Sug, on 18 January 2013 - 02:43 PM, said:
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Yeah I used the damage per shot (0.04) instead of their dps (0.4). But I guess they already got a buff...
0.4 per sec X 10 sec round (TT) = 4 damage.
So they already doubled the damage of machine guns. That's sad.
Well, the doubled the damage/turn (10s period). They also doubled armor and made it so that damage is as spread out as it could possibly be, at least lasers have pulse durations and no projectile travel time.
Not to mention the HIDEOUS NERF to MG ammo capacity. In TT a ton of MG ammo was good for 200 10s turns (a little over
half an hour of continuous firing), or 400 total damage. In MWO a ton of MG ammo is good for 200 seconds (a little over 3 minutes of firing, or 20 10s turns), or 80 damage.
In TT you could take 1/2 ton of MG ammo and feed several MGs off of it for the duration of the fight while dealing respectable damage (within 90m).
Edited by One Medic Army, 18 January 2013 - 03:18 PM.