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Do You Prefer Pulse Lasers


78 replies to this topic

Poll: Lasers (213 member(s) have cast votes)

Do you prefer Pulse Lasers or Regular Lasers

  1. Pulse Lasers (79 votes [37.09%] - View)

    Percentage of vote: 37.09%

  2. Regular Lasers (134 votes [62.91%] - View)

    Percentage of vote: 62.91%

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#61 King Arthur IV

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Posted 20 January 2013 - 11:08 AM

View PostTaemien, on 19 January 2013 - 03:25 PM, said:

Cannot vote for either one.

Pulse shine on faster mechs where the ride isn't as stable so training a shot on someone longer isn't as good. Regular lasers are great on the slower mechs as they have a more stable firing platform and have the range to reach out and touch the targets when the speed can't quite get them there.

My advice to players not knowing which to use:

1. Don't listen to players quoting math. They are inexperienced and rely on numbers rather than personal experience to see if a weapon works in a situation.
2. Use pulse lasers when you have a mech that can close the gap. This same mech will be able to retreat behind cover when the heat gets a little high.
3. Use regular lasers when your mech is a little slower, can fire more often and will be able to aim and keep on target for the entire beam duration.

dont listen to players who can not give you an "opinion" when asked for one because everything they say hold no weight as they can not even give you their "own opinion".

everyone gives you their imput and you make your own decision but imput with no substance should not be considered.

#62 King Arthur IV

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Posted 20 January 2013 - 11:13 AM

View PostTaemien, on 20 January 2013 - 11:04 AM, said:


Read page one, I already did.

Next time read the discussion in the thread. You posted AFTER my suggestion, so you got jabbed for not reading it.

op ask about player preference "your thoughts", i answered it in my way. you went way off topic. i think you need to open your eyes and see for yourself how wrong you are.

#63 Taemien

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Posted 20 January 2013 - 11:33 AM

View PostKing Arthur IV, on 20 January 2013 - 11:13 AM, said:

op ask about player preference "your thoughts", i answered it in my way. you went way off topic. i think you need to open your eyes and see for yourself how wrong you are.

Get over yourself, you suck with pulse lasers, we got it. You also prefer LRMs as a lazy man's weapon in your own words, that says alot.

#64 King Arthur IV

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Posted 20 January 2013 - 11:37 AM

View PostTaemien, on 20 January 2013 - 11:33 AM, said:

Get over yourself, you suck with pulse lasers, we got it. You also prefer LRMs as a lazy man's weapon in your own words, that says alot.

lol dont get mad and more nasty now.

btw way to take things out of context lol. see how far you have taken the ops question from this post. oh and thats the first opinion iv heard from you but its still useless.

btw you must be blind, ill link you the quot just so you can read it all again.
http://mwomercs.com/...-a-mechwarrior/ im #11

Edited by King Arthur IV, 20 January 2013 - 11:57 AM.


#65 JohnnyC

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Posted 20 January 2013 - 12:03 PM

I just wish Large Pulse Lasers were a viable option. They're really not, sadly. The 2 extra heat and 2 extra tons per LPL vs LL just throws everything off on my builds.

I do like the Medium Pulse Lasers... the range sucks on them, but they're fun to shoot and do seem quite effective.

#66 Thorqemada

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Posted 20 January 2013 - 12:08 PM

I cant vote yes or no bcs my 2 most used Mech have an almost even mix of LL and MPL.
The LPL fits very well together with the ML but the LL, MPL mix covers better different ranges.

PS: Though i really like the sound of the LPL !

Edited by Thorqemada, 20 January 2013 - 12:41 PM.


#67 Rokuzachi

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Posted 20 January 2013 - 12:20 PM

I love pulses, but I wish they were more viable.

Especially Larges - that crazy deep sound on my good headphones is awesome, lol. I feel like someone is punching me in the ear over and over.

#68 Chief 117

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Posted 20 January 2013 - 12:54 PM

short range + same damage + more heat = not worth the effort

#69 JokerVictor

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Posted 20 January 2013 - 01:03 PM

I use medium lasers mostly as backup weapons on my builds. In the role of backup weapons, the regular mediums are the superior choice, mainly because they're lighter and don't get in the way of your main weapons. In the role of primary weapon, though, particularly on fast mechs, the medium pulse lasers are the clear winner. Faster refire and shorter beam duration add a lot to a mech that can duck and weave. Not having to stay on target for as long also really helps save your CT armor as well.

The biggest mech I have that features pulse lasers is my Cataphract-3D. 4 MPLs and an AC10, XL 300 and max jump jets, with 18 DHS to keep it cool. In fact, I'd wholeheartedly recommend the pulse lasers on anything that uses jump jets, they are much much easier to use while flying. Properly sinked, they are an incredibly vicious weapon when group fired. However, if you aren't planning on building the mech around the pulse lasers, don't try to shoehorn them into a mech that's already got several other weapons systems. They'll utterly ruin your heat efficiency and make for terrible backups. If your design is running too cool and you've got some extra energy hardpoints, the regular lasers are your best bet.

edit: derp grammar

Edited by JokerVictor, 20 January 2013 - 01:08 PM.


#70 Stingz

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Posted 20 January 2013 - 01:43 PM

Pulse, 12 FPS is horrible for trying to aim lasers with, even worse when going past 100 k/ph.

I swap PPC out for L.Pulse when I want to brawl or hunt light mechs. 90m min range is an issue when going 81+ k/ph, and the 14 heat of an ERPPC isn't fun at all.

Range isn't a factor when I lack ECM (LRM boats), using cover means 300m is good enough.

Edited by Stingz, 20 January 2013 - 01:44 PM.


#71 ArmandTulsen

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Posted 20 January 2013 - 02:04 PM

How do PLAS deal damage compared to LAS, which deals damage over time in a stream?

#72 Grumbling Coot

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Posted 20 January 2013 - 02:25 PM

Depends on the mech...

For fast and close range mechs, pulse lasers are worth it because of the shorter duration and the mech's ability to run off and cool down when necessary. They also work better for shooting AT fast mechs. You just have to remember to keep one eye on the heat gauge when things start getting hairy.

Regular lasers would be better for most other situations because of their longer range alone. The additional bonus of less heat generation just makes them that much nicer to run.

#73 Tetatae Squawkins

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Posted 20 January 2013 - 02:55 PM

Medium and Large were useful in a variety of builds before they increased heat. Now, not so much.

#74 ArmandTulsen

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Posted 20 January 2013 - 04:24 PM

View PostArmandTulsen, on 20 January 2013 - 02:04 PM, said:

How do PLAS deal damage compared to LAS, which deals damage over time in a stream?


.

#75 Ricama

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Posted 20 January 2013 - 04:28 PM

Pulse when I can. They fire so much faster which makes it much easier to concentrate damage. Also as an Atlas pilot I need to cram as much damage as humanly possible into the arms and it's only 2 tons to upgrade to mpla and 8 to go to larges. For lights regular all the way, you run out of tons long before you run out of hardpoints most of the time (spiders get pulses)

#76 Budor

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Posted 20 January 2013 - 04:48 PM

I love the SFX, esp. the last part gives you a good idea of when the cd is finished.

Voted regular because small and large pulse are useless to situational at best.

Edited by Budor, 20 January 2013 - 04:49 PM.


#77 Bigchunk1

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Posted 20 January 2013 - 05:02 PM

For me, it really comes down to hardpoints. I use heavy mechs and my builds usually don't center around all one type of laser. Gauss build, LRM build, AC build etc. So if I have two hardpoints and I'd like to maximise the damage output from those hardpoints then pulse lasers are the way to go. If I have say 4 energy hardpoints and have a full load from other equipment then I'll just use medium lasers and call it a day.

Players who use 60+ ton mechs and ignore the pulse laser option are potentially missing out on extra burst damage.

#78 Dauphni

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Posted 21 January 2013 - 11:36 AM

In my Catapult C1, I used to run a mix of SRM and LLas for mid to long range support, but I noticed that for that role I was being outclassed by both LRM boats and dedicated snipers, so I switched to a more close range build with a mix of Streaks, LPLs and MLs, and it just absolutely wrecks stuff. The heat is quite manageable as well, in fact on the previous build I often felt like I wasn't getting the firepower I could because it just wouldn't overheat at all.

#79 Carnivoris

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Posted 21 January 2013 - 04:06 PM

Pulse lasers. They make cooler noises,





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