, it sounded like it would encompass objective based "missions" for warring factions and merc groups in a pvp environment with real time tracking. Even if CW comes, unless they change the whole game around, It's never going to change much outside of the basic MOBA style arena shooter. That's probably the largest disappointment for me.

#119 M0rpHeu5

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Posted 18 January 2013 - 02:37 AM

-Netcode: I cannot stand shooting the air and hope to hit something
-Action delay after pressing buttons (alt+Tab fixs it for a small time)
-I cannot play on hight settings wile other modern games run on hight smoothly and i don't know why MWO cannot
-SRM Overpowered: SRM boats rank ALWAYS 1st with duble damage from the second
-Bad mechlab: I wanna be able to save my loadouts not be forced to remake a mech each time (Easy to fix)
-Pilot trees: I should buy and use mechs i don't want so i can master my mechs, sucks.

There are some other reasons but since it's beta i am not posting them

Edited by M0rpHeu5, 18 January 2013 - 02:40 AM.


#120 Erik Hollister

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Posted 18 January 2013 - 04:12 AM

For me it s the seemingly total lack of response by the devs to the overwhelming concerns voiced by those that post here on the forums. People want the netcode fixed. They want lag-shield eliminated. They want ecm either adjusted or properly countered.

Patch after patch, nothing is even mentioned. Makes me believe they don't care. Why waste time with a game that really doesn't function properly?





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