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The Hard Core Folks Are Going To Have To Accept. . .


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#121 Kunae

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Posted 21 January 2013 - 01:35 PM

View PostKristov Kerensky, on 21 January 2013 - 01:22 PM, said:

Well Kraven, that method does work with Blizzard in regards to WoW, so I guess they feel it will work here as well. So far, PGI has been pretty good about keeping forum whines from setting their goals unless there's actual hard data that PGI themselves collected that supports it.

Heh. I disagree.

If I'm wrong... where's my Jenner-D with ECM? :P

#122 ConnorSinclair

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Posted 21 January 2013 - 01:38 PM

View Postmwhighlander, on 20 January 2013 - 09:11 PM, said:



Will utterly kill the competitive scene of this game like it did in MW3 and MW4.

Sorry, this is a universally bad aspect of any mechwarrior game, like a cancer or an incurable virus.



Disallow the feature in ranked MM, put it in non ranked MM.

CS:GO and a plethora of other games have this system for ghosting and such.

#123 Kristov Kerensky

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Posted 21 January 2013 - 01:40 PM

View PostKunae, on 21 January 2013 - 01:35 PM, said:

Heh. I disagree.

If I'm wrong... where's my Jenner-D with ECM? :P


I said they've been pretty good, not perfect :)

#124 J0anna

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Posted 21 January 2013 - 01:56 PM

View PostDeath Mallet, on 20 January 2013 - 08:38 PM, said:

It's a tough game to learn to play. Certainly takes a lot more coordination and skill than most other games on the market.

I think I've got a little over 400 games in from jumping in and out at various times since closed beta. . . I'd say I'm definitely still learning basics.


Part of your problem is that you think 400 games is a lot. It's not, even at 15 minutes per game (and games don't last anywhere that long) that's 100 hours invested over 6+ months? When you get to 3000 drops, lets see if you still think this game is hard.

View PostDeath Mallet, on 20 January 2013 - 08:38 PM, said:

That's just too steep a hill for new players to climb. I think there are going to have to be some changes if PGI really wants to get the player base to support this game revenue-wise.

That's why things like:

3rd person view
Non-throttle movement

and other unpopular features are probably going to become a reality at some point or another.


I fail to see how this will make the game easier to access, and you present no arguments to back up this 'conclusion'. Have you played other MW games? Which ones had 'non-throttle' movement? And imo "3rd person view" does little except ruin the immersion of the game, it doesn't make it any 'easier'.

View PostDeath Mallet, on 20 January 2013 - 08:38 PM, said:

That's going to upset a lot of people, but the truth is many of those people will still come back. And the number of people they lose due to those decisions will be dwarfed by the size of the player base they gain.


Will we gain more players that do 400 drops in 6 months? Is that really the kind of players this game is hoping to attract? You do not seem like a 'hard-core' battletech player to me, so how can you 'assume' what the 'hard core players' will do?

View PostDeath Mallet, on 20 January 2013 - 08:38 PM, said:

I actually think it does a pretty good job of providing Battletech feel right now. Obviously a lot of work left to be done, but they're on the right track and light years beyond where they were when I first tried it out in closed beta.


Sorry (actually I'm not) but I doubt you've ever played 'battletech'. This feels like 'battletech' to you? Where's the physical combat, the falling damage, the piloting skill rolls, the sighting/cover penalities, infantry, elementals, aerospace, artillery, armor, the innacuracies due to high heat, the effects of water on hit location, heat from running/jumping, point value balancing, inferno rounds, do I need to go on? I have a feeling you've never played TT Battletech...

View PostDeath Mallet, on 20 January 2013 - 08:38 PM, said:

I'd honestly rather see some 3rd person view just so I get to look at the mechs more. . . I feel you're so busy playing you don't really get to see much of the environment/models right now and that would be pretty cool to see.

Anyway. . . just a little future prediction.


Sounds more like a future 'hope', but at least we see the true reason for your post. You could have saved us all a lot of time and simply said, 'I want 3rd person view in this game' rather than attempting to cover up this fact. Here's my answer, I've played every MW game ever made and have played many dozens of TT battletech games over the years. The learning curve in this game is like a small speed bump, as I could move/shoot/group weapons/target/etc within about a dozen games. But then again. I am a 'hard core battletech' player - so it should be easy for me..... About the only thing of value in your post is the thought this game needs a 'training arena' for new players to mechwarrior who need to practice to move/shoot/etc. I don't think you'll get much argument there.

#125 RobinSage

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Posted 21 January 2013 - 02:12 PM

View PostDeath Mallet, on 20 January 2013 - 08:38 PM, said:

It's a tough game to learn to play. Certainly takes a lot more coordination and skill than most other games on the market.

I think I've got a little over 400 games in from jumping in and out at various times since closed beta. . . I'd say I'm definitely still learning basics.

That's just too steep a hill for new players to climb. I think there are going to have to be some changes if PGI really wants to get the player base to support this game revenue-wise.

That's why things like:

3rd person view
Non-throttle movement

and other unpopular features are probably going to become a reality at some point or another.

That's going to upset a lot of people, but the truth is many of those people will still come back. And the number of people they lose due to those decisions will be dwarfed by the size of the player base they gain.

I actually think it does a pretty good job of providing Battletech feel right now. Obviously a lot of work left to be done, but they're on the right track and light years beyond where they were when I first tried it out in closed beta.

I'd honestly rather see some 3rd person view just so I get to look at the mechs more. . . I feel you're so busy playing you don't really get to see much of the environment/models right now and that would be pretty cool to see.

Anyway. . . just a little future prediction.


Death Mallet you must be relatively new to the forums. The Devs have posted on numerous occasions that there will NEVER be a 3rd Person option for this game as far as piloting goes. I think a spectator 3rd person battle cam would be AWESOME!!!!!!

#126 J4ckInthebox

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Posted 21 January 2013 - 02:20 PM

I've yet to see that "steep learning curve" everyone seems to talk about.

how hard it is to understand that a mech behave like a tank with a speed regulator ?

"ok let's see....when i move my mouse to the left, i look left, but i don't go left....maybe with the WASD keys.....yes! I see now, that thing is a turret on legs or some kind! i move the legs with the WASD keys, and the upper torso with the mouse. easy as pie!"

Edited by J4ckInthebox, 21 January 2013 - 02:22 PM.


#127 Roughneck45

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Posted 21 January 2013 - 02:24 PM

View PostJ4ckInthebox, on 21 January 2013 - 02:20 PM, said:

I've yet to see that "steep learning curve" everyone seems to talk about.

how hard it is to understand that a mech behave like a tank with a speed regulator ?

I think its more the concept that the mech will keep moving, instead of stopping when they let go of W.

Everyone is just ingrained with the WSAD FPS controls.

I think the biggest learning curve is understanding that you have 10 potential locations to take damage on, and how important spreading the incoming damage is, as well as having accurate aim at specific parts.

Edited by Roughneck45, 21 January 2013 - 02:24 PM.


#128 J4ckInthebox

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Posted 21 January 2013 - 02:28 PM

View PostRoughneck45, on 21 January 2013 - 02:24 PM, said:


I think the biggest learning curve is understanding that you have 10 potential locations to take damage on, and how important spreading the incoming damage is, as well as having accurate aim at specific parts.


That notion should kick in when you see your paper doll illuminate like a christmas tree in differents colors.

c'mon, this is reasoning 101. are we that braindamaged that we are not able to find out things by ourselves anymore?

Granted, this game needs a proper tutorial, but let's not push it, shall we ? This game is arcadey and easy to handle.

Edited by J4ckInthebox, 21 January 2013 - 02:31 PM.


#129 Dirus Nigh

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Posted 21 January 2013 - 02:33 PM

If you can drive a vehicle in any one of the Battlefield games, World of Tanks, Grand Theft Auto, Mario Cart, X-Wing/Tie Fighter, NASCAR/Indy 500 simulator, Far Cry, Halo, etcetera drekcetera. Then you can drive a damn battlemech in Mechwarrior.

Some of these games actually had a similar throttle system. X-Wing, and flight simulators for example. If the rest of those games actually had a throttle system then their driving mechanic would have been vastly superior to what they had.

#130 Gremlich Johns

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Posted 21 January 2013 - 02:39 PM

View PostWolfways, on 20 January 2013 - 10:54 PM, said:

Are there no old farts here apart from me?


I am

How did those people who demand 3PV learn to drive? They want the console experience which more often than not allows them to be instantly successful. Well, tough, go put on a dress and play the game. I don't care what my mech looks like in game, frankly, someone else usually pilots the same mech I am and I always get a good look. Pooh to 3PV (and respawn too). If you're looking at your mech in 3PV, you can bet someone else is, and it's probably through a reticle.

Edited by Gremlich Johns, 21 January 2013 - 02:41 PM.


#131 Davers

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Posted 21 January 2013 - 02:51 PM

The Devs have said the learning curve is about 100 games. At that point everyone's wins/kills/etc seem to improve. At 400 games, statistically speaking, you should have gotten the basics down.

#132 Ricama

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Posted 21 January 2013 - 02:52 PM

View PostAdridos, on 21 January 2013 - 11:35 AM, said:


*cough*Original Mechwarrior a game from 24 years ago threw you right against a Jenner of the same quality as was yours. No tutorial, texts, or controls definition.*cough*


*cough* 24 =|= 10 *cough*

#133 NintenJoe

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Posted 21 January 2013 - 04:28 PM

View PostAdridos, on 21 January 2013 - 11:35 AM, said:


*cough*Original Mechwarrior a game from 24 years ago threw you right against a Jenner of the same quality as was yours. No tutorial, texts, or controls definition.*cough*


Hell if you didnt pick your first contract correctly you could be facing a Medium 'Mech on that first outting.

Edited by NintenJoe, 21 January 2013 - 04:29 PM.


#134 Kristov Kerensky

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Posted 21 January 2013 - 04:48 PM

View PostRicama, on 21 January 2013 - 02:52 PM, said:


*cough* 24 =|= 10 *cough*


No, he does indeed mean the first MW PC title and it was 24 years ago, MW2 wasn't the first or even the 2nd MW PC title to come out, and that was in 1994, which is 19 years ago.

#135 Draco Harkins

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Posted 21 January 2013 - 05:16 PM

View PostMoenrg, on 21 January 2013 - 01:56 PM, said:


Part of your problem is that you think 400 games is a lot. It's not, even at 15 minutes per game (and games don't last anywhere that long) that's 100 hours invested over 6+ months? When you get to 3000 drops, lets see if you still think this game is hard.



I fail to see how this will make the game easier to access, and you present no arguments to back up this 'conclusion'. Have you played other MW games? Which ones had 'non-throttle' movement? And imo "3rd person view" does little except ruin the immersion of the game, it doesn't make it any 'easier'.



Will we gain more players that do 400 drops in 6 months? Is that really the kind of players this game is hoping to attract? You do not seem like a 'hard-core' battletech player to me, so how can you 'assume' what the 'hard core players' will do?



Sorry (actually I'm not) but I doubt you've ever played 'battletech'. This feels like 'battletech' to you? Where's the physical combat, the falling damage, the piloting skill rolls, the sighting/cover penalities, infantry, elementals, aerospace, artillery, armor, the innacuracies due to high heat, the effects of water on hit location, heat from running/jumping, point value balancing, inferno rounds, do I need to go on? I have a feeling you've never played TT Battletech...



Sounds more like a future 'hope', but at least we see the true reason for your post. You could have saved us all a lot of time and simply said, 'I want 3rd person view in this game' rather than attempting to cover up this fact. Here's my answer, I've played every MW game ever made and have played many dozens of TT battletech games over the years. The learning curve in this game is like a small speed bump, as I could move/shoot/group weapons/target/etc within about a dozen games. But then again. I am a 'hard core battletech' player - so it should be easy for me..... About the only thing of value in your post is the thought this game needs a 'training arena' for new players to mechwarrior who need to practice to move/shoot/etc. I don't think you'll get much argument there.


Posted Image
I cannot express the ammount of righteousness on this post.

Edited by Draco Harkins, 21 January 2013 - 05:21 PM.


#136 Mechwarrior Buddah

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Posted 21 January 2013 - 05:25 PM

View PostJacmac, on 21 January 2013 - 01:06 PM, said:

Wasn't there a poll on 3rd person that was like 90% against? Does anyone think PGI is so stupid that they would consider implementing 3rd person and upset 90% of the player-base?


http://mwomercs.com/...son-its-coming/

its more than 90%

4232 no
261 yes
the no opinion and indifferent really dont matter here... they shouldnt post then

Edited by Mechwarrior Buddah, 21 January 2013 - 05:26 PM.


#137 Nonoka

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Posted 21 January 2013 - 05:29 PM

Look, if you want COD with mechs, here is what you need to do:

1. Load up COD on your platform of choice.

2. Beat your head against a brick wall until you think your in a Mech.

3. ????

4. We profit because you are no longer trying to dumb down the game to your level because you refuse to learn how to play.

Questions?

#138 Mechwarrior Buddah

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Posted 21 January 2013 - 05:30 PM

View PostNonoka, on 21 January 2013 - 05:29 PM, said:

Look, if you want COD with mechs, here is what you need to do:

1. Load up COD on your platform of choice.

2. Beat your head against a brick wall until you think your in a Mech.

3. ????

4. We profit because you are no longer trying to dumb down the game to your level because you refuse to learn how to play.

Questions?


thought COD with mechs was Hawken

and its 94.19%

Edited by Mechwarrior Buddah, 21 January 2013 - 05:51 PM.


#139 Major Derps

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Posted 21 January 2013 - 05:57 PM

Then give them AI to verse and learn against offline. That's how I learned when I got my first copy of MW all those years ago. Plus, being able to go into an offline mode, when I get frustrated with the people (which I always do), would be great. Then I can still play the game I love, without the frustration of playing with gumbies ALL the time. That's by far, the thing I currently find the most annoying about this game.

Now I know they call it MWO, because its an online game. But it's the first MW game to be released for too long. And these things would be nice, and I have high hopes for this game.

A man's got to dream...

#140 Wintersdark

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Posted 21 January 2013 - 07:05 PM

The simplest way I've seen it put:

PGI can't make MWO be more like Hawken (arcadey/console like fps in robot skins) because Hawken - with its far larger budget - will be a much better Hawken than MWO could ever be.

MWO needs to focus on being its own game, differentiated from the other offerings, to avoid direct competition in arenas where it cannot win.



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