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Physics In Water


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#1 Vermithrax Rex

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Posted 20 January 2013 - 01:26 PM

Come'on man!

If we can have a water sloshing sound effect activate when we walk through water, then why can't the game also activate some ACTUAL movement physics? No mech should be able to walk at full speed in water (mud, drag, etc.), but there is NO WAY a light 'Mech can be submerged all the way up to his head and running at full speed!

Can't we get some percentage of speed reduction based on water?

#2 Tikkamasala

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Posted 20 January 2013 - 01:28 PM

Additional cooling as well :huh:

#3 Tennex

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Posted 20 January 2013 - 01:32 PM

this game doesn't hvae movement physics silly. what you think this is a simulator?

#4 Demoned

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Posted 20 January 2013 - 01:33 PM

View PostTikkamasala, on 20 January 2013 - 01:28 PM, said:

Additional cooling as well :huh:


if heat sinks in the legs you do get it -_-

#5 Thorqemada

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Posted 20 January 2013 - 01:36 PM

View PostTikkamasala, on 20 January 2013 - 01:28 PM, said:

Additional cooling as well :huh:


Water cools Leg based HS more efficient.
Also Water offers some more protetction for the parts submerged but you need to find the original posting for details.

Edited by Thorqemada, 20 January 2013 - 01:37 PM.


#6 Oppresor

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Posted 20 January 2013 - 01:56 PM

Yes I have to agree with both of you. This area has been discussed in the threads before and is very relevant to realism. For me, I would like to see it taken further to the extent that the Mechs could encounter tidal / current issues.

Picture the River City Scenario. Now imagine that you have started from the dockside and are leading a group of Atlas / Awesome's across the Sea to capture the refinery on the extreme right of the scenario. You are in a ECM Raven / Spider.

Now for the change, (With new physics that support tidal flow) the tide is going out at 10 knots and there is an undertow pulling out to Sea away from the land; you struggle to hold course, but it's no use, you are being swept out to Sea.

You think its all over, no point in Ejecting, you're going down to the locker. At the last minute the Atlas to the right see's what going down and uses its new (Not yet created Salvage Module) to fire (Cables / Electromagnet / Hooks - not yet defined) at you and then precedes to drag you towards land.

True, this can't happen at the moment; also true it's not in lore; but surely that's what the idea of a Beta is, a time to think of new ideas to make MechWarrior a better product. To introduce new abilities, weapon systems, modules, physics that have never been seen before.

#7 Acenan

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Posted 20 January 2013 - 02:16 PM

View PostOppresor, on 20 January 2013 - 01:56 PM, said:

a time to think of new ideas to make MechWarrior a better product.

Blasphemy!! XD

And yes a penalty for walking in water: signed, it will solve some lagshield problems and the submarine light mechs. . .

Like the "shark", i now some of you have seen it. . . Some call it the "speider" but i call it the "shark" because all you see when its in high water is a fin sticking out.....

#8 Hotthedd

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Posted 20 January 2013 - 02:26 PM

View PostOppresor, on 20 January 2013 - 01:56 PM, said:

Yes I have to agree with both of you. This area has been discussed in the threads before and is very relevant to realism. For me, I would like to see it taken further to the extent that the Mechs could encounter tidal / current issues.

Picture the River City Scenario. Now imagine that you have started from the dockside and are leading a group of Atlas / Awesome's across the Sea to capture the refinery on the extreme right of the scenario. You are in a ECM Raven / Spider.

Now for the change, (With new physics that support tidal flow) the tide is going out at 10 knots and there is an undertow pulling out to Sea away from the land; you struggle to hold course, but it's no use, you are being swept out to Sea.

You think its all over, no point in Ejecting, you're going down to the locker. At the last minute the Atlas to the right see's what going down and uses its new (Not yet created Salvage Module) to fire (Cables / Electromagnet / Hooks - not yet defined) at you and then precedes to drag you towards land.

True, this can't happen at the moment; also true it's not in lore; but surely that's what the idea of a Beta is, a time to think of new ideas to make MechWarrior a better product. To introduce new abilities, weapon systems, modules, physics that have never been seen before.

There is no tidal force capable of dragging a 35 ton mech with a fusion engine out to sea.

#9 Oppresor

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Posted 20 January 2013 - 02:36 PM

Maybe not, but there could well be other factors hidden beneath the waves like shelf's etc. and we still have the need to introduce an affect on speed through water.

#10 Elkarlo

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Posted 20 January 2013 - 02:55 PM

Mechs in Knee Deep water or deeper should be reduced to Walking Speed ( 70% throttle)

Would be Lore and i think okey.
And will make in some water an Phract faster then a Commando. (longer legs)

Edited by Elkarlo, 20 January 2013 - 02:56 PM.


#11 The Mecha Streisand

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Posted 20 January 2013 - 02:59 PM

Agreed. Movement penalty in water. If it's deep enough to activate the cooling bonus, it should also cut max speed. Any submerged weapon should NOT be able to fire.

#12 Acenan

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Posted 20 January 2013 - 03:14 PM

View PostHotthedd, on 20 January 2013 - 02:26 PM, said:

There is no tidal force capable of dragging a 35 ton mech with a fusion engine out to sea.


Drag out to sea no, falling over maybe. Remmeber that the the light mechs(especially the raven) have most of their mass up high, a gentle push off a medium big wave when your 80% under water should do some damage or topple you over.

Well if you could shoot and destroy the dam in river city, i suppose mechs gonna wash to sea. . .

#13 Oppresor

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Posted 21 January 2013 - 02:20 PM

View PostAcenan, on 20 January 2013 - 03:14 PM, said:


Drag out to sea no, falling over maybe. Remmeber that the the light mechs(especially the raven) have most of their mass up high, a gentle push off a medium big wave when your 80% under water should do some damage or topple you over.

Well if you could shoot and destroy the dam in river city, i suppose mechs gonna wash to sea. . .


Absolutely, we need to remember that Mech's are primarily land based units, a sort of modern equivalent to Tanks. I our own history there have been a few experiments with tanks at sea, most of which have ended in disaster. The problem with the Sea is that it is unpredictable and it hides the seabed; this is where a number of problems are likely to come from.

#14 Joe Mallad

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Posted 21 January 2013 - 02:25 PM

I have to agree... I think moving through water should reduce any mech's speed somewhat.

#15 Caboose30

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Posted 21 January 2013 - 02:38 PM

View PostHotthedd, on 20 January 2013 - 02:26 PM, said:

There is no tidal force capable of dragging a 35 ton mech with a fusion engine out to sea.

It's happened in some novels, along with mechs being knocked over by insanely high winds.

#16 Thomas Dziegielewski

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Posted 21 January 2013 - 02:50 PM

Slowing down in the water is planned. The change in velocity is the problem right now and plays havoc with the movement code. We'll have it ironed out soon.



View PostTikkamasala, on 20 January 2013 - 01:28 PM, said:

Additional cooling as well :P


Already happens. Not only that but it takes the % that your component is submerged into account. So if your leg is 50% submerged in water you will get a 50% boost to your heatsinks that are on your leg.

#17 Thorqemada

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Posted 21 January 2013 - 03:08 PM

View PostThomas Dziegielewski, on 21 January 2013 - 02:50 PM, said:

Slowing down in the water is planned. The change in velocity is the problem right now and plays havoc with the movement code. We'll have it ironed out soon.





Already happens. Not only that but it takes the % that your component is submerged into account. So if your leg is 50% submerged in water you will get a 50% boost to your heatsinks that are on your leg.


Do you Guys know that you are AWESOME!!!

...but you make it often hard for us to recognize it...

:P

Edited by Thorqemada, 21 January 2013 - 03:08 PM.


#18 Yokaiko

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Posted 21 January 2013 - 03:19 PM

View PostTikkamasala, on 20 January 2013 - 01:28 PM, said:

Additional cooling as well :P


We do have additional cooling, pre table top rules....which means that your leg heatsinks work at double capacity.


......of Course that also means that no one with IS doubles will ever see it.


It DOES work in this game back before doubles you could see it in the lake on Caustic.

#19 SmoothCriminal

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Posted 21 January 2013 - 03:27 PM

If you're in a small enough mech you can get to water level/slighly below it. The water gets into your cockpit though, as it washes off your helmet.

Apparently that doesnt create any malfunctions.

#20 Klaxon

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Posted 21 January 2013 - 04:29 PM

View PostHotthedd, on 20 January 2013 - 02:26 PM, said:

There is no tidal force capable of dragging a 35 ton mech with a fusion engine out to sea.

let alone a 100 ton mech





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