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A Thumbs-Up For The Guys Working On Netcode


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#41 M0rpHeu5

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Posted 17 January 2013 - 10:28 PM

Yeee, fix it please so i can make a dual AC20 mech and and have my revenge over lights :)

Edited by M0rpHeu5, 17 January 2013 - 10:29 PM.


#42 GalaxyBluestar

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Posted 17 January 2013 - 10:43 PM

said it before so for the hell of it {and a bump} i'll say it again.

Posted 10 December 2012 - 12:56 AM
no no bobble heads on a screen is far more important. seriously though i just think the the bugs are

a} held off for completely new systems to take over before they start fixing it up.

b} making a bobble head is like making a paper plane, fixing the lag netcodes errors is like navigating concorde through the eye of a supernova. with added coal.

Edited by GalaxyBluestar, 17 January 2013 - 10:44 PM.


#43 Goodcore

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Posted 17 January 2013 - 10:59 PM

View PostSyncline, on 17 January 2013 - 08:11 PM, said:

It's amazing what a simple post in a forum, by a dev, can do to mollify the rage of the masses.

Let's hope we get more of it in the future.


Exactly. Even a simple response like this, saying "We have people working on it, don't worry" will calm down many many people.

Edited by Goodcore, 17 January 2013 - 10:59 PM.


#44 Iwaslost

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Posted 17 January 2013 - 11:14 PM

Came expecting sarcasm and ********. Instead your words soothe my soul.

#45 Rifton

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Posted 18 January 2013 - 12:18 AM

Completely agree with everything said so far.

I work on the recieving end of an IT dept. and I know that the code crunchers in IT are unsung heroes who get very little appreciation (and not a little scorn and derision).

I'm really enjoying MWO so far (almost 800 matches and counting since the beginning of Open Beta) warts and all and have faith in that PGI will solve the major issues to make it even more fun :huh:.

As someone else pointed out, when the netcode fixes come they will do so in a major fashion, changing everything (hopefully for the better :)). Looking forward to it!

#46 MoonUnitBeta

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Posted 18 January 2013 - 07:32 AM

View PostMoonUnitBeta, on 17 January 2013 - 07:06 PM, said:

Bump for justice.


#47 MoonUnitBeta

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Posted 18 January 2013 - 02:08 PM

Last time I bump this for the guys working on Netcode. Just wanted to say thanks to everyone for saying such great things! :)

Edited by MoonUnitBeta, 18 January 2013 - 02:09 PM.


#48 Tombstoner

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Posted 18 January 2013 - 03:20 PM

yes you touched my heart. those sad souls have to live through codding hell to pull a fix for well intended but fundamentally flawed game design out there ***. ultimately giving us 12 vs. 12.... still the games max speed needs to be higher and eliminate the lag shield. i don't see that happening.

#49 Razorin Faust

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Posted 18 January 2013 - 03:28 PM

I would like to point out that the Programmer that specifically work on the netcode are not that far into martyrdom.

Unlike normal company desk job, they are not working a 8 hours shift with small break sitting before this sack of knot.
I do believe they are in the same office than the other people, and benefit from a relaxed environement with facility to blow off steam.

As in, arcade, ping-pong table, and so on.

Dont see this post, as an attack on them. Just pointing out that this is not a ****** job as you guys would think ( Tough far less "fun" than other side of the project).

Also, on a mildly relevent topic : Region server, When the **** ?!

#50 Mechwarrior Buddah

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Posted 18 January 2013 - 03:31 PM

View PostAxeHammer, on 17 January 2013 - 07:50 PM, said:


Seriously, I cant think of a more special version of hell than troubleshooting active code all day


"A very special hell, reserved for child molesters and people who talk at the theater."
-Shepard Book

View PostGoodcore, on 17 January 2013 - 10:59 PM, said:


Exactly. Even a simple response like this, saying "We have people working on it, don't worry" will calm down many many people.


not really since they BEEN saying exactly that

#51 MoonUnitBeta

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Posted 23 January 2013 - 04:42 PM

Bumping again, huge thank you to you guys. BIG DIFFERENCE!!!! It's awesome... like.. yeah.
No words, just happiness on this end.
Keep up the good work!

Edited by MoonUnitBeta, 23 January 2013 - 04:50 PM.


#52 Roland

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Posted 23 January 2013 - 04:55 PM

Whatever they did this patch, they have made this into a different game. I am not noticing the need to lag shoot, AT ALL, any more.

I just landed repeated shots on a full speed spider, at 600m, with AC fire... Simply seeing the shots hit, means they actually hit... which is awesome.

Give a bonus to the guys who fixed this stuff.

#53 Agent 0 Fortune

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Posted 23 January 2013 - 05:07 PM

View PostRoland, on 23 January 2013 - 04:55 PM, said:

Whatever they did this patch, they have made this into a different game. I am not noticing the need to lag shoot, AT ALL, any more.

I just landed repeated shots on a full speed spider, at 600m, with AC fire... Simply seeing the shots hit, means they actually hit... which is awesome.

Give a bonus to the guys who fixed this stuff.


Hmmmm... I would expect that if you fire a 1200kph AC round at a target 600m away moving 150kph, you should still have to lead them by 20m. If not we may be dealing with reverse lag.

#54 Roland

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Posted 23 January 2013 - 05:14 PM

View PostAgent 0 Fortune, on 23 January 2013 - 05:07 PM, said:


Hmmmm... I would expect that if you fire a 1200kph AC round at a target 600m away moving 150kph, you should still have to lead them by 20m. If not we may be dealing with reverse lag.

That's the thing..

I have to lead them, but it's only due to the travel time of the weapon.

I no longer have to intentionally miss in front of them to score a hit... I just need to lead by an appropriate amount, such that my shots hit the mech on my screen.

You need to lead a target with AC fire.. but you do not need to lag shoot.

#55 Mike Silva

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Posted 23 January 2013 - 05:17 PM

It seems better. My Commando is actually taking damage from direct fire weapons now. The game is more fun.

#56 xX_Nero_Xx

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Posted 23 January 2013 - 05:19 PM

hey i have a big complaint...... wtf am i suppose to do with all these lag shooting skillz now

#57 Viper69

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Posted 23 January 2013 - 05:24 PM

Anyone reading my posts in the last two months would know i was upset but just reading everyones feelings about this patch makes me anxious to get home from work and try it.

#58 Mike Silva

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Posted 23 January 2013 - 05:35 PM

I hope all the crybabies man up and show some sincere appreciation. I've only been active again for a few days and all the hate I've seen on the subject was enough to make me want to stay off the forums.

#59 Darth JarJar

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Posted 23 January 2013 - 05:41 PM

View PostMechwarrior Buddah, on 18 January 2013 - 03:31 PM, said:


"A very special hell, reserved for child molesters and people who talk at the theater."
-Shepard Book



not really since they BEEN saying exactly that

+1 interwebz for the Firefly reference!

#60 Qeysadilla

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Posted 23 January 2013 - 05:49 PM

Doubt thou the stars are fire;
Doubt that the sun doth move;
Doubt truth to be a liar;
But never doubt the netcoders.

apologies to Mr. Shakespeare

edited for formatting issues

Edited by Qeysadilla, 23 January 2013 - 05:51 PM.






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