ParasiteX, on 19 January 2013 - 03:39 AM, said:
And no freakin way we scandinavians get 180-200ms.. Our infrastructure is way better than that. I live in Sweden and get at most 110-120ms on VDSL. A friend who lives way up in the country uses 4G, and only gets 150ms at most.
Cute how you speak for whole Scandinavia, but the fact of the matter is, it depends. I live northern Finland, I ping 150-160 to this game. 60-90 to LoL EUW. There's not a whole lot of choice for ISP (2 in this town) and I got the juicier line of that, 24/1.
This game was not enjoyable to play with the state as it is now. We're talking modern game and I'd have to guesstimate where this enemy drawn on my screen really is drawn and then lead that phantom image for shots that don't have travel time.

I don't know, to me that sounds pre 2000 stuff. I simply chose not to take part anymore, when there's similar games that function like you'd expect at 2013 (Planetside, I can play US server without problems).
What strikes me worst about MWO is to see all these legendary founders and such from europe, and the fact their freemium model is active and taking in payments, while the game feels, plays and behaves like a tech demo at this point. I know, it's beta. Beta that has freemium open and people paid to participate (founders). I feel sad for them. Well, I can only vote with my time and wallet and it's heading towards SOE and planetside rather, even though their prices are almost as bad ripoff as these. Fortunately they sometimes have the 3x days where you get 3 times the spacebucks for your real money.
Oh and I'd like to also remind everyone who love the game, play the game and want it to succeed: Freemium model requires a big playerbase of f2p to sustain those who spend money, sub or single payments. If the game dries out of f2p folks, you won't have people to play against. Alienating the f2p is never good if you want the game to succeed.