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For The Devs Stop Lrm Boating


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#121 Voodoo Circus

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Posted 27 January 2013 - 10:41 AM

View PostMrNemo, on 27 January 2013 - 10:33 AM, said:


Considering this was labled for the DEVs and your aren't one, who is feeling self entitled? What a mor on. And TT is where the hard core fans who bring money to the game will come from...Did you think they did this for free just for you?


I can see all the money you brought to the game by the founders tag right next to your name
At least you had the humility not to dispute that your post is badmannered and that you dont know how the game works

#122 Mechwarrior Buddah

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Posted 27 January 2013 - 10:42 AM

View PostMrNemo, on 21 January 2013 - 06:49 AM, said:

QQ LRM with TT explanations and stuff about TT gamers and novel fans. TT TT TT TT


um...
http://www.sarna.net/wiki/Yeoman
Posted Image
Yeah thats not a TT boat

and
hey look!
CPLT-A1 - The A1 variant of the Catapult was designed without back-up weapons. While it doubles the amount of LRM ammo carried and adds on two tons of armor, it is highly susceptible to close range attacks and has little defense if an enemy does manage to close in on it.[5] BV (1.0) = 1,184

Its a TT design...

Trying to use TT to talk how LRM boating shouldnt be allowed when there are TT LRM boats DESIGNED is a fallacy. Flawed logic, try again.

also:
http://www.sarna.net/wiki/Longbow
Posted Image

http://www.sarna.net...28BattleMech%29
http://www.sarna.net/wiki/Bombardier
http://www.sarna.net...28BattleMech%29
http://www.sarna.net..._%28OmniMech%29
http://www.sarna.net/wiki/Ha_Otoko
http://www.sarna.net...er_%28Baboon%29
http://www.sarna.net/wiki/Mandrill
http://www.sarna.net/wiki/Trebuchet
http://www.sarna.net/wiki/Viking
http://www.sarna.net/wiki/Whitworth
WTH-2 - The WTH-2 Whitworth is a very basic upgrade of the original design. Two Medium Lasers have been removed from the 'Mech and replaced with Artemis IV fire control system for the LRM-10 launchers making it deadlier at long ranges in exchange for short range defense capabilities. BV (1.0) = 784, BV

Edited by Mechwarrior Buddah, 27 January 2013 - 10:48 AM.


#123 Adrienne Vorton

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Posted 27 January 2013 - 10:43 AM

seriously? talking about lights vs. LRM´s ? stay hidden a while, look where LRM´s come from...sneak up on them and ruin their day...

#124 MavRCK

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Posted 27 January 2013 - 10:43 AM

Oh no....!!!!!!!! LRMs are good.. no they're bad... they're good.. ECM is op! No, it's bad... LRMs are OP now!!

And this is how the cookie crumbles!

#125 Mechwarrior Buddah

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Posted 27 January 2013 - 10:50 AM

No what happened is they fixed the netcode and the OP is realizing he sucks

oh and the stalker COULD be worse:

STK-3Fb - The 3Fb variant of the Stalker carries a Guardian ECM Suite in the center torso, upgrades the large lasers to extended range versions, and adds Artemis IV fire control systems to the LRM-15s that replace the Jackson LRM-10 launchers. The SRM-6 racks are gone, and the standard heat sinks were replaced with seventeen double heat sinks. BV (2.0) = 2,029

ECM stalker!

Edited by Mechwarrior Buddah, 27 January 2013 - 10:52 AM.


#126 Chemistry Warden

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Posted 27 January 2013 - 10:53 AM

As a medium and light pilot, this thread is bad and it should feel bad.
If I'm in a light, or a medium, for that matter, and I allow multiple salvos of LRM's to hit me, then I was bad and I should feel bad.

#127 Rift Hawk

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Posted 27 January 2013 - 10:54 AM

If we are going to talk about something poorly implemented, lets talk about ECM. Not LRMs. I came into this post thinking "this guy is talking about light mechs getting owned by them" and sure enough, I was right. As a light mech pilot, you are the fastest mechs in the battle. If I can get behind cover in a medium going 90, you can get behind cover in a mech that goes faster than that. Its not a hard concept that as a light you shouldn't stand there watching the rain.

Now that the lagshield is less than it was and TAG is somewhat useful from time to time, the light players with their cheese raven builds shall fill the skies with their tears.

#128 Mechwarrior Buddah

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Posted 27 January 2013 - 10:55 AM

View PostChemistry Warden, on 27 January 2013 - 10:53 AM, said:

As a medium and light pilot, this thread is bad and it should feel bad.
If I'm in a light, or a medium, for that matter, and I allow multiple salvos of LRM's to hit me, then I was bad and I should feel bad.


pretty much how its been since they nerfed lrms from incoming at 90 degrees but its easier by far to qq here and get the devs to break weapons than it is to go into the game and learn to counter them in game as PGI falls apart under this pressure so fast the shapnel is deadly for 100 km

#129 Rift Hawk

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Posted 27 January 2013 - 10:57 AM

View PostMechwarrior Buddah, on 27 January 2013 - 10:55 AM, said:


pretty much how its been since they nerfed lrms from incoming at 90 degrees but its easier by far to qq here and get the devs to break weapons than it is to go into the game and learn to counter them in game as PGI falls apart under this pressure so fast the shapnel is deadly for 100 km


Your sig must cause serious e-rage. lol

#130 Mechwarrior Buddah

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Posted 27 January 2013 - 11:00 AM

View PostImperial X, on 27 January 2013 - 10:57 AM, said:


Your sig must cause serious e-rage. lol


that quote you quoted used to BE my sig then I decided to go for a funny/ironic one lol

Edited by Mechwarrior Buddah, 27 January 2013 - 11:00 AM.


#131 smokefield

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Posted 27 January 2013 - 11:00 AM

just the fact that LRm and ecm can create such a debate pro and con...means they are exactly how they should be...

#132 Mongoose Trueborn

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Posted 27 January 2013 - 11:03 AM

LRMs are vastly over powered.....when they hit.

The key is to not get hit. The have made it hard to hit with LRMs due to ECM but that just forces everyone to run ECM or die to LRM spam.

I like what they did with ECM to make running LRMs more skill based but it sucks now to run something that doesn't have ECM.

IMO they should reduce the effectiveness of ECM or make BAP some kind of counter for it and lower the damage of LRMs so that it doesn't take just 3 shots to kill an atlas with a LRM boat.

Hopefully they will get it right in time but until then i'm going to keep running ECM.

#133 smokefield

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Posted 27 January 2013 - 11:06 AM

small adjustments must be done true...but nothing drastically. so lets see what they want to do with ecm then we can talk about changes...

#134 GhostFacedNinja

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Posted 27 January 2013 - 11:20 AM

I like to LRM boat a lot. In my Stalker and Atlas. I have serious love for my TAG laser, it makes LRMing so much more fun. In some matches I can easily do over 1k damage get tons of kills. TAG + Artemis + Target in LoS and in the open = joygasm.
But for every match like that, I have another match where some light comes running around me, totally locks me out with ECM and some brawler tears my face off.
If I get hit by multiple LRM volleys, then that is my own fault for having sucky positioning. If you expect to go running out into the open, no where near cover then you deserve to be brutally penetrated.

#135 Mechwarrior Buddah

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Posted 27 January 2013 - 12:44 PM

View PostGhostFacedNinja, on 27 January 2013 - 11:20 AM, said:

But for every match like that, I have another match where some light comes running around me, totally locks me out with ECM and some brawler tears my face off.
If I get hit by multiple LRM volleys, then that is my own fault for having sucky positioning. If you expect to go running out into the open, no where near cover then you deserve to be brutally penetrated.


THATS the balancing to the weapon system.

#136 Agent of Change

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Posted 28 January 2013 - 06:01 AM

View PostMongoose Trueborn, on 27 January 2013 - 11:03 AM, said:

LRMs are vastly over powered.....when they hit.

View Postder langsamere, on 27 January 2013 - 11:04 AM, said:

Yeah we should go back to TT damage... and TT Armor too


Just gonna chime in real quick but again for the record, Lrmsare in fact 10% weaker in MWO that they were in TT in Missile for missle damage. going to TT values would in fact make them Stronger than they are now damage wise.

TT values = normal armor, LRM missile damge of 1
MWO values = double armor, LRM missile damage of 1.8

1/1 !< 2/1.8

2/1.8 = 1/.9

1/1 > 1/.9

TT DMG/Missile > MWO Dmg/Missile

Edited by Agent of Change, 28 January 2013 - 06:01 AM.


#137 Joseph Mallan

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Posted 28 January 2013 - 06:06 AM

View PostMavRCK, on 27 January 2013 - 10:43 AM, said:

Oh no....!!!!!!!! LRMs are good.. no they're bad... they're good.. ECM is op! No, it's bad... LRMs are OP now!!

And this is how the cookie crumbles!

Thank you sir. You spoke MY mind on teh issue.

#138 MQ9 Reaper Predator Drone

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Posted 07 February 2013 - 03:54 PM

i had to check the date twice.
i didnt know people stil cried over lrm and havent learned to counter/teamwork or both..
oh wel.

#139 Xavier Wulf

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Posted 07 February 2013 - 04:16 PM

View PostMrNemo, on 21 January 2013 - 06:49 AM, said:

Seriously why is this allowed? The hard core fans are all pretty much TT gamers and novel fans. No one wants light mechs blown up in one volley from some clown in a stalker throwing up 70 missiles per trigger pull. Especially as LRM's have been poorly implemented. They should be barely better then dumbfire SRMs for homing and artemis makes the group tighter that's it, but you guys turned them into sidewinder missiles. Why are they the dominant Battlefield weapon when they just aren't all that in books and on TT? Too lazy to change how they work? No problem let me help, 2 launchers (any size) per chassis, period. Here is another grief, why are weapons going to point of aim? how hard is it to assign a weapon a hit circle based on inherent accuracy, then modify it for variables like firing mech speed, heat and range? then the weapon hits a random spot inside that circle. That's Canon for ya right there. Heck WoT does that.....so this can't be too hard to implement.

Pssst, Hey, you, yea you...If you didn't realize this, this isn't the table top.

Just thought I should mention that, because table top rules can't be duplicated exactly and still make a real time game that is fun and works.

1) The idea of having only 2 launchers is terrible. The different combinations of missles/lasers/ballistics is what makes each mech unique. I don't understand why you think such an idea is a viable solution for this so called problem you have with LRMS.

2) Random hit locations makes no sense. Last I checked, this game doesn't take place during WWII, but in the future. In the future, one would think that weapons would have improved accuracy and hit where they are aimed (especially lasers).

So, I must believe your "point" is invalid.





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