

Artemis Is Useless On Srm
#1
Posted 12 November 2012 - 07:03 AM
#2
Posted 12 November 2012 - 07:24 AM
#3
Posted 12 November 2012 - 07:35 AM
I have heard that it really does not help if you are using srm4 or srm2 though.
#4
Posted 12 November 2012 - 07:36 AM
#5
Posted 12 November 2012 - 07:40 AM
#6
Posted 12 November 2012 - 07:46 AM
Tuku, on 12 November 2012 - 07:40 AM, said:
You hit with artemis SRM 6 on 90-150 m only 1 torso part? Strange for me the spread is to big to do this.
#7
Posted 12 November 2012 - 07:46 AM
The fact that it's effect is balanced with tthe weight/crit slots, but is "super expensive" means that PGI is doing a great job with the economy. It should be tough to earn the advanced mech equipment, but not something that is unbalanced once attained. Players who don't have the time or desire to grind towards it aren't at a unplayable disadvantage, but those who do grind it out get added flexibility without breaking the game.
#8
Posted 12 November 2012 - 08:14 AM
My results are as follows (these figures are rough, but I stand by them):
Situation A) 2x SRM-6's, no Artermis, no TAG - Can land 50-75% of the missles in a salvo to targetted area from 1-100m.
Situation

Situation C) 2x SRM-6's, Artemis, TAG on target - Can land 85-95% of the missles in a salvo to a targetted area from 1-225m, and 60-75% from 225-270m. Again, not only a range increase of effectiveness (less holding that salvo back to get a better shot), but another increase in accuracy.
So if you use TAG/Artemis SRM's you are not only increasing the range at which you can effectively fire them (you can still long-range shotgun toss them down field, but they aren't really effective unless you launch them close range where you can pinpoint massive damage). But you increase the accuracy in the number of missles you are hitting to a specific location. This is effectively (to me again this is rough numbers), but an increase of ~15-20 damage to specific targetted locations over 2-3 salvos (average length of engagement, and engagement distance withstanding) This is often the difference between coring the opponent and letting them get away. Or the difference of needing to wait for an entire extra salvo to core the location. Which, I don't know about you but, I don't want to try to wait another 4 seconds for a kill. I'd rather skirmish and kill inside a 8-12 second window...instead of being exposed for 12-16 seconds at a time. So an overall effectiveness increase of 25-50% when used in a combined fashion. Not to mention you are TAG'ing your skirmished opponent for incoming LRM's, so you are getting additional focused support (which would again decrease the skirmish time between you and the mech you are targetting, there-by increasing your mech effectiveness).
#9
Posted 12 November 2012 - 09:22 AM

#10
Posted 12 November 2012 - 09:26 AM
You should remove the TAG from your Artemis using builds, CodeNameValtus.
#11
Posted 12 November 2012 - 09:30 AM
#12
Posted 12 November 2012 - 09:44 AM
Before HOT FIX:
I tried artemis with d-dc and it was decent....maybe even worth having. They really did stay tight and were good at fairly long rang if your aim was good.
Verdict:
Ya, probably worth it IMO
---------------------------------------------------------------
After HOT FIX:
Srm6's on d-dc seem to spread more (there are like a couple missiles that go much wider then the rest)....They seem to have applied the 5% or whatever it was increased spread to srm6's in the hot fix....should have just been LRMs hot fixed. IMO
IMO to the point where artemis isn't really worth the crit spots and weight to carry it...I'm not saying it doesn't still help...It just isn't enough now IMO to justify the cost in c-bills for upgrade, ammo, nor the crits, and weight it uses up.
Verdict:
Meh, not so sure it is worth it now after the hot fix....I think I'll probably skip on Artemis for now.
-------------------------------------------------------------
Artemis with Aws-9m arm mounted Srm6....(Only tried this after the Hot fix)
Verdict:
...Pointless. (IMO the upgrade cost, ammo cost, crit and weight cost don't even come close to being justified)
I didn't try it with the CT mounted missiles ..forgot, but can you even? There aren't slots there for the artemis crits, so I'm guessing NO? Or did they combine into the same crit slots as the srm4's, and you just need 2 free crit slots somewhere on the mech to use srm4+artemis in the ct launchers? I forget, and don't wanna blow the cash to check

Seemed like maybe there was a tiny tiny increase in accuracy in the arm missiles, but the missiles basically went straight anyways out of the arm launchers, which is the one thing kinda good about them...still doesn't make up for how slow they stream out though. IMO
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I don't have a problem with the missiles coming out in pairs, but unless both you and the target are stationary the 2nd and 3rd pairs stream out so slowly after the first it is really hard to put all of them on a target...at best you get a much much worse spread then if you'd just fired them all at once, and that wasn't great either. If you get all 6 missiles on a target moving fairly fast and turning it is a small miracle.
I really wish the missiles pairs streamed out faster like .- .- .- Boom- instead of . ------ . ------ .------ Boom
Seems like the firing delay varies too...so that makes it worse. You miss, adjust for the miss/timing delay...delay changes...you miss again...adjust, changes again...you miss. etc..etc.. (I don't always miss of course, but it is really difficult to figure out the lead distance when this is going on)
Edited by Onyx Rain, 12 November 2012 - 09:59 AM.
#13
Posted 12 November 2012 - 09:45 AM
Throbbinwood, on 12 November 2012 - 09:30 AM, said:
I wish a dev would clarify if TAG does anything for SRMs. I haven't seen agreement on whether it helps the missiles or not and even testing it myself I just couldn't tell what effect (if any) it had.
#14
Posted 12 November 2012 - 09:51 AM
is Artemis going to have you head shoting every enemy mech, no... but it does have a noticeable effect
#15
Posted 12 November 2012 - 09:56 AM
#16
Posted 12 November 2012 - 10:09 AM
I had the opportunity to test SRMs with and without +Artemis.
The test consisted of two HBK-4SPs, one with 2x SRM6, the other with 2x SRM6 +Artemis.
We stood side by side and both fired [mulitple times] at a sloped hillside.
The distance was approximately 150m (half of SRMs "optimal" range).
After firing several salvos, both me and the other participant as well as a nearby observer from atop the hill all came to the same conclusion:
There appeared to be no discernable difference, whatsoever.
From here I formed two conclusions:
1) The upgrade produces an effect so negligible, that is has no noticeable or practical impact on gameplay.
2) By recent means of the hotfix, the +artemis upgrade for SRMs was somehow reverted to a state where it's no longer recognized as such and therefore behaving like standard SRMs.
Whatever the case, it's not worth it at all.
#17
Posted 12 November 2012 - 10:13 AM
#18
Posted 12 November 2012 - 10:19 AM
Detrimus, on 12 November 2012 - 10:09 AM, said:
I had the opportunity to test SRMs with and without +Artemis.
The test consisted of two HBK-4SPs, one with 2x SRM6, the other with 2x SRM6 +Artemis.
We stood side by side and both fired [mulitple times] at a sloped hillside.
The distance was approximately 150m (half of SRMs "optimal" range).
After firing several salvos, both me and the other participant as well as a nearby observer from atop the hill all came to the same conclusion:
There appeared to be no discernable difference, whatsoever.
From here I formed two conclusions:
1) The upgrade produces an effect so negligible, that is has no noticeable or practical impact on gameplay.
2) By recent means of the hotfix, the +artemis upgrade for SRMs was somehow reverted to a state where it's no longer recognized as such and therefore behaving like standard SRMs.
Whatever the case, it's not worth it at all.
hmmm i would suggest that maybe the effect is only noticable against targeted mechs?
and perhaps hotfiring at a hillside does not partake of the Artemis bonus?
just a thought, but as I run a Catapult with 4 srms6 with Artemis... and a founder's Cat with 2 regular srm6... and i'm convinced that there is much less spread or ballooning effect on the missle path with Artemis than without....
further testing is needed to confirm or deny
Edited by Dagger6T6, 12 November 2012 - 10:30 AM.
#20
Posted 12 November 2012 - 05:41 PM
Detrimus, on 12 November 2012 - 10:09 AM, said:
I had the opportunity to test SRMs with and without +Artemis.
The test consisted of two HBK-4SPs, one with 2x SRM6, the other with 2x SRM6 +Artemis.
We stood side by side and both fired [mulitple times] at a sloped hillside.
The distance was approximately 150m (half of SRMs "optimal" range).
After firing several salvos, both me and the other participant as well as a nearby observer from atop the hill all came to the same conclusion:
There appeared to be no discernable difference, whatsoever.
From here I formed two conclusions:
1) The upgrade produces an effect so negligible, that is has no noticeable or practical impact on gameplay.
2) By recent means of the hotfix, the +artemis upgrade for SRMs was somehow reverted to a state where it's no longer recognized as such and therefore behaving like standard SRMs.
Whatever the case, it's not worth it at all.
Try this test instead
:
The test consisted of two HBK-4SPs, one with 2x SRM6, the other with 2x SRM6 +Artemis.
We stood
The distance was approximately 150m (half of SRMs "optimal" range).
After firing several salvos, both me and the other participant as well as a nearby observer from atop the hill all came to the
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