BerryChunks, on 20 January 2013 - 09:01 PM, said:
First, the armor values are double. Secondly, Convergance is a terrible explanation for it.
What better way to encourage MORE boating than depreciating the value of weapons in relation to armor?
Convergence and mouse aiming is one reason why this game needs more armor. With mouse aiming and convergence, you can hit extremely precisely at chosen locations. You may still manage to miss, but not as extreme as the table top rules would expect. It also can explain why they think missiles need to get a damage buff - they don't benefit from convergence or mouse aiming like this.
MW:O would basically play like Clan Mechwarriors with Large Pulse Lasers and Targeting Computers.
There may be another reason - weapons can put out 2 to 20 times the canonical damage over time. Of course combat is faster if you make weapons fire more often. Unfortunately they also create 2 to 20 times the canonical heat, which leads to all kinds of imbalances. TT: PPC with 10 heat sinks: 17 tons for 10 damage without heat buildup. AC/10 with heat sinks and ammo: 17 Tons for 10 damage without heat buildup. Double the rate of fire for both, and you get 20 damage for 27 tons or 20 damage for 20 tons. Borked. The dev's failure to acknowledge this is... failurish.