

Why Don't Ppcs Work Yet?
#1
Posted 21 January 2013 - 05:52 AM
I fire my Gauss Rifle (which should be very similar ot a PPC hit), or my AC20, or UAC5, and she-bang! It works. I fire my 5 Large Lasers and get a kill on the second salvo sometimes if they all hit for duration.
I fire my 4 torso mounted PPCs and nothing, looks like an LRM 10 hit. Why? Anyone know? Anyone at all?
In Battletech the PPC is one of the most dangerous Energy weapons. What happened to MWO PPCs?
#2
Posted 21 January 2013 - 05:54 AM
#4
Posted 21 January 2013 - 05:56 AM
And yes, the "pip-gun" is an old BT Lore weapons that should be iconic...and working. But...well...
#5
Posted 21 January 2013 - 05:57 AM
#7
Posted 21 January 2013 - 06:01 AM
#8
Posted 21 January 2013 - 06:02 AM
What is your normal ping? It might be that PPC's are affected more by lag than Gauss for some reason, although I cant think why that would be the case.
#9
Posted 21 January 2013 - 06:02 AM
I've got hit by PPC Stalkers a few times and I can assure you their damage works. Besidess, what's with the defending of TT PPC? This is an FPS shooter, not a tabletop game and they are only godlike there.

And try to ask you 3D artist at work to tweak the code. I'm sure he'll go ahead and change everything to your desired values in a minute or two. The guys who make shop items and guys who make changes to the code are two different groups.
Edited by Adridos, 21 January 2013 - 06:11 AM.
#11
Posted 21 January 2013 - 06:04 AM
#12
Posted 21 January 2013 - 06:06 AM
BDU Havoc, on 21 January 2013 - 05:57 AM, said:
Same here. OP is being an overtly dramatic OP.
I fire 'em, they shoot, they do damage.
Now, if this person had done the necessary searching, he would know that the DEV"s already know about this, they are planning to nerf the heat a bit for PPC's, plus put in EMP/electrostatic discharge disruption effects on them to frazzle HUD's and a possible buff to damage, but that last one is still being discussed.
#13
Posted 21 January 2013 - 06:18 AM
Bear in mind also that there is a minimum range of 90m for PPCs so if you are firing up close, you are not going to get much effect.
Also, ever since the latest patch, I am getting HUGE delay firing my ERPPC... something like 1 to 5 seconds delay. No delay on my other ballistic or laser weapons.
Edited by Pr8Dator, 21 January 2013 - 06:22 AM.
#14
Posted 21 January 2013 - 06:22 AM
Dead Eye 01, on 21 January 2013 - 06:04 AM, said:
ahh...your the guy standing idle every 10 secs in a fight due to overheating...I thought I remembered that name from somewhere

C'mon...6 PPC's? Are you....compensating?

(or wait...nothing says "happy valentine" like a family of PPC's coming your way, forget the roses!)
#15
Posted 21 January 2013 - 06:25 AM
#17
Posted 21 January 2013 - 06:34 AM
Try some large lasers in the meantime; their duration-based damage is much less prone to failing to strike funky hitboxes.
Addendum: wonky weapon convergence when 'leading' targets.
Note that issues with hit detection and convergence can vary from player to player (whether they have different latency or different ability to compensate for poor convergence)
Edited by Redshift2k5, 21 January 2013 - 06:39 AM.
#18
Posted 21 January 2013 - 06:35 AM
Edited by Joseph Mallan, 21 January 2013 - 06:36 AM.
#19
Posted 21 January 2013 - 06:36 AM
Lightfoot, on 21 January 2013 - 05:52 AM, said:
In Battletech the PPC is one of the most dangerous Energy weapons. What happened to MWO PPCs?
Be aware that weapons will attempt to converge in such a manner as to strike whatever object/terrain is underneath your reticle at the moment you pull the trigger. When combined with the fact that you usually must lead your shots with the PPC (unless you are lucky enough to be shooting at something still or moving towards/away from you), you may often be placing your crosshairs at a distance horizon 1300m away, with your actual intended target is 500m away, or overtop of other mechs in your path who are, say, 250m away when again your target is 500m away. This will cause your PPC bolts to cross their paths, split apart, and downright miss, or simply land so spread out that the damage isn't focused, (depending on the exact conditions). You might just be only hitting with one or two of the bolts as they split before reaching the target.
The effect is especially pronounced if you have PPCs set on two seperate sides of a wide torso, like the Awesome. You can fire each side seperately to eliminate this problem, but you'll have to get used to doing a bit of torso twisting between shots to get them all to hit a specific location reliably.
#20
Posted 21 January 2013 - 07:18 AM
Cole Allard, on 21 January 2013 - 06:22 AM, said:
ahh...your the guy standing idle every 10 secs in a fight due to overheating...I thought I remembered that name from somewhere

C'mon...6 PPC's? Are you....compensating?

(or wait...nothing says "happy valentine" like a family of PPC's coming your way, forget the roses!)
Compensating, cute.

Even though i don't run this build often, nothing says "duck and cover immediately" like a 60 point Alpha to the CT (if it doesn't shred off a side torso). Yes i do overheat roughly every 10 seconds (i enjoy those alphas a tad too much), but i do help my team out a bunch by weakening armor (drastically) in which i need not worry about anything getting too close... in most matches.

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users