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It's Not The Netcode, It's The Latency.


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#101 JSparrowist

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Posted 20 January 2013 - 03:34 PM

View PostOpus, on 19 January 2013 - 02:46 PM, said:

*image snipped*

And here we go again


Quit your crying.

The latency is only half of the problem. The ****** netcode is the other half.

Edited by JSparrowist, 20 January 2013 - 03:34 PM.


#102 Fastidious

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Posted 20 January 2013 - 04:06 PM

I don't know of one FPS I'd classify as having a good experience past 200ms. Playable at 200ms or above? Yes, certainly but it's not good. Even above 100ms is sketchy in FPS games with the best netcode. Ideally you want 50ms or under. If you go back to the original Doom which has very basic netcode (lagged movement and lagged aim) it's still extremely playable if you are on lan and have under 20ms. If they put up a handful of regional servers almost all players would get ~50ms or less. Regional servers will probably do more to improve the user experience than the best netcode ever will (assuming MWO netcode eventually matches the best in other games).

#103 HeliosRX

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Posted 24 January 2013 - 03:38 AM

I'm going to have to disagree with the post above me. I live in Hong Kong so my pings are regularly 200-300, and I'm sorry to say that MWO has the worst blasted Netcode/ping management system I've ever seen.

Don't get me wrong, I love this game. It doesn't make the netcode/ping any less impossible to play with.

Here's a list of good 200ms games I've experienced so far:
COD4 (<300 will do, 220 is good - in essence, any server not hosted in US by some crappy server)
Halo 3, Reach, and 4 (Unless you have a temporary network DC, you ain't experiencing lag)
Battletech's own MUX, which is admittedly low-requirement and slow-paced, but you won't notice any sort of lag.
Minecraft which is quite good at 200 but gets exponentially worse if number of players/mobs/chunk loading increases suddenly.
Battlefield 3 which is good at 170-230.

And here we are with MWO, where I have to wait half a second for my weapons to point where I'm actually aiming, and another half second to fire my gauss rifle, meaning that I literally need to aim a second ahead of my opponent to score a hit. Lasers mitigate the problem somewhat but still are inaccurate to an extent against faster mechs because, again, of server updating me half a second late.

*sigh* This game is definitely playable at 230-260 ms. It's just, without state rewind it becomes a chore to play - and mind you, I've already invested quite a bit of time and cash in it! I know that I need to lead targets because of ping, regardless, but there's a difference between leading a couple of feet and leading a couple of mech-lengths. Right now, I can't get reliable shots off with a Gauss, my favorite weapon, or even a laser which should be simple click and drag.

I am fervently hoping they do this state-rewind programming shenanigans well.

Moreover, I'd like a (horrible improbable and impractical) Aussie/China based server. I've never played a FPS at significantly below 200 ms.

Edited by HeliosRX, 24 January 2013 - 03:44 AM.






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