

What To Expect- Jan 23 Patch (Delayed Until Wednesday)
#41
Posted 21 January 2013 - 08:32 PM
#42
Posted 21 January 2013 - 11:06 PM

Edited by Thorqemada, 21 January 2013 - 11:07 PM.
#43
Posted 22 January 2013 - 12:03 AM
Goose, on 21 January 2013 - 10:42 AM, said:
;-)
This. All I want to do is rename my Commando "George Costanza".
I feel like anything ECM or matchmaking related is gonna get pushed to February. Frankly, I'm not too mad about it; gives me a good reason to focus on classes again

Death's Knell and round end screen is all I'm really expecting.
#44
Posted 22 January 2013 - 02:49 AM
- Premades no longer able to join the same queue as Solo players
- ECM system was an early April fools joke, we really got you there
#45
Posted 22 January 2013 - 09:55 AM
#46
Posted 22 January 2013 - 10:25 AM
FrupertApricot, on 22 January 2013 - 09:55 AM, said:
PGI only releases official stuff, generally right around the time it comes out unless otherwise noted. As such this is an unofficial listing which may contain speculation.
#47
Posted 22 January 2013 - 10:40 AM


#48
Posted 22 January 2013 - 10:52 AM

I really, really, really hope, in this patch, there is new content of substance...
Edited by Coolant, 22 January 2013 - 10:52 AM.
#50
Posted 22 January 2013 - 11:17 AM

#52
Posted 22 January 2013 - 11:42 AM
Oh joy joy

#53
Posted 22 January 2013 - 11:59 AM
I hope for "nothing" and will be equally exhilarated upon receiving "anything".
When are you guys (read: community) gonna learn how to properly handle these patch days?

Edited by DaZur, 22 January 2013 - 12:01 PM.
#54
Posted 22 January 2013 - 12:19 PM
http://mwomercs.com/...-exploit-fixed/
Garth just posted this a little while ago.
#55
Posted 22 January 2013 - 04:52 PM
Pivateer, on 21 January 2013 - 07:11 PM, said:
The screen is divided into the following sections:
- Team Stats: These show the stats of the players on each team, including their rank, faction, Mech, Status at the end of the match, Combat Score, and Ping!
- Personal Performance: These show your C-Bills earned (broken into Win/Loss, Kills, Kill Assists, Component Destruction, Damage Done, Spotting Assists, and Salvage Bonus!) Beside that, you can see your Combat Score, Damage Done total, Kills, and Kill Assists! Beside THAT, you can see your XP earned broken into: Win, Component Destruction, Kill Shots, Kill Assists, and Spotting Assists!
I just want to point out that you can already see every damn thing on that list, except for 'faction'. It's a lot of words but no value. If they want actually interesting stats they need things like shots fired per weapon, damage per weapon, damage taken etc.
Edited by Broceratops, 22 January 2013 - 04:54 PM.
#56
Posted 22 January 2013 - 07:11 PM
Looks to be a huge patch, with the new end screen and stuff...at least they are focusing on what's important.
Edited by miscreant, 22 January 2013 - 07:12 PM.
#57
Posted 23 January 2013 - 01:14 AM
You are a credit to the community. Thank you for this post, and many more of them.
#58
Posted 23 January 2013 - 04:12 AM

I also appreciate that no new maps are introduced and the long awaited netcode fix also did not go into todays patch. Nobody needs new maps, 4 are enuff by far - could as well remove one.
And everybody likes the warping, teleporting knights in shiny armor


Don´t we need another medium going 150 kp/h ? the dev team should really focus on it 105% !!
yeah, had a good laugh, thx miscreant ^^
#59
Posted 23 January 2013 - 04:30 AM
It's not like the guys doing the mechs(animators, modellers, artists) can fix the netcode instead. Everybody has his job and some things take time while others can be finished reliably.
PGI are the most "with community involved" developer I've seen, the community is mostly mature and nice, yet some of you guys are behaving like complete priviledged kids.
Edited by Tahribator, 23 January 2013 - 04:42 AM.
#60
Posted 23 January 2013 - 06:52 AM
anyone who believes that?
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