Pug Herding: The Lone Wolf's Guide To Overcoming Pug Grief
#41
Posted 18 January 2013 - 06:47 AM
If i PUGed, and i assure you i don't due to Blood pressure issues, but IF I PUGed this would be my bible. Thank you for your time and your humor.
#42
Posted 18 January 2013 - 06:57 AM
#43
Posted 18 January 2013 - 07:28 AM
#45
Posted 18 January 2013 - 07:40 AM
But the hints on how to play as a pugger are pretty good, I hope fellow puggers read and use them occasionally. Especially focusing on damaged mechs is important, it really helps to reduce enemy forces.
#46
Posted 18 January 2013 - 09:17 AM
#48
Posted 18 January 2013 - 10:55 AM
I swear, the lack of community in this game just makes PUGing that much worse. I want to join a clan but I have no idea of how good any of the guilds/clans/whatever are any good. Hell, I barely see the same person twice in a match and the few that I have are Clay Pigeon and Laser Angel running 8 mans and PUG stomping or the idiots from Skye Rangers. No thanks.
#49
Posted 18 January 2013 - 12:06 PM
Trauglodyte, on 18 January 2013 - 10:55 AM, said:
I swear, the lack of community in this game just makes PUGing that much worse. I want to join a clan but I have no idea of how good any of the guilds/clans/whatever are any good. Hell, I barely see the same person twice in a match and the few that I have are Clay Pigeon and Laser Angel running 8 mans and PUG stomping or the idiots from Skye Rangers. No thanks.
You do realise its a 'cult' where they force you to stay, and you can leave a clan any time you like right
#50
Posted 18 January 2013 - 12:12 PM
Valore, on 18 January 2013 - 12:06 PM, said:
You do realise its a 'cult' where they force you to stay, and you can leave a clan any time you like right
I know, right? They keep offering kool-aid but I'm not falling for it. I saw Helter Skelter, I know whats up! http://en.wikipedia...._Skelter_(book)
Seriously, though, this is the first game that I've ever played where there wasn't a centralized non-playing community area or means by which to identify good players and their respective guilds. From UO to SW:TOR, there was always a way to pin point the good groups. In MWO, I literally have NO idea how to find out who is good and who isn't. For that matter, other than Kong and Murphy's Law, I don't even know who is doing 8v8 these days adn the only way I know that those two groups do it is from random posts on this board. I PUG with enough bads - I'd feel wrong for joining a group only to find out that they, too, were bad. Does that make sense?
#51
Posted 18 January 2013 - 12:35 PM
#52
Posted 18 January 2013 - 09:40 PM
Trauglodyte, on 18 January 2013 - 12:12 PM, said:
I know, right? They keep offering kool-aid but I'm not falling for it. I saw Helter Skelter, I know whats up! http://en.wikipedia...._Skelter_(book)
Seriously, though, this is the first game that I've ever played where there wasn't a centralized non-playing community area or means by which to identify good players and their respective guilds. From UO to SW:TOR, there was always a way to pin point the good groups. In MWO, I literally have NO idea how to find out who is good and who isn't. For that matter, other than Kong and Murphy's Law, I don't even know who is doing 8v8 these days adn the only way I know that those two groups do it is from random posts on this board. I PUG with enough bads - I'd feel wrong for joining a group only to find out that they, too, were bad. Does that make sense?
Yeah, but again its part of the clan's job to keep members interested. No one would be particularly surprised or upset if you took a job, decided you didn't like it, then moved on
#53
Posted 18 January 2013 - 10:44 PM
Edited by Lon3Wo1f, 18 January 2013 - 10:44 PM.
#54
Posted 18 January 2013 - 10:59 PM
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