

Enemies Disconnect
#1
Posted 11 January 2013 - 05:12 PM
It seems like there is a simple fix for this though. If the Devs would patch the game so that all disconnects after 1 minutes count as a death, it would remove any incentive to continue this. I realize there are still a lot of problems that cause people to malfunction but most of them are known at the beginning of match. Hopefully this can be fixed soon.
#2
Posted 11 January 2013 - 05:34 PM
#3
Posted 11 January 2013 - 05:39 PM
#4
Posted 11 January 2013 - 05:43 PM
Bridgeboy, on 11 January 2013 - 05:12 PM, said:
Yes yes yes yes yes yes yes. Of all the annoying, lame things people do in this game this one seems incredibly easy to fix with the giant penalty hammer. I have never been disconnected after a match started and I can count the crashes to desktop on one hand. 2 deaths on your stats for every disconnect after a minute would hurt non-statwhores none at all.
P.S. It would make my year if somehow the devs could go back and apply this to all stats since OB started. I know it's not realistic, but I would still love it.
#5
Posted 11 January 2013 - 05:47 PM
#6
Posted 11 January 2013 - 05:53 PM
How hard would this be to code?
#9
Posted 11 January 2013 - 06:25 PM
Dirk Le Daring, on 11 January 2013 - 05:47 PM, said:
I've been disconnected more than twice in the heat of battle. However, this happens almost never. Most errors happen right at the start. So I doubt it'd be that much cost to you.
8CH Trooper, on 11 January 2013 - 05:39 PM, said:
Sure, but the damage doesn't show up in the stats. I'm not too obsessed with my stats, but it would be nice to have it be accurate.
Dragonkindred, on 11 January 2013 - 05:53 PM, said:
How hard would this be to code?
My guess is that it would be somewhat harder to code. The 1 minute rule should be relatively easy.
#10
Posted 11 January 2013 - 06:27 PM
But yes, it all boils down to stats, protecting them through whatever means necessary and just how fast you can alt+f4.
#11
Posted 11 January 2013 - 06:30 PM
Bridgeboy, on 11 January 2013 - 06:25 PM, said:
I've been disconnected more than twice in the heat of battle. However, this happens almost never. Most errors happen right at the start. So I doubt it'd be that much cost to you.
I know it would be of little cost to me. The thing is, I do not like the idea of being penalised for something where I am not at fault. This problem will be solved to a large degree when reconnection is implemented. Until then we just gotta live with it. Let the Devs focus on features (reconnection) instead of punitive measures.
#12
Posted 11 January 2013 - 09:00 PM
Immediate penalties might hurt some of us who want a fix to be able to reconnect if we crashed out in a match.
#13
Posted 12 January 2013 - 12:17 AM
#14
Posted 12 January 2013 - 12:31 AM
From: http://mwomercs.com/...altf4-bail-out/
Pr8Dator said:
Edited by Pr8Dator, 28 December 2012 - 03:29 AM.
M4NTiC0R3X said:
Sometimes I look at my team and what they're doing, then I look at the enemy team and see what they're doing... and I say:
F it, I don't deserve to die 'cos the MM put me w/ newbs.
OR
F it, I don't deserve to die 'cos I like using LRMs/SSRMs and you like using ECM.
Daekar said:
1) I look at my team and they're wandering around like a bunch of headless chickens. Once the fourth wandering chicken dies without any answering kills, I can exit the match without any pang of conscience. I'm better of moving to another mech and another match than getting focus fired down before I can accomplish anything. If we're having a nice brawl and just losing, I won't exit.
2) If I get practically one-shotted by a high-alpha build or by a massive volley of LRMs. Screw that, I'm here to play, not wander around gimped because some mechs can strip all my armor off in one shot. If I don't have a chance to at least shoot back, I'm not going to bother, those people can play without me as a moving target.
For the record, I can't care about my stats. I don't even know what they are. But I DO value my time, and I don't enjoy wasting my time in a hopeless situation.
Allekai said:
Dummschau said:
I ALT+F4 every time when I'm about to die, whenever possible. I don't care about my own statistics.
xRaeder said:
JSparrowist said:
QQ ******* while I ALT+F4 and ruin your premade pugstomp ECM abuse party.
Dummschau said:
NOTE: These are direct quotes from this forum so I am not naming and shaming at all...
#15
Posted 12 January 2013 - 01:29 AM
Inconspicuous, on 12 January 2013 - 12:31 AM, said:
NOTE: These are direct quotes from this forum so I am not naming and shaming at all...
There is a serious problem with players disconnecting. In most cases when it happens right before death it is very suspicious.
Players still do have the occasional crash but it seems the majority of these crashes happen at or near match start and really aren't suspicious (still seeing lots of FPS bug and black screen comments in matches). I actually had a crash today in river city just after hitting full throttle seconds into the match. One of my corp members in our group of 3 told me my raven just ran down the 7-line crashing into buildings all the way while the enemies chased it until my pilotless mech ran out of bounds and died.
Crashes do happen still but the most obvious disconnects are usually a streak A1 cat about to be killed by an ECM mech or an ECM mech about to be killed by direct fire mechs (usually by legging).
I have a good amount of C-bills saved up so disconnects do annoy me a bit but it's nothing compared to a new player being cheated out of assist or kill C-bills/XP when another player disconnects. I wonder how many new players have quit due to disconnects cheating them out of much needed C-bills/XP?
Edited by Zylo, 12 January 2013 - 01:32 AM.
#16
Posted 12 January 2013 - 01:37 AM
TL:DR Screw K/D ratio, I simply ragequit =(
#17
Posted 12 January 2013 - 01:38 AM
Please let all those ***** continue to ruin our game, dropping mech after mech after mech in battles, faster than you ever could, then doing stoopid **** and disconnecting on your team.
if you locked the mechbay on those pr1cks they couldn´t do it anymore, so please never lock the mechbay - we love the frustration so much that said griefers do to us !!!
/sarcasm off
#18
Posted 12 January 2013 - 01:44 AM
#19
Posted 12 January 2013 - 01:50 AM
Show a shred of maturity, or go do something else.
#20
Posted 17 January 2013 - 06:16 PM
Devs have patched them to have their death counted anyway now ... and these guys still Alt-F4 like crazy.
The last 3 days it felt like every 3rd or 2nd time the enemy disconnected just a second before being killed.
No kill. No money ... No fun.
And no one shall tell me its from bugs and CTDs or so.
If MY game here crashes (and believe me, it does really often) it never recognizes this as a disconnect. It simply crashes to desktop and the server still takes me as active player and counts my death for my stats.
We really need a game mechanic that checks if they got damaged before disconnect or if they die only a few seconds after jumping out of the game.
Wahhha ... I'm REALLY REALLY PISSED OFF by these ball-less wannabee mechwarriors.
Edited by Norman Knight, 17 January 2013 - 06:17 PM.
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