MrNemo, on 21 January 2013 - 06:49 AM, said:
Seriously why is this allowed? The hard core fans are all pretty much TT gamers and novel fans. No one wants light mechs blown up in one volley from some clown in a stalker throwing up 70 missiles per trigger pull. Especially as LRM's have been poorly implemented. They should be barely better then dumbfire SRMs for homing and artemis makes the group tighter that's it, but you guys turned them into sidewinder missiles. Why are they the dominant Battlefield weapon when they just aren't all that in books and on TT? Too lazy to change how they work? No problem let me help, 2 launchers (any size) per chassis, period. Here is another grief, why are weapons going to point of aim? how hard is it to assign a weapon a hit circle based on inherent accuracy, then modify it for variables like firing mech speed, heat and range? then the weapon hits a random spot inside that circle. That's Canon for ya right there. Heck WoT does that.....so this can't be too hard to implement.
Pssst, Hey, you, yea you...If you didn't realize this, this isn't the table top.
Just thought I should mention that, because table top rules can't be duplicated exactly and still make a real time game that is fun and works.
1) The idea of having only 2 launchers is terrible. The different combinations of missles/lasers/ballistics is what makes each mech unique. I don't understand why you think such an idea is a viable solution for this so called problem you have with LRMS.
2) Random hit locations makes no sense. Last I checked, this game doesn't take place during WWII, but in the future. In the future, one would think that weapons would have improved accuracy and hit where they are aimed (especially lasers).
So, I must believe your "point" is invalid.