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Plz Make Missile Bay Doors Open/close Lights Brighter/easier To See


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#41 JayVrb

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Posted 21 January 2013 - 02:18 PM

View PostNiko Snow, on 21 January 2013 - 11:38 AM, said:

We have notified the dev team of this suggestion. Moving it to the appropriate forums now.


Thank you.

Also, please consider the illustration below... this is something I would be on board with:

View PostHobietime, on 19 January 2013 - 07:37 PM, said:


Posted Image

Edited by Vrbas, 21 January 2013 - 02:20 PM.


#42 IceSerpent

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Posted 21 January 2013 - 04:07 PM

View Postfocuspark, on 21 January 2013 - 02:10 PM, said:

Couldn't disagree more and there's no obvious way to know about the damn doors. They're very poorly implemented and just add complexity for complexity's sake; that's the definition of bad design.


The doors themselves are just fine. Indicators are curretly poorly implemented indeed, but Thomas seems to be working on it.





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