

Do You Prefer Pulse Lasers
#21
Posted 19 January 2013 - 04:51 PM
Medium pulse lasers are pretty powerful when boated though.
But honestly speaking I think pulse lasers need to be rethinked. I still like the laser machine gun idea.
#22
Posted 19 January 2013 - 05:12 PM
#23
Posted 19 January 2013 - 06:30 PM
DPS - the most obvious, it is the damage you do over time when you take the cooldown in to account.
SLas - 1.00 SPLas - 1.09
MLas - 1.25 MPLas - 1.60
LLas - 2.12 LPLas - 2.60
Damage-Per-Second-On-Target - a feature of laser weapons, it is the amount of damage you do for every second your weapon is firing and hitting a target. Important for hitting evasive targets such as torso-twisting mechs protecting components and little, fast buggers.
SLas - 4.00 SPLas - 6.00
MLas - 5.00 MPLas - 8.00
LLas - 9.00 LPLas - 13.33
They all get a roughly 50% increase here, and from experience the LPLas can cause quite a bit of hurt with sweeping shots.
Damage-Per-Heat - distinct from heat-per-second, this gives an idea of how much you can hurt someone before you have to stop shooting.
SLas - 1.50 SPLas - 1.00
MLas - 1.25 MPLas - 1.20
LLas - 1.29 LPLas - 1.11
"Upgrading" to pulse versions instantly removes the only reason anyone takes smalls, making them the most horribly inefficient weapons outside of the much maligned ER and Flamer weapons. The mediums are surprisingly close together with the gap being almost insignificant. Considering their reputation LPLas is not much less efficient than LLas.
Damage-Per-Second-Per-Ton - important to consider as you'll be sacrificing either weapon systems or heat-sinks if you take PLas over Las.
SLas - 2.00 SPLas - 1.09
MLas - 1.25 MPLas - 0.80
LLas - 0.42 LPLas - 0.36
The final nail in the coffin of the SPLas, given the 180m range difference I can't see any reason to take one over the MLas. The MPLas still has its place, and from experience I can say a 4 MPLas Jenner is brilliant for harassing the rears of heavies and assaults or chasing away other lights. Cycle firing lets you keep tight control over your heat whilst ensuring only a small amount of damage is lost if your cursor wanders from the target area.
I'm surprised at the LPLas's poor rep given it isn't that much less heat or weight efficient than the non-pulse LLas, although I can't talk from experience as I'm a ****-poor pilot when it comes to heavies.
#24
Posted 19 January 2013 - 06:34 PM
If Pulse Lasers simply fired in a different mechanic to really show its an entirely different class of laser weapon (instead of literally the same thing as normal beam lasers but with more heat, less range and more tonnage) then they'd be worth it.
http://mwomercs.com/...34#entry1737834
#25
Posted 19 January 2013 - 07:10 PM
More weight.
Less range.
They sux.
#26
Posted 19 January 2013 - 07:32 PM
So for now, advantage, Standard Lasers.
#27
Posted 19 January 2013 - 07:35 PM
#28
Posted 19 January 2013 - 07:37 PM
#29
Posted 19 January 2013 - 07:58 PM
I tend to drive mostly +100kph mechs and find that despite the maths I can kill larger targets faster with MPLs, it's not about the raw damage but about where you put it. A couple of fast flybys with some MPLs can remove a damaged side torso far more easily than with the regulars where you end up splashing the damage around untouched armour instead of in the nice soft gooey centre where it belongs.
I tend to run the JR7-D with 2 MPLS and 2SPLs, sure standard mediums do more damage than the small lasers but if you're knife fighting you don't want to have to hang around too long. Yeah it's kinda nice to have the range of normal lasers but if you're out in the open in a light at long medium laser ranges but that tends to mean more open ground being exposed for longer and that's not healthy against something with a lot more guns.
Against other fast mechs, however, I kinda prefer a mix of both. Sure the pulses do more damage when you eventually hit the little buggers, but the normal lasers stream for longer so you have more chance of doing at least some damage. Plus some of these new spiders have rubbish hard points, so it's nice to put a normal large laser in one as a single MPL isn't great as your primary damage dealer but a LPL is going a bit to far for me.
In short, I quite like the way it is already, maybe SPLs need a little loving as the short burst doesn't really feel like +2 to hit like it does with the Mediums, but otherwise I appreciate the choice.
#30
Posted 19 January 2013 - 07:58 PM
#31
Posted 19 January 2013 - 08:08 PM
because i can handle the heat and i have no more E slots...
set up is
1 UAC5
1 AC10
1 LPL
2 ML
4 JJ
Its fun
#32
Posted 19 January 2013 - 08:13 PM
#33
Posted 19 January 2013 - 09:09 PM
#34
Posted 19 January 2013 - 11:56 PM
#35
Posted 19 January 2013 - 11:59 PM
#36
Posted 20 January 2013 - 12:10 AM
gavilatius, on 19 January 2013 - 08:13 PM, said:
I hope your not under some misinformation that pulse lasers have a higher chance of getting a crit on an internal? The only way they do is by simply having a faster burn time meaning you can fire off more actual lasers in the same amount of time than a normal beam laser.
Hell, I'd still take the normals just because of the less weight, higher range and less heat, and use the extra tonnage for a bigger engine or an AMS or something of significance.
#37
Posted 20 January 2013 - 12:22 AM
De La Fresniere, on 19 January 2013 - 04:48 PM, said:
They do more damage per shot... but they do a lot less damage per heat, and that alone makes them roughly equal to regular lasers. Then you have to factor in that they weigh a *lot* more and have 33.3% less range, and that makes them seriously inferior.
And that's with Mediums, the only Pulse lasers that have a (niche) role... Small and Large Pulse lasers are genuinely terrible.
It's OK to use an LPL if you think the noise is cool or whatever (it's a game, after all), but don't even try to argue about their strength. Compared to double Mediums or single Larges, they're really really really really *really* awful.
Not necessarily true. The damage of a pulse laser, instead of being spread out over time like with standard lasers, has the full damage focused. Therefor, you are actually doing more 'effective damage' per shot, than you are with standards. And although you are generating more heat per shot, the damage is more focused.
Very handy, considering a mech has multiple armor hp pools, and not a single hp pool. If this game were the other way around, THEN pulse lasers would be obsolete.
Though I will agree that there is no use for small pulse lasers, they may as well be removed from the game
Edited by Smokey Mcpot, 20 January 2013 - 12:27 AM.
#38
Posted 20 January 2013 - 12:27 AM
mwhighlander, on 20 January 2013 - 12:10 AM, said:
I hope your not under some misinformation that pulse lasers have a higher chance of getting a crit on an internal? The only way they do is by simply having a faster burn time meaning you can fire off more actual lasers in the same amount of time than a normal beam laser.
Hell, I'd still take the normals just because of the less weight, higher range and less heat, and use the extra tonnage for a bigger engine or an AMS or something of significance.
Oh god, I've been lied to?

the PGI staff has been jerking our chain since day 1
welp, gonna load up on medlasers and have wasted tonnage on my mechs
good job on making another weapon completely useless
Edited by gavilatius, 20 January 2013 - 12:27 AM.
#39
Posted 20 January 2013 - 12:37 AM
Smokey Mcpot, on 20 January 2013 - 12:22 AM, said:
Well, if you run around swiping your lasers across half the map, sure, your damage to individual sections will be terrible.
If you're capable of keeping your mouse reticule on your target for a second, though, all of the lasers' damage will hit that one spot.
Now if you're in Australia or whatnot (note: this is when I went back and checked... funny enough you *are* from Australia) and have high ping, I can see the appeal of shorter beam durations. My ISP's right next to IGP's servers though, so with my 20ms latency, regular lasers' longer beam duration is not much of a drawback.
The weight, the higher heat, the lesser range... I might be willing to sacrifice one, maybe two of those things for higher damage. All three? No way.
#40
Posted 20 January 2013 - 12:50 AM
They are useful whenever I have a coaxial energy hardpoint (I tend to use normal lasers in the arms, since tracking/leading is much easier than torso-mounted lasers) and against fast movers, where you deal more damage in less time.
However LPLAS just weights too much, generates too much heat and has too much limited range, a PPC is superior whenever I have those 7 tons. MPLASs are more interesting though.
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