I'm going to have to disagree with the post above me. I live in Hong Kong so my pings are regularly 200-300, and I'm sorry to say that MWO has the worst blasted Netcode/ping management system I've ever seen.
Don't get me wrong, I love this game. It doesn't make the netcode/ping any less impossible to play with.
Here's a list of good 200ms games I've experienced so far:
COD4 (<300 will do, 220 is good - in essence, any server not hosted in US by some crappy server)
Halo 3, Reach, and 4 (Unless you have a temporary network DC, you ain't experiencing lag)
Battletech's own MUX, which is admittedly low-requirement and slow-paced, but you won't notice any sort of lag.
Minecraft which is quite good at 200 but gets exponentially worse if number of players/mobs/chunk loading increases suddenly.
Battlefield 3 which is good at 170-230.
And here we are with MWO, where I have to wait half a second for my weapons to point where I'm actually aiming, and another half second to fire my gauss rifle, meaning that I literally need to aim a second ahead of my opponent to score a hit. Lasers mitigate the problem somewhat but still are inaccurate to an extent against faster mechs because, again, of server updating me half a second late.
*sigh* This game is definitely playable at 230-260 ms. It's just, without state rewind it becomes a chore to play - and mind you, I've already invested quite a bit of time and cash in it! I know that I need to lead targets because of ping, regardless, but there's a difference between leading a couple of feet and leading a couple of mech-lengths. Right now, I can't get reliable shots off with a Gauss, my favorite weapon, or even a laser which should be simple click and drag.
I am fervently hoping they do this state-rewind programming shenanigans well.
Moreover, I'd like a (horrible improbable and impractical) Aussie/China based server. I've never played a FPS at significantly below 200 ms.
Edited by HeliosRX, 24 January 2013 - 03:44 AM.