8Man Team Tactics - Thoughts/experinces
#1
Posted 03 March 2013 - 12:18 PM
team 1 - normally holds 3 Raven 3L's with ECM and Streaks. 3 Atlas DDC with ECM and SRM's and a mix of others.
team 2- Mix of 3L's, and everything else with SRM's
Is this the same for everyone else? gets a bit boring. does anyone run anything else?
#2
Posted 03 March 2013 - 12:34 PM
Sounds like you are trying to have "fun", in what is the most competitive game mode. I dont see how you can be dissapointed in the other teams, they are focused on the best mechs, using the most effective tactics. I think even the hard core 8 man players might say the mechs and tactics they use, are not that fun sometimes.
#3
Posted 03 March 2013 - 12:37 PM
#4
Posted 03 March 2013 - 12:38 PM
#5
Posted 03 March 2013 - 12:42 PM
The point is, 8-man suffers from a complete lack of diversity that makes it extremely unfun.
#6
Posted 03 March 2013 - 12:43 PM
#7
Posted 03 March 2013 - 12:44 PM
Edited by GoManGo, 03 March 2013 - 12:45 PM.
#8
Posted 03 March 2013 - 12:44 PM
#9
Posted 03 March 2013 - 12:45 PM
Quote
But would you ever prefer it over a Jenner? A spider is like half a jenner... its a pointless mech IMO.
#11
Posted 03 March 2013 - 12:53 PM
Khobai, on 03 March 2013 - 12:45 PM, said:
But would you ever prefer it over a Jenner? A spider is like half a jenner... its a pointless mech IMO.
Surprisingly enough sometimes I do, because running a Jenner without ECM can be rather frustrating with the amount of SSRMs and LRMs about. So if I want an easier time in my games I go in my Spider. Sure facing a good 3L is not easy but you can lose them so much more easily in a Spider. The damage is lower but jumpjets and ECM is a lot of survival
Edited by Wispsy, 03 March 2013 - 12:54 PM.
#12
Posted 03 March 2013 - 01:03 PM
Thats why I like pugs, you can play anything.
#13
Posted 03 March 2013 - 01:10 PM
#14
Posted 03 March 2013 - 01:14 PM
I will say that my group runs something that is pretty non-standard. I've never seen another team who isn't part of our unit run it, and honestly, I don't expect it to spread until CW comes out. But, the standard I've been seeing lately is 2 Atlases, 2 PPC Phracts, 2 PPC Trenchbuckets, and 2 Ravens. Switch out the Trenchbuckets for more PPC Phracts or Ravens.
#15
Posted 03 March 2013 - 01:19 PM
Youngbull1980, on 03 March 2013 - 12:18 PM, said:
team 1 - normally holds 3 Raven 3L's with ECM and Streaks. 3 Atlas DDC with ECM and SRM's and a mix of others.
team 2- Mix of 3L's, and everything else with SRM's
Is this the same for everyone else? gets a bit boring. does anyone run anything else?
Yep, thats how 8 man premades are, mostly. Thats the meta game PGI wanted, apparently... Pug games have no meta, so they are the most fun right now. 8 man premades are just crap.
#16
Posted 03 March 2013 - 01:23 PM
Khobai, on 03 March 2013 - 12:37 PM, said:
That's an incredible lie. Do NOT overgeneralize, especially when you are still fuming over a particular team set up. My team uses four medium mechs, three of those are CN9-D's and zero "Cheese builds". We have a neraly 90% win ratio and it's incredibly fun.
8 mans are quite competitive, yes and a lot of it is min/maxing, but that is not always a bad thing. I can't think of a single drop group in my MercGroup that uses even a single splat-cat. Take that for what it's worth.
Edit: Also, my team runs with no raven 3L's either.
Edited by Dreamslave, 03 March 2013 - 01:24 PM.
#17
Posted 03 March 2013 - 01:24 PM
My Corps divides our members into different Companies, each with a designated skill set. We don't like to just throw an 8-man blob together because coordination on that scale is unwieldy. Instead, we'll have a single primary lance (whose leader takes up overall operational control), and either two half lances or a partial lance (3) and a Scout. Each Lance commander directs the movements of their team, and relays back to the Op commander.
Each Lance or Half-Lance is a team of specialists, all designed to do one thing and do it very well. There aren't really any generalists on the field. There's not much point in fielding generalists when you have the ability to coordinate the build of your entire team.
In general, the most important factor going into the 8-man queue is going to be making sure all 8 of your members are up to the task. If you have people running incomplete builds, trying to get XP, or using AC/5 K2s or something, you're going to be at a disadvantage. Likewise, these people are not likely to fit into any Lance or Partial Lance very well, which throws a wrench into your organization.
Oh, and if you actually want to receive any information of value from this thread, do try to tune out the moaners. They're not contributing anything of value.
Edited by Vlad Ward, 03 March 2013 - 01:25 PM.
#18
Posted 03 March 2013 - 01:26 PM
Dreamslave, on 03 March 2013 - 01:23 PM, said:
LOLOLOL if anything is a lie here..... THAT IS
#19
Posted 03 March 2013 - 01:28 PM
Dreamslave, on 03 March 2013 - 01:23 PM, said:
That's an incredible lie. Do NOT overgeneralize, especially when you are still fuming over a particular team set up. My team uses four medium mechs, three of those are CN9-D's and zero "Cheese builds". We have a neraly 90% win ratio and it's incredibly fun.
8 mans are quite competitive, yes and a lot of it is min/maxing, but that is not always a bad thing. I can't think of a single drop group in my MercGroup that uses even a single splat-cat. Take that for what it's worth.
Edit: Also, my team runs with no raven 3L's either.
I'm with this guy ^.
A1s are pretty terrible in 8-mans. We don't use them either. Our primary Light pilots perform much better in Jenners than Ravens, as well, which allows us to field less of them without worrying about their being neutered by ECM.
#20
Posted 03 March 2013 - 01:34 PM
Translation - We were successful 1 time in 30 matches without using ecm or cheese therefore we consider this good and it equates to a 90% win ratio, in our own mind..... nice story bro...
Edited by Teralitha, 03 March 2013 - 01:36 PM.
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