Void Angel, on 28 February 2013 - 07:23 PM, said:
Being a long-range assault also allows you to beat on people at long range knowing that they'll have to back off before you do - unless you're too exposed. People know that they're not going to like slugging it out with you, so you can trade cover for battlefield presence in order to force the enemy to hunker down in their holes (or expose their back to your brawlers in the main fight to charge you.) Like most tactical decisions, it's more art than science... But it may help you to know that I'm currently using an Atlas D-DC with 20 Artemis LRM20s, an ERPPC, and a Large laser. =)
Yeah, a lot of that initial strategy was me being new to the game (plus my last mech game was mechwarrior 2: mercs, where I could single handedly take down multiple lances of clan mechs in my Mauler).
So I agree with you, with the caveat that the 'charging ahead' element of not being timid has to be done smartly and with good positioning & coordination. Three supports and an atlas leading the charge over the ridge into a crossfire of heavies and assaults alpha striking from cover isn't likely to end well.
And, to defend the venerable AWS: 3 erppcs + 19 dbl heat sinks can be somewhat heat-efficient. And deadly on wide open maps like that new alpine one.
Edited by Hackett, 01 March 2013 - 07:29 AM.