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[Idea] Sensors/optics Malfunction


9 replies to this topic

Poll: Sensors/Optics Damage? (8 member(s) have cast votes)

Would you like to see sensors/optics damage in the game?

  1. Yes. (6 votes [75.00%] - View)

    Percentage of vote: 75.00%

  2. No. (2 votes [25.00%] - View)

    Percentage of vote: 25.00%

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#1 Bhael Fire

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Posted 18 January 2013 - 08:42 PM

I think it would be pretty cool to implement a system that causes sensors and optics enhancements like IR and thermal to malfunction according to how much damage the head has taken. The more damage...the more the sensitive electronics systems malfunction.

Radar would degrade more severely the more it was damaged...same with optics. Signals would sputter in and out, with static and electronic fizzle. Optics would blink on and off and become increasingly less reliable.

This would also provide a good reason to use floodlights and/or blackout lights in darker environments.

Edited by Bhael Fire, 19 January 2013 - 01:12 AM.


#2 Bhael Fire

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Posted 18 January 2013 - 09:32 PM

Also, if you vote please explain why you think this is a bad/good idea. Thanks. :)

#3 Dr Q

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Posted 18 January 2013 - 09:33 PM

I feel like this idea would add a tremendous amount of immersion that the game currently lacks. However, this sort of thing has to be handled with care and it would require a collosal amount of tweaking to get right, seeing as how your optics and internal cockpit is integral to playing the game.

#4 Bhael Fire

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Posted 18 January 2013 - 10:08 PM

Totally agree about balancing between internal damage and malfunction. Perhaps even extend some of the malfunctioning to any damage to the head, regardless of internal damage. Starting gradually then working its way up to total malfunction.

For example, if the mech takes a blow to the head that reduces its armor to yellow, then sensors and optics start acting funny...getting grainy/fuzzy...acting quirky. Then the more damage the head sustains, the worse the sensors and optics get...until they are completely put out of commission.

#5 TehCable

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Posted 18 January 2013 - 11:47 PM

I'm in favor of making more information available to players, not less. The more information we have, the more complex the strategies will be. The more complex the strategies, the more fun the game will be, IMO.

#6 Bhael Fire

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Posted 19 January 2013 - 12:10 AM

I'm in favor of making the game more immersive...and challenging.

ECM has left most players gun-shy, like dogs that have been beaten too many times. For many players, like yourself, the idea of less info loses it's appeal and doesn't seem fun.

However, once ECM has been hashed out — which it will be — there will be new openings for tactical derision, opening's that are much more sporting....like knocking out someone's ability to see in the dark and forcing them to use floodlights instead of IR or thermal. :)

#7 Heketon

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Posted 19 January 2013 - 12:56 AM

Granted, something like this would be nice, but isn't that what internal damage to the head is supposed to do? (Provided you didn't hit the cockpit instead.)

Can't wait to seen gyro hits either.

#8 Bhael Fire

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Posted 19 January 2013 - 01:15 AM

View PostHeketon, on 19 January 2013 - 12:56 AM, said:

Can't wait to seen gyro hits either.


They already incorporate leg damage into speed...can't see any reason why a gyro malfunction wouldn't do the same thing. Good idea. :)

#9 Heketon

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Posted 19 January 2013 - 01:17 AM

Don't forget that it would increase the chances to fall down. (Once collisions are turned back on.) Gyro hits should force a pilot to slow down.

Darned ravens.

#10 Bhael Fire

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Posted 19 January 2013 - 01:23 AM

I am 100.09% onboard with debilitating effects from combat damage. In every shape and form.

This is in the true spirit of Battletech and Mechwarrior.





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