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For The Devs Stop Lrm Boating


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#81 PropagandaWar

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Posted 21 January 2013 - 04:20 PM

View PostBguk, on 21 January 2013 - 04:08 PM, said:


You mean I can use different tactics depending on the situation? My mind is blown!

You know I saw you in your Hunchback this weekend and a big "Woot" given because I like my Hunch on Hunch violence. You were the example of a good lrm backup that I used earlier in the thread. Mountain colony I saw you . we were nere the backside (E4ish) and right when I started my fight with you anda lil buddy of your the LRms were in. And a "Damnit" followed by several other curses were given. There was no boating just good backup to seal the deal. I exploded in a thousand different directions and believe we lost that match. Good game :)

#82 Kaijin

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Posted 21 January 2013 - 04:41 PM

This is all I have to say to the OP.

LOL WUT

#83 Bguk

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Posted 21 January 2013 - 06:17 PM

View PostPropagandaWar, on 21 January 2013 - 04:20 PM, said:

You know I saw you in your Hunchback this weekend and a big "Woot" given because I like my Hunch on Hunch violence. You were the example of a good lrm backup that I used earlier in the thread. Mountain colony I saw you . we were nere the backside (E4ish) and right when I started my fight with you anda lil buddy of your the LRms were in. And a "Damnit" followed by several other curses were given. There was no boating just good backup to seal the deal. I exploded in a thousand different directions and believe we lost that match. Good game :)


Well thanks :rolleyes:

#84 Yiazmat

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Posted 21 January 2013 - 06:45 PM

What year is it? 3050 something? I think that since, today in 2013, we have missiles that can fly from a ship in the Gulf of Mexico and go through some dudes window a 1000 MILES away, I think it's safe to say that in the year 3050, we could fire a cluster of guided missiles a 1000 METERS away and hit the torso of a machine that's 10-20 meters wide.

Quit crying and L2P.

#85 Abivard

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Posted 21 January 2013 - 07:26 PM

Skill, it really does exist and it will make the difference.
If you lack skill it is harder to kill and to stay alive.

Player says LRM's kill me but I can't kill anyone with LRM's means it is the player not the LRM's that needs adjustment.

#86 Roadbuster

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Posted 21 January 2013 - 11:24 PM

View PostAlexWildeagle, on 21 January 2013 - 12:16 PM, said:

I always find these comments amusing......here I sit in cover. I move to another spot I melt to LRM fire. So here I sit. Look theres the enemy brawlers I sit here, they b-l-o-w me away. I move to engage and their LRM buddies melt me. Yes, cover is the answer...wait what was the question? AMS, great for LRM5's and LRM10's a volley at a time. Simo volleys of 15s and 20s, not so much or at all.


No AMS at all is even worse. And many people don't use it because "someone will have ECM".
If you're together with some teammates that also use AMS, you don't even have to worry about some LRMs coming your way.

And what's ammusing about using cover? Nobody tells you to stay there the whole game. You use it to hide from incomming missiles and to be save while closing in on the opponents.
And if the LRM boat is sitting on a hill waiting for you to come out and not shooting at other mechs, it's useless and just wasting ammo. Especially nice if they fire alot of missiles per volley and they all miss.

All maps provide enough cover for a mech to move around and break target or hiding from incomming missiles.
If someone is stupid enough to chase a mech out in the open where the LRMs can rain down on him...

I get killed very very rarely by LRMs. And many of my builds are short range.

#87 Dirus Nigh

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Posted 21 January 2013 - 11:38 PM

I used LRMs quite extensively in Battletech.

One of my favorite lances I created had a spider, Clint, Hermes II, and a custom 100 ton Longbow.

They ran on a C3 network, the master was in the spider. I ripped apart a clan assault mech with it once in two turns. It was great. My opponent pretty much left the thing in the open and never ran.

Other units I created had descent LRM support. I always had at least one mech that could hit at long range and indirect fire.

Most of the games I played where 4-6 mechs to a side. Any more than that then the game would start to take all day.

Edited by Dirus Nigh, 21 January 2013 - 11:39 PM.


#88 Iwaslost

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Posted 21 January 2013 - 11:42 PM

View PostVassago Rain, on 21 January 2013 - 07:08 AM, said:




No, collisions didn't help anything.

Ah Dragon Bowling. How I don't miss it.

#89 Sarda

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Posted 21 January 2013 - 11:43 PM

Everytime I see this non-sense of "LRM is OP!" I pray that the Bane http://www.sarna.net/wiki/Bane will be the Clans 100 Ton mech, 8x Clan LRM 15s will make the tears flow.

#90 Cuthbert Allgood

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Posted 21 January 2013 - 11:45 PM

Posted Image

A field of old dead horses ripe and ready for another beating.

#91 smokefield

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Posted 21 January 2013 - 11:45 PM

probably op died horribly in a lrm voley in the open in a couple of games :)..so its understandable. I died a couple of times because i got jumped by more mechs ...I want pgi to allow just one mech to attack me at a time. NOW !

#92 h3llmu77

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Posted 22 January 2013 - 12:08 AM

Well, I've played both sides of that game. I have an LRM heavy Stalker, a 30 LRM Atlas, a 2LL+Gauss K-2 and a 3ML Jenner. So as you can see, I have both sent and received LRM volleys. And let me tell you something. My game was initially ruined by the age of ECM, I couldn't seem to find a single match where my team had ECM and their's didn't. And each time I died from LRM fire, it was my fault. Call it cover, forgetting to equip AMS after a rehaul....whatever. It was always my fault. Infact, I would be really partial to a slight buff to the LRM damage to compensate for ECM, but its the smallest of complaints I have.

But one thing is true. All the whining about LRMs aside, they are the best weapon against lagshielded lights. Sweep your lasers all you want, but a light running at 113 KMPH is insanely difficult to hit even with LRMs. Compound that difficulty with AMS, cover, ECM and you *have* to realize that right now, LRMs are where they should be.

Edited by h3llmu77, 22 January 2013 - 12:08 AM.


#93 SineCurve

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Posted 22 January 2013 - 12:11 AM

Oh look, a post from last October! Man, those were the days. :)

#94 Kiiyor

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Posted 22 January 2013 - 12:13 AM

The trouble with LRM's is that they are one of the most effective weapons for punishing mistakes.

Movement and positioning in this game are as important as decent gunnery skills. If you are being rained on by LRM's, you probably made a slight tactical blunder in choosing your current location as an awesome place to be.

If i'm relocating in game, I like to think to myself "what would I do now if someone starts firing LRM's at me?"

If the answer is "Explode spectacularly" then I try to find somewhere else to be.

#95 Abivard

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Posted 22 January 2013 - 12:20 AM

the call goes out, 'target in the open' the reply 'LRM's on the way'

#96 Agent of Change

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Posted 22 January 2013 - 05:16 AM

View PostAbivard, on 22 January 2013 - 12:20 AM, said:

the call goes out, 'target in the open' the reply 'LRM's on the way'


and drool, there is also drool and maybe half a chubbie. ;)

The following phrase is totally my pavlovian bell - "Hard lock on target in the open, fire for effect."

#97 kilgor

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Posted 22 January 2013 - 05:20 AM

But because people do run 70 - 80 LRMs, they should be doing the standard 1 damage per missile, not 1.8. The biggest counter to LRM boats should be light 'Mechs. If i'm in a light, I actively look for the missile carries and work to take them out because they decimate in PUGs, sad to say.

#98 Agent of Change

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Posted 22 January 2013 - 05:26 AM

View Postkilgor, on 22 January 2013 - 05:20 AM, said:

But because people do run 70 - 80 LRMs, they should be doing the standard 1 damage per missile, not 1.8. The biggest counter to LRM boats should be light 'Mechs. If i'm in a light, I actively look for the missile carries and work to take them out because they decimate in PUGs, sad to say.


Not entirely true. There are canon mechs that packed insane amounts of LRM's in TT now LRM's did do 1 damage instead of 1.8 in TT but mechs also had 1 armor for every 2 they have here. The LRM hate is hilarious as LRM's are *gasp* LESS effective here in MWO than they ever were in TT missile for missile, there is no argument to be made that LRM's are any more effective here than they are anywhere else in BT canon.

Now Lights as defensive, I agree, however that sounds dangerously like that heretical 'role warfare' idea i have heard rumblings of. You aren't advocating a game where everyone can't do everything are you? Cause that would be fantastic. ;)

#99 siLve00

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Posted 22 January 2013 - 05:28 AM

Guys are you all totaly stupid ?
We have 2 ECM QQ threads and now a LRM QQ thread ? Wtf is wrong with all of you ?

#100 Sheraf

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Posted 22 January 2013 - 05:33 AM

View Postkilgor, on 22 January 2013 - 05:20 AM, said:

But because people do run 70 - 80 LRMs, they should be doing the standard 1 damage per missile, not 1.8. The biggest counter to LRM boats should be light 'Mechs. If i'm in a light, I actively look for the missile carries and work to take them out because they decimate in PUGs, sad to say.


You can use the cover and a pair of er large laser if you have line of sight.





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