Jump to content

Enemies Disconnect


22 replies to this topic

#1 Bridgeboy

    Member

  • Pip
  • 15 posts

Posted 11 January 2013 - 05:12 PM

Is anyone else sick of the enemy disconnecting right before they die? They do it purely for the statistics and it is poor sportsmanship. As long as their is no penalty for these disconnects it will continue to happen.

It seems like there is a simple fix for this though. If the Devs would patch the game so that all disconnects after 1 minutes count as a death, it would remove any incentive to continue this. I realize there are still a lot of problems that cause people to malfunction but most of them are known at the beginning of match. Hopefully this can be fixed soon.

#2 ElmoWithAGun

    Member

  • PipPipPipPipPip
  • 164 posts
  • Location123 Sesame Street

Posted 11 January 2013 - 05:34 PM

I thought disconnecting did count the death and the player that killed the now non-existent player just doesn't get credit for the kill?

#3 8CH Trooper

    Member

  • PipPipPipPipPip
  • 141 posts
  • LocationVancouver Canada

Posted 11 January 2013 - 05:39 PM

If the person DC's before they are killed you don't get credit for the kill but my understanding is that you sill get credit for the damage, which at this point seems to be the point of measurement.(mine is bigger than yours) amongst those who care about that sort of thing

#4 Atma Erebus

    Member

  • PipPip
  • The Messenger
  • The Messenger
  • 43 posts

Posted 11 January 2013 - 05:43 PM

View PostBridgeboy, on 11 January 2013 - 05:12 PM, said:

It seems like there is a simple fix for this though. If the Devs would patch the game so that all disconnects after 1 minutes count as a death, it would remove any incentive to continue this. I realize there are still a lot of problems that cause people to malfunction but most of them are known at the beginning of match.


Yes yes yes yes yes yes yes. Of all the annoying, lame things people do in this game this one seems incredibly easy to fix with the giant penalty hammer. I have never been disconnected after a match started and I can count the crashes to desktop on one hand. 2 deaths on your stats for every disconnect after a minute would hurt non-statwhores none at all.

P.S. It would make my year if somehow the devs could go back and apply this to all stats since OB started. I know it's not realistic, but I would still love it.

#5 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 11 January 2013 - 05:47 PM

I have been disconnected to desktop twice in the heat of battle. Can you give me a good reason I should be "punished" for the games instability ?

#6 Dragonkindred

    Member

  • PipPipPipPipPip
  • The Raider
  • 160 posts

Posted 11 January 2013 - 05:53 PM

I think it can be fixed quite simply. If a mechs damage total is greater than 50% when it disconnects, then that mech is considered to still be in game. The pilot might drop out but his mech does not (this is the case on that players side anyway). Then the mech will still count towards the KDR.

How hard would this be to code?

#7 ElmoWithAGun

    Member

  • PipPipPipPipPip
  • 164 posts
  • Location123 Sesame Street

Posted 11 January 2013 - 05:58 PM

View PostDirk Le Daring, on 11 January 2013 - 05:47 PM, said:

I have been disconnected to desktop twice in the heat of battle. Can you give me a good reason I should be "punished" for the games instability ?


He's referring to people that disconnect the moment before dying.

#8 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 11 January 2013 - 06:07 PM

View PostElmoWithAGun, on 11 January 2013 - 05:58 PM, said:


He's referring to people that disconnect the moment before dying.


I understand. The problem is it seems both types look identical. So there is no way to tell.

#9 Bridgeboy

    Member

  • Pip
  • 15 posts

Posted 11 January 2013 - 06:25 PM

View PostDirk Le Daring, on 11 January 2013 - 05:47 PM, said:

I have been disconnected to desktop twice in the heat of battle. Can you give me a good reason I should be "punished" for the games instability ?


I've been disconnected more than twice in the heat of battle. However, this happens almost never. Most errors happen right at the start. So I doubt it'd be that much cost to you.


View Post8CH Trooper, on 11 January 2013 - 05:39 PM, said:

If the person DC's before they are killed you don't get credit for the kill but my understanding is that you sill get credit for the damage, which at this point seems to be the point of measurement.(mine is bigger than yours) amongst those who care about that sort of thing


Sure, but the damage doesn't show up in the stats. I'm not too obsessed with my stats, but it would be nice to have it be accurate.

View PostDragonkindred, on 11 January 2013 - 05:53 PM, said:

I think it can be fixed quite simply. If a mechs damage total is greater than 50% when it disconnects, then that mech is considered to still be in game. The pilot might drop out but his mech does not (this is the case on that players side anyway). Then the mech will still count towards the KDR.

How hard would this be to code?


My guess is that it would be somewhat harder to code. The 1 minute rule should be relatively easy.

#10 Vaneshi SnowCrash

    Member

  • PipPipPipPipPipPip
  • 339 posts

Posted 11 January 2013 - 06:27 PM

In a game where KDR is calculated there will be people who defend their stats quite jealously. Why KDR is in a supposedly team game I've no idea equally I've no real idea why assists aren't given more statistical weight than kills.

But yes, it all boils down to stats, protecting them through whatever means necessary and just how fast you can alt+f4.

#11 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 11 January 2013 - 06:30 PM

View PostBridgeboy, on 11 January 2013 - 06:25 PM, said:


I've been disconnected more than twice in the heat of battle. However, this happens almost never. Most errors happen right at the start. So I doubt it'd be that much cost to you.


I know it would be of little cost to me. The thing is, I do not like the idea of being penalised for something where I am not at fault. This problem will be solved to a large degree when reconnection is implemented. Until then we just gotta live with it. Let the Devs focus on features (reconnection) instead of punitive measures.

#12 ChaosAvenger0

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 75 posts
  • Facebook: Link
  • LocationOntario

Posted 11 January 2013 - 09:00 PM

My game used to crash out a lot on my old system, I was pretty sure that was part of my horrible kill-death ratio. Maybe someone can post something from the devs spelling that out one way or the other?

Immediate penalties might hurt some of us who want a fix to be able to reconnect if we crashed out in a match.

#13 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 12 January 2013 - 12:17 AM

I still don't think it's being done to protect stats but rather as a form of griefing to deny players any C-bill/XP bonus for kills/assists. I'm pretty sure you miss out on the bonus for kills/assists which doesn't matter so much for long-time players with tons of C-billls/XP but could really hurt a new player that is being cheated out of the bonus they would have deserved.

#14 Inconspicuous

    Member

  • PipPipPipPipPipPip
  • 456 posts

Posted 12 January 2013 - 12:31 AM

Some reasons why people disco.

From: http://mwomercs.com/...altf4-bail-out/


Pr8Dator said:

I admit to ALT-F4 exploit but only when circled by 4 ECM ravens. These people make such a team to exploit lag shield and lack of collision and an OP ECM into an almost invincible team. Such a team is a blatant exploit reaping their own fun from the frustration of other players. 1 exploits against 3 x 4 = 12 exploits seems fair. I dun do that when attacked by a single raven working with other mechs but 4 of such is clear exploit which ****** new comers off and destroys the game.
Edited by Pr8Dator, 28 December 2012 - 03:29 AM.


M4NTiC0R3X said:

I've bailed out a time or two during ECM weekend:

Sometimes I look at my team and what they're doing, then I look at the enemy team and see what they're doing... and I say:

F it, I don't deserve to die 'cos the MM put me w/ newbs.

OR

F it, I don't deserve to die 'cos I like using LRMs/SSRMs and you like using ECM.


Daekar said:

I never use Alt+F4 to disconnect from a match, I always press escape and use the provided button. However, there are only two situations in which I will disconnect:
1) I look at my team and they're wandering around like a bunch of headless chickens. Once the fourth wandering chicken dies without any answering kills, I can exit the match without any pang of conscience. I'm better of moving to another mech and another match than getting focus fired down before I can accomplish anything. If we're having a nice brawl and just losing, I won't exit.

2) If I get practically one-shotted by a high-alpha build or by a massive volley of LRMs. Screw that, I'm here to play, not wander around gimped because some mechs can strip all my armor off in one shot. If I don't have a chance to at least shoot back, I'm not going to bother, those people can play without me as a moving target.

For the record, I can't care about my stats. I don't even know what they are. But I DO value my time, and I don't enjoy wasting my time in a hopeless situation.


Allekai said:

yeah i have to admit.. when being over run by ECM light's I have exit game and started another round in a new mech.. haven't alt+F4 but basically the same thing.. which is something that should be ringing alarm bells for PGI.. if the game is so unbalanced atm with everyone running ECM's then something is going wrong.. most of the time I will fight it out to the end but I don't pilot lights very often because it's not my play style so fighting against a horde of them all running ECM is as someone else said in another thread about as fun as cancer


Dummschau said:

You got it wrong. We don't ALT+F4 in order to make our statistic better. We ALT+F4 to deny the kill from you (e.g. you don't get the XP and Cbill bonus that you would from the normal kill).

I ALT+F4 every time when I'm about to die, whenever possible. I don't care about my own statistics.


xRaeder said:

I ALT-F4 because the game is stupid. I just don't give a crap anymore. There really is no point in playing it anymore. I have all the money I could want... all the Mechs I want unlocked... nothing more to do in this game... It's boring, and limited... and the only reason why I do is because I like Mechwarrior.


JSparrowist said:

I recommend ALT+F4'ing when you're being ECM ***** by an obvious premade...but only if you're not in a premade group yourself.

QQ ******* while I ALT+F4 and ruin your premade pugstomp ECM abuse party.


Dummschau said:

Yes, definitely. My reason to ALT+F4 is not to deny kill from premades. My reason is to deny kill from whoever is trying to kill me. I don't care if he is a bug or premade player, as long as I can deny that Cbill and XP that he deserves from killing me, I will do it.


NOTE: These are direct quotes from this forum so I am not naming and shaming at all...

#15 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 12 January 2013 - 01:29 AM

View PostInconspicuous, on 12 January 2013 - 12:31 AM, said:

Some reasons why people disco.

NOTE: These are direct quotes from this forum so I am not naming and shaming at all...

There is a serious problem with players disconnecting. In most cases when it happens right before death it is very suspicious.

Players still do have the occasional crash but it seems the majority of these crashes happen at or near match start and really aren't suspicious (still seeing lots of FPS bug and black screen comments in matches). I actually had a crash today in river city just after hitting full throttle seconds into the match. One of my corp members in our group of 3 told me my raven just ran down the 7-line crashing into buildings all the way while the enemies chased it until my pilotless mech ran out of bounds and died.

Crashes do happen still but the most obvious disconnects are usually a streak A1 cat about to be killed by an ECM mech or an ECM mech about to be killed by direct fire mechs (usually by legging).

I have a good amount of C-bills saved up so disconnects do annoy me a bit but it's nothing compared to a new player being cheated out of assist or kill C-bills/XP when another player disconnects. I wonder how many new players have quit due to disconnects cheating them out of much needed C-bills/XP?

Edited by Zylo, 12 January 2013 - 01:32 AM.


#16 Radbane

    Member

  • PipPipPipPipPipPip
  • 423 posts
  • LocationSweden

Posted 12 January 2013 - 01:37 AM

I've been hitting ALT-F4 a lot lately. It's not about any K/D ratio, hell I'd give the whole opposite team 10 kills each if that would make 'em happy, but it's just simply to save my hardware. It's because as flawed and unbalanced as gameplay is right now I've become more and more grumpy, to a level where I almost ram my fist through my keyboard sometimes. I rather just hit ALT-F4 and do something else.

TL:DR Screw K/D ratio, I simply ragequit =(

#17 elbloom

    Member

  • PipPipPipPipPipPip
  • 413 posts

Posted 12 January 2013 - 01:38 AM

please don´t lock the mechbay devs...
Please let all those ***** continue to ruin our game, dropping mech after mech after mech in battles, faster than you ever could, then doing stoopid **** and disconnecting on your team.

if you locked the mechbay on those pr1cks they couldn´t do it anymore, so please never lock the mechbay - we love the frustration so much that said griefers do to us !!!

/sarcasm off

#18 Mel Evelant

    Rookie

  • The Ironclad
  • 6 posts

Posted 12 January 2013 - 01:44 AM

Admittedly I didn't fully read every reply to this thread, so if I missed someone saying it, oops. But I have noticed a couple times in the last week that I've been killed while still in game and everything it just said " So and so has killed" and no credit was given, saw it happen to a few teammates too, I haven't seen anyone actually disconnect before a death, does it give the same message on that and deny you the kill or what?

#19 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 12 January 2013 - 01:50 AM

T Seriously, if you're going to alt-f4, just don't play. Nobody is holding a gun to your head,. If you're unhappy with the game, don't play. If you're doing it to deny people their rightful rewards, you're exploiting and aught to be banned anyways.

Show a shred of maturity, or go do something else.

#20 Norman Knight

    Member

  • PipPip
  • Hearing Impaired
  • 40 posts
  • LocationGermany

Posted 17 January 2013 - 06:16 PM

Slowly I'm getting really pissed by these disconnectors.
Devs have patched them to have their death counted anyway now ... and these guys still Alt-F4 like crazy.
The last 3 days it felt like every 3rd or 2nd time the enemy disconnected just a second before being killed.
No kill. No money ... No fun.
And no one shall tell me its from bugs and CTDs or so.
If MY game here crashes (and believe me, it does really often) it never recognizes this as a disconnect. It simply crashes to desktop and the server still takes me as active player and counts my death for my stats.
We really need a game mechanic that checks if they got damaged before disconnect or if they die only a few seconds after jumping out of the game.

Wahhha ... I'm REALLY REALLY PISSED OFF by these ball-less wannabee mechwarriors.

Edited by Norman Knight, 17 January 2013 - 06:17 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users