Fergrim, on 18 January 2013 - 06:15 AM, said:
I think we settled our differences. And yes, Counter Strike source retained the ability to change your interpolation and other netcode stats on the fly. Up pipes and down pipes and such.
That's a golden era I fear won't come back ;]
But actual gameplay wise, I hit as often as I expect to in MWO still, unless it's against a fast, high latency mech.
'Over a decade ago' should have been your hint. CS:S isn't as loose with ping as classic CS was, and 200ms was totally playable on the predecessor. Hell that was rather normal at the time on casual servers. It just didn't make sense to keep it that loose as the broadband era came along, so CS:S is a little harsher on high ping.
You still wanted low ping for the 'who shot first' rulings as much as seeing someone come around a corner first, as this system was still centered around first action received taking precedent and you still needed the downstream to see who to shoot; it was just very fair on whether or not you hit someone.
Getting pings down won't help just yet. MWO is missing such basic things still, even sometimes just consistent client<>server sync which was the major issue that got collisions removed.
Edited by Ranzear, 18 January 2013 - 06:54 AM.