Whats Your Kill Ratio
#61
Posted 19 January 2013 - 01:33 AM
#62
Posted 19 January 2013 - 01:35 AM
The THING is berating PuGs for being not so good.
THAT makes you terrible
The BEST players make the ones around them better.
Edited by Texas Merc, 19 January 2013 - 01:35 AM.
#63
Posted 19 January 2013 - 01:35 AM
Splinters, on 19 January 2013 - 01:20 AM, said:
W/L: 640/287 (2.23)
About 75% Pre-Made, 25% pugged. Honestly I can't say I have really cared to boost the number just fun to check. My KDR has dropped from ~3 to 2.28 since I've been focused on getting XPs on different chassis to master my Raven-3L, Commando-2D, Atlas D-DC. I do remember my first month my KDR was below 0.6, but once I got the hang of how to pair weapon systems together relative to weapon speeds, I jumped above 1.0 KDR quickly and close to 2. Getting over 2 is just learning how to best position your mech on certain maps and knowing how to spot "targets of opportunity."
As for how to get from 3 -> 4 and above KDR, I'm curious how others view how to raise the KDR progression other than running the mech flavor of the week (e.g. today raven 3L, before Atlas D-DC, before that Gaussapults/Streak Cats) 100% of the time.
-S
I can only speak for myself but for me it's about presenting the enemy with multiple similar targets for short periods of time and slowly focusing on the weakest mechs. It's also about understanding that this game, to me at least, is more about survival than trying to deal damage. Peeking over the ridge to fire your 2x MLAS at a cataphract 400m away and taking two gauss rounds to the CT is not worth it. Risk vs reward. I've seen people have top damage and 0 kills plenty of times. Maybe "kill stealing" can explain that or more likely they just fired randomly at mechs instead of pinpointing locations that are certain to lead to faster kills. See a muromets or an AS7-K? Pick a side torso and hope they kept the XL engine in it. Just the tip of the iceberg on a pretty complex topic imo.
#65
Posted 19 January 2013 - 01:45 AM
144 Games 204 Kills 22 Deaths 9.27 K/D 442 Assists 123 Wins 21 Losses 85.42 Win% 122416 Total XP 54271 Total Damage 850.11 Avg XP/Game 376.88 Avg Damage/Game 1.42 Avg Kills/Game 3.07 Avg Assists/Game 37 Games without a kill 10 Games without an assist 4 Games with 100 dmg or less
Edited by LethalRose, 19 January 2013 - 01:52 AM.
#66
Posted 19 January 2013 - 01:45 AM
Texas Merc, on 19 January 2013 - 01:35 AM, said:
The THING is berating PuGs for being not so good.
THAT makes you terrible
The BEST players make the ones around them better.
it's not a cruch like you think it is i'm not stateing "i'd be soooo goood if if if" i know i'm average not marvellous like yourself. pugs doesn't have much to do with it there are good teams and bad teams all round so what? i just answered someones question now win your warrior points somewhere else.
Edited by GalaxyBluestar, 19 January 2013 - 01:46 AM.
#67
Posted 19 January 2013 - 01:46 AM
#68
Posted 19 January 2013 - 01:49 AM
It was 2.8 at one point when I was only using my Atlas, but I've been trying to unlock elite on everything so mine should definitely be higher
Considering it's impossible to hit light/fast 'mechs while playing in Europe at the moment I think it's not too bad
#69
Posted 19 January 2013 - 01:50 AM
Every Mech, and I mean EVERY Battlemech, is 1 patch away from the scrapheap.
Specialisation can be dangerous like that.
#70
Posted 19 January 2013 - 01:52 AM
The Legendary Samurai, on 19 January 2013 - 01:45 AM, said:
So you've lost 549 times and only died 130? Sure you're not disconnecting? LOL.
And you only average 482.16 XP per match...
I don't die. I play like a little ***** and always hide if everyone else on my team is dead and I know I can't win it. Sometimes I draw games out to 12-15 minutes but its always great to see what everyone yells. My favorite is when the enemy is intentionally not capping to try to find me and kill me, but of course I'm running 150km/h in my ECM 3L so they never do.
Also I used to disconnect when I would see obvious premades of 3 or 4 Raven 3L's coming, more because I didn't want them getting the kill rather than that I didn't want the death, but now I've learned how to just hide and avoid them.
I admit I'm a troll.
#71
Posted 19 January 2013 - 01:53 AM
GalaxyBluestar, on 19 January 2013 - 01:45 AM, said:
it's not a cruch like you think it is i'm not stateing "i'd be soooo goood if if if" i know i'm average not marvellous like yourself. pugs doesn't have much to do with it there are good teams and bad teams all round so what? i just answered someones question now win your warrior points somewhere else.
Its true in life and its true in games hell its true everywhere... The best players/people elevate those around them.
#72
Posted 19 January 2013 - 02:01 AM
Voidsinger, on 19 January 2013 - 01:50 AM, said:
Every Mech, and I mean EVERY Battlemech, is 1 patch away from the scrapheap.
Specialisation can be dangerous like that.
Amen.
Although...
Well, the Gauss Rifle nerf might not have done much to stop people from building and piloting Gauss Kitties, but, of course, it just had to absolutely destroy some of my Centurion builds.
Likewise, the bug which caused AC/2s to fire only once every one second compounded with the nerf to impulse forced me to review and discard yet a couple more of those builds; the Dakkaphract seemed to do just fine, though.
Balance changes are not exactly a magic bullet.
When the developers try to account for 'Mech builds which are considered unbalanced by reducing the effectiveness of their equipped weapons as opposed to that of the variant or chassis itself, other 'Mechs might be hit just as hard, if not even more so...
But I'm really digressing here; I apologize.
Edited by Lorcan Lladd, 19 January 2013 - 02:02 AM.
#73
Posted 19 January 2013 - 02:01 AM
Duncan Fisher, on 19 January 2013 - 01:52 AM, said:
I don't die. I play like a little ***** and always hide if everyone else on my team is dead and I know I can't win it. Sometimes I draw games out to 12-15 minutes but its always great to see what everyone yells. My favorite is when the enemy is intentionally not capping to try to find me and kill me, but of course I'm running 150km/h in my ECM 3L so they never do.
Also I used to disconnect when I would see obvious premades of 3 or 4 Raven 3L's coming, more because I didn't want them getting the kill rather than that I didn't want the death, but now I've learned how to just hide and avoid them.
I admit I'm a troll.
Props for being straight up about it.
How often does your team rat out your location? Must be pretty often.
#74
Posted 19 January 2013 - 02:07 AM
Went from .5 (stock hunch, team player, support, bug hunting, etc.) to 1.0 (cicada, solo player, trying not to die) to 1.33 (Raven, streaks, farming everything under a medium mech) and rapidly rising.
#75
Posted 19 January 2013 - 02:08 AM
The Legendary Samurai, on 19 January 2013 - 02:01 AM, said:
Props for being straight up about it.
How often does your team rat out your location? Must be pretty often.
He actually has it in his sig (didn't notice that earlier). If its actually at the end and the odds are extreme then I wouldn't be bothered (not how I play but to each their own). But if someone runs off as soon as things start looking bad or if they're the last person on the team but won't go fight 2 badly damaged mechs then that gets a little annoying.
Edited by dario03, 19 January 2013 - 02:11 AM.
#76
Posted 19 January 2013 - 02:08 AM
The latter "killed" my kdr a lot; however it doesn't matter that much anymore, otherwise each time you get into a bad team playing with you, you just start to blame if you give this stat any importance.
I tend to group play (2 to 4 man prems) and full 8 man premades. I pug rarely, around 10% of the time, so respect for those that play solo; the times you can enjoy this game by playing alone can reach extremely high peaks of satisfaction, but unfortunately they are often nullified by unreasonable team mates that destroy the experience and positive peaks are rare in between lots and lots of let-downs.
#77
Posted 19 January 2013 - 02:09 AM
The Legendary Samurai, on 19 January 2013 - 02:01 AM, said:
Props for being straight up about it.
How often does your team rat out your location? Must be pretty often.
Not as often as I would think. I think the rational people just quit and move on to a new mech, the ones who call out are staying specifically to see me die. It's usually no help anyway, since someone on the other team will usually rather just cap than go on a duckhunt, and the fact that in the 3L I can kill anything fast enough to catch me in a 1v1, so they need at least 2 competent light pilots to actually catch me even if they know my location.
#78
Posted 19 January 2013 - 02:12 AM
#79
Posted 19 January 2013 - 02:13 AM
Duncan Fisher, on 19 January 2013 - 01:52 AM, said:
I don't die. I play like a little ***** and always hide if everyone else on my team is dead and I know I can't win it. Sometimes I draw games out to 12-15 minutes but its always great to see what everyone yells. My favorite is when the enemy is intentionally not capping to try to find me and kill me, but of course I'm running 150km/h in my ECM 3L so they never do.
Also I used to disconnect when I would see obvious premades of 3 or 4 Raven 3L's coming, more because I didn't want them getting the kill rather than that I didn't want the death, but now I've learned how to just hide and avoid them.
I admit I'm a troll.
so you regularly drive a craven but disconnect when others do the same while teamed up ? A troll is one thing but .... you are worse
man I just hope they fix the damn netcode so cheaps like you will have to change their FotM to something actually hittable.
#80
Posted 19 January 2013 - 02:14 AM
Texas Merc, on 19 January 2013 - 02:12 AM, said:
That's the scary part, though - they exist. When you have a 3L and a good light pilot, it's devastating.
KDR: 1.67 (up from 0.3 for my first 200 deaths and hopefully still rising for a while)
Kills/Deaths: 1186 / 709
Wins/Losses: 646 / 669
~90% PUG
Somehow I don't buy a lot of these people are really running PUG games. I don't know how anyone would get even close to a 2:1 win/loss ratio running strictly PUGs. I'm a pack animal (focus fire, try to protect team mates) and often near the top of the scoreboard, but it seems to make little difference in terms of wins.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users