focuspark, on 23 January 2013 - 11:56 AM, said:
LRM indirect fire doesn't exist in TT until C3 comes into play, but in MW:O it seems all 'mechs have C3i built in for free; so let's role with that
Wrong.
LRM indirect fire has always existed.
The TT rules are that you have to have a spotter and you have to take both the launcher's and the spotters movement into account when rolling to-hit (and you also take an additional penalty if the spotter tries to fire weapons). If you use the right ammo, you can fire a TAG at a target and completely ignore the spotter if the laser hits the target.
C3 allows mechs to fire using the range numbers of a networked mech closest to the target (something I have no idea how you can possibly replicate in a game, but simple target data sharing is not the limit of C3). Indirect fire does not benefit from C3 at all.
Volthorne, on 23 January 2013 - 02:17 PM, said:
Also, MRMs have no tracking hardware and are essentially ER-SRMs.
Not quite. SRMs are supposed to be seeking weapons and so they (in the TT, with the appropriate ammo load) can benefit from Artemis, TAG and NARC beacons. What makes Streaks so special is that the launcher control system will not fire unless all of the missiles have achieved a solid lock which means all of the missiles hit when it actually does fire.
MRMs, on the other hand are purely dumb-fire. This means that they fly in pretty much a straight line, so hitting a moving target with them is fairly difficult.
I should note that
Guardian ECM is NOT supposed to have any effect at all on Streak SRMs (Angel ECM causes some of the streak missiles to miss, but that won't be invented for a few years, and even after it is, it is experimental gear in only limited deployment).
I have no problem with LRMs in general, though I should note that it is supposed to take a little bit more effort on the spotter's part, the the extent that firing LRMs indirectly at a moving target usually requires the launcher to move into medium range. My personal thoughts on this are that the spotter and the launching mech should have to maintain a lock for indirect fire to actually hit, but direct fire shouldn't be affected. Also indirect fire shouldn't benefit from Artemis.
ECM is a bit out of hand, it shouldn't be affecting lock-ons at all, though I will grant that it might interfere with the link between the spotter and launcher. It also shouldn't generally be affecting much beyond it's 180 meter range. Also, it should not, in any way, be affecting TAG (I am pretty sure it's like this now, though it wasn't when ECM first debuted if I am reading the notes right) So, TAG is the Spotter's counter to ECM: If you get jammed, TAG the target, and the missiles can hit despite the communication's issue (should also include indirectly fired missiles)
I should also note, that missiles (LRMs AND SRMs, should be seeking TAGged targets better than untagged targets)
Edited by gilliam, 23 January 2013 - 11:40 PM.