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So When The Clan Streaks Arrive Will This Become :


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#21 Green Mamba

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Posted 21 January 2013 - 01:53 PM

Alot of it is where they (DEVS) set damage and cycle time at..considering SSRM2 are at now ,it doesn't look good

View PostKunae, on 21 January 2013 - 01:51 PM, said:

<snicker>

SSRM 4: http://www.sarna.net/wiki/Streak_SRM-4
SSRM 6: http://www.sarna.net/wiki/Streak_SRM-6

Pay particular attention to the weights and crit spaces, especially the clan versions. :P


We are Fugged

#22 Sprouticus

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Posted 21 January 2013 - 02:02 PM

Guys, until the etcode is fixed, streaks will not get reviewed. They are the ONLY thing that holds back other light mechs right now.

#23 J4ckInthebox

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Posted 21 January 2013 - 02:05 PM

I am more worried about Clan LRM boats. waaaaay more worried.

Edited by J4ckInthebox, 21 January 2013 - 02:05 PM.


#24 Kunae

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Posted 21 January 2013 - 02:07 PM

View PostSprouticus, on 21 January 2013 - 02:02 PM, said:

Guys, until the etcode is fixed, streaks will not get reviewed. They are the ONLY thing that holds back other light mechs right now.

It's not the "netcode", it's the hit-box/model speed desync. It was introduced in the 3.41 patch right before OB.

#25 One Medic Army

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Posted 21 January 2013 - 02:14 PM

View PostJ4ckInthebox, on 21 January 2013 - 02:05 PM, said:

I am more worried about Clan LRM boats. waaaaay more worried.

You mean because clan LRMs weigh less and are smaller, or because clan LRMs have no minimum range?

#26 J4ckInthebox

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Posted 21 January 2013 - 02:16 PM

View PostOne Medic Army, on 21 January 2013 - 02:14 PM, said:

You mean because clan LRMs weigh less and are smaller, or because clan LRMs have no minimum range?


both.

#27 Pihb

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Posted 21 January 2013 - 02:26 PM

The state the game is in now, I wouldn't hold my breath on getting any clan tech or mechs anytime soon. Adding these elements would butt **** the already shaky balance in place now. Ask yourself this, do we really need more cheese **** builds? Do we want more lock-on weapons, to give to those hacks in the raven 3L's ? At least the guy in the Cat with the srm's has to aim...

Edited by Pihb, 21 January 2013 - 02:28 PM.


#28 Frostiken

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Posted 21 January 2013 - 02:28 PM

View PostHarrison Kelly, on 21 January 2013 - 01:17 PM, said:


I don't understand complaints about MinMaxing. There's only one possibly valid cause for griping about MinMaxing and that's serious immersion from building 'Mechs like stock BT builds. If you're a hardcore BT fan, I can understand your angst that the game doesn't play out like BT builds. I don't agree with it and I think you're being unreasonable, but I know where you're coming from.

All other reasons for complaints such as those builds are "cheesy," "specialized" or whatever basically sound like "I'm mad that someone's 'Mech build does one or two things very very well and it killed me." If you have a problem with minmaxing for any other reason than you're a hardcore TT fan, my answer to you is to stop running 'Mech builds that suck.

Because minmaxxing kills variety and really changes the pace of the game into something Battletech isn't supposed to be? Because it evaporates strategy and dumbs it down to which math nerd figured out the best and generally least skilled method to play?

#29 Gremlich Johns

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Posted 21 January 2013 - 02:28 PM

Y'all do realize that Clans mechs mount laser anti-missile systems.

No buwwets!

#30 Quazil

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Posted 21 January 2013 - 02:30 PM

View PostGreen Mamba, on 21 January 2013 - 01:09 PM, said:

STREAKWARRIOR ONLINE.It sure looks like it...Nothing more fun than a bunch of ECM lights circling you Alphaing with their STREAKS :P .They will just 1 Shot you then


There are multiple ways to counter ECM, tag + missiles being the easiest.

The problem is, MW is suppose to be a team game, which means you need to _coordinate_ your load-outs for a drop but MWO doesn't have a lobby system so you can't prep your drop together.

You can't take an LRM boat without a couple of others bringing light-mechs to help defend you.

If you are "soloing" then you need to bring weapons to kill light mechs. If you are in a phatlas, this means tag + streak. You can also adjust your armor and put a bit more in the back and play more defensively and have terrain/building to put your back against.

Edited by Quazil, 21 January 2013 - 02:31 PM.


#31 Adrienne Vorton

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Posted 21 January 2013 - 02:33 PM

why worry about clan streaks? clan LRM20´s don´t have a minimum range ...

Edited by Adrienne Vorton, 21 January 2013 - 02:38 PM.


#32 Ricama

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Posted 21 January 2013 - 02:37 PM

Um, have you looked at the rest of the Clan arsenal? Take a look at the AC 10. Now imagine it's a Gauss rifle, or an AC 20 that fires twice as fast as a normal AC 20. The Clans don't have to imagine. Now look at the LRMs, imagine they had no min range and weighed half as much. Again, the Clans don't have to imagine. Now look at the LLA and imagine it only weighed one ton and generates less heat. Again, the Clans don't have to imagine.

So you think doing 180 up close is impressive, have you considered 160 at all ranges from 1000m to 0 on the same A1 Chassis using LRM 15's instead? You can almost manage a quad gauss Phract and you think streaks will dominate?

#33 TheForce

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Posted 21 January 2013 - 02:38 PM

View PostFrostiken, on 21 January 2013 - 02:28 PM, said:

something Battletech isn't supposed to be?


Straight up, yo! This isn't MechWarrior. It's big minmax robot wars!

Maybe one of these days i'll try to put an intelligent post together in the suggestions forum...

#34 Adrienne Vorton

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Posted 21 January 2013 - 02:40 PM

View PostRicama, on 21 January 2013 - 02:37 PM, said:

Um, have you looked at the rest of the Clan arsenal? Take a look at the AC 10. Now imagine it's a Gauss rifle, or an AC 20 that fires twice as fast as a normal AC 20. The Clans don't have to imagine. Now look at the LRMs, imagine they had no min range and weighed half as much. Again, the Clans don't have to imagine. Now look at the LLA and imagine it only weighed one ton and generates less heat. Again, the Clans don't have to imagine.

So you think doing 180 up close is impressive, have you considered 160 at all ranges from 1000m to 0 on the same A1 Chassis using LRM 15's instead? You can almost manage a quad gauss Phract and you think streaks will dominate?

exactly what i mean...

UAC20---just saying...

talkin mechs?

Daishi B

Alt. Config. B - The Bconfiguration is armed for long range engagements with four Ultra Autocannon/2s which have a reach of 810 meters and are backed up by a pair of ER PPCs for even greater punch. An LB-X Autocannon/10provides excellent medium to long range firepower and allows theDire Wolf B to act in a variety of roles including vehicle hunting and anti-aircraft. For close combat, theB configuration has two Medium Pulse Lasers and an ER Small Laser.

5X Ballistic, 5X energy...pray that they are not customizable as our IS mechs are right now

probably the hero variant^^:

Widowmaker - The preferred configuration of the Black Widow Natasha Kerensky, the Widowmaker[color=#000000] can do a great deal of damage at any range. Two ER PPCs are mounted for long range combat. These are backed up by a pair of Large Pulse Lasers. For close combat, theWidowmaker carries threeER Medium Lasers, an ER Small Laser, and an Ultra Autocannon/20. This mix of weaponry served Natasha Kerensky well until her death at the hands of Jade FalconStar Commander Joanna. The Widowmakernow rests on the floor of the Great Gash on ]Twycross, in silent memorial to its legendary pilot.

Edited by Adrienne Vorton, 21 January 2013 - 03:01 PM.


#35 Thorstine

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Posted 21 January 2013 - 02:52 PM

Believe it or not, but ECM may be our saving grace. Claners have an honor system where ECM is strongly frowned upon. The DEVs may make it so that Claners can't use ECM. (hopefully)

#36 Ashnod

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Posted 21 January 2013 - 02:59 PM

View PostRoughneck45, on 21 January 2013 - 01:13 PM, said:

Slow the missile speed of streaks, and increase the effectiveness of AMS against streaks.

ECM and AMS are roughly the same tonnage depending on how much ammo you want, and it would allow light mech variants without ECM to be viable again.

And we wouldn't have to worry as much about the larger streaks, whenever they show up.



decrease lock on time for streaks but require a new lock to be acquired for each launch 1 lock = 1 shot, make ECM not block missile locks but instead slow lock on time significantly

View PostThorstine, on 21 January 2013 - 02:52 PM, said:

Believe it or not, but ECM may be our saving grace. Claners have an honor system where ECM is strongly frowned upon. The DEVs may make it so that Claners can't use ECM. (hopefully)


No, ECM just can't interfere in a formal duel, informal duels ECM is allowed but ghost images aren't allowed.. in fact A LOT of clan configs have ECM

And honestly I would be happy if clan mechs were locked into there configs.. since there is just so many options to begin with, Perhaps allow a 1 or 2 weapon switch for each hardpoint type but other than that keep configs stock.


Thank god we don't have to deal with clan aerospace fighters though.. Sabutai A with 2 ultra ac 20's and a LB 20 would be frightening, gotta love the sillyness of smoke jaguar.

Edited by Ashnod, 21 January 2013 - 03:00 PM.


#37 Kyrie

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Posted 21 January 2013 - 03:05 PM

One thing that has been bugging me recently about MWO is that I can't really figure out how Clans and their ridiculously OP tech is supposed to fit into a sensible map-based community warfare system.

If there was no CW system, there is no real problem -- Clan Tech would be a straight upgrade, with people either buying in heavily to acquire it or simply grinding out a few level 1 I.S. junk to get to the good stuff.

#38 shabowie

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Posted 21 January 2013 - 03:12 PM

View PostJ4ckInthebox, on 21 January 2013 - 02:05 PM, said:

I am more worried about Clan LRM boats. waaaaay more worried.


No real need to boat LRMs with clan mechs because the weight and no min range makes them worthwhile on most mechs along with a battery of energy and ballistics. You can have the equivalent of a IS missile boat an a laser boat in one mech.

I am curious how they will deal with clan tech and omnimechs in general to prevent them from just being absurd.

Edited by shabowie, 21 January 2013 - 03:18 PM.


#39 SmoothCriminal

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Posted 21 January 2013 - 03:16 PM

Yummy, my raven will be able to fire off 12 streaks instead of 4.

#40 Frostiken

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Posted 21 January 2013 - 03:19 PM

View PostTheForce, on 21 January 2013 - 02:38 PM, said:


Straight up, yo! This isn't MechWarrior. It's big minmax robot wars!

Maybe one of these days i'll try to put an intelligent post together in the suggestions forum...

Sweaty robot dickpunching.

Pick robot. End up on map. Now no matter what happens, engage in point-blank sweaty robot dickpunching. Punch dicks until you or enemy explode. Repeat forever until you quit the game.

Edited by Frostiken, 21 January 2013 - 03:19 PM.






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