Cataphract 2X Recommendations?
#1
Posted 21 January 2013 - 10:29 PM
Anyway, bought a 2X today. It's my first mech. I'm pretty overwhelmed by all the upgrade options, does anyone have any tips on where to begin? Or good load outs I should shoot for with this mech? It seems like all of its weapons are geared for close/midrange combat, but I'm still pretty uncomfortable doing anything but long range shelling with LRMs so maybe I should have gotten another mech. Nevertheless I have the 2X now so I'd like to make the most of it.
Help appreciated!
#2
Posted 21 January 2013 - 10:35 PM
My 2X looks like this:
12 Double Heat sinks
Endo Steel internal structure
2 Medium Lasers (Either Torso)
1 Medium Pulse Laser (Arm)
1 LB/X 10 AC (Torso)
1SRM4 and 1SRM6 with Artemis Fire control (Arm)
STD 300 Engine
2 Tons LB/X ammo(Right Torso)
Anti-Missile System (Right Torso)
1T AMS ammo (RT)
1T artemis SRM ammo (RT)
CASE
You can also drop the Medium Pulse Laser and downgrade the engine to the 280 it comes with and use a Large Laser in the left arm, it pairs well with the LB/X. This build is better to start with i think, it gives you a good mix of ranges and a taste of all wepons systems (Ballistic, missile, and energy) and it allows you to keep the enemy at a range but if they close you are not completely unprotected.
I run the LL/MLP in on group (Depends on what build you like), the two ML in another, the LB/X AC in a 3rd and the SRMs in chain fire in their own group, lets you save ammo as there is only enough for 10 volleys if you fired together.
Edited by kevin roshak, 21 January 2013 - 10:40 PM.
#3
Posted 21 January 2013 - 11:19 PM
Good damage for medium distance and sniping, excellent damage at close range, 53 points of alpha strike. It even runs heat-efficient.
http://mwo.smurfy-ne...4abe0135ebb27a9
Edited by elde, 21 January 2013 - 11:19 PM.
#4
Posted 21 January 2013 - 11:41 PM
http://mwo.smurfy-ne...2bd1a49baa8e53c
It has max armor, and arm shields (who have no weapons), hits hard, has powerful back up lasers and is pretty cool (temp wise). I would use it like this, cause its kinda weird and why I already said, however, for perfect optimization (it is unfortunate you did not see smurfy or us first), you need to use 2 missiles and 3 lasers on it, otherwise another Cataphract can do the build better. That in mind, here is something a little more normal, and designed for the 2X.
http://mwo.smurfy-ne...b25c8dc3d02c3a1
The A/C-10 has fine fire rate and good damage, great all around weapon, CASE to protect your ammo, huge punch in the arm for anything in your face, and 3 medium lasers for back up (do no use these with the A/C-10 and the SRMs, you will overheat too fast, only if you have to do the damage, or if your other weapons are gone). Its solid. It can also put FF armor on, and get a 305 engine, I did that for my Dragon, but its not really worth it either way, just a little faster, and if repair and rearm comes back, more expensive.
#5
Posted 22 January 2013 - 12:23 AM
Std 280 (64kph)
3x MLAs (1 RA, 1 RT, 1 LT)
2x SRM6 (LA)
1 AC20 (RT)
15 DHS
Endo-Steel
Usually piloted as either a brawler or a LRM escort, this thing packs a PUNCH at close ranges. It has enough speed to get in close on normal support mechs and packs enough punch to keep most skirmishers away, this build keeps on ticking and smashing until it's all gone.
#6
Posted 22 January 2013 - 04:20 AM
If you want to go with something for longer range, A Gauss Rifle or AC/10 and 2-3 Large Lasers could perhaps work?
The Cataphract missile launchers are only 4-tube launchers, so if you use any type of LRM in them, they will be fired in smaller 4-missile salvos (so if you have an LRM 10, 2 4 missile salvos and one 2 missile salvo). That's why I decided to stick with SRM4. (Normally I always use SRM6).
I believe the brawler build looks something like this:
CTF-2X
You may think the AC/20 Ammo in the torso without Case is a risk, and you may not be wrong, but I think most of the crits will always go to your AC/20, not the ammo, so the risk is not that high after all.
Edited by MustrumRidcully, 22 January 2013 - 04:27 AM.
#7
Posted 22 January 2013 - 04:37 AM
MustrumRidcully, on 22 January 2013 - 04:20 AM, said:
CTF-2X
You may think the AC/20 Ammo in the torso without Case is a risk, and you may not be wrong, but I think most of the crits will always go to your AC/20, not the ammo, so the risk is not that high after all.
I'm pretty sure 3 tons of AC/20 is enough, especially alongside the x2 SRM-4. Save the AC/20 shots for torso/CT hits, or internals.
#8
Posted 22 January 2013 - 04:55 AM
Stingz, on 22 January 2013 - 04:37 AM, said:
With good aim, more than enough.
I didn't buy 2D since it's hardpoints are going everywhere...but I managed to build something like THIS.
Summary: STD275, 14DHS, Endo, 1xAC20 (2 tons), 1xLL, 2xML, 2xSSRM2 (1 ton).
#9
Posted 22 January 2013 - 05:17 AM
Standard Armor: 432 (2 points short of max)
Standard Engine 280 (the one it came with)
Endo-Steel Internal Structure
Double Heat Sinks
2 LRM 10s (Left Arm) with 2 tons of ammo (in Legs)
2 Medium Lasers (Left and Right Torsos)
1 Autocannon 20 (Right Torso) with 3 tons of ammo (in Legs and Head)
I recently found out that ammo stored in the Head gets used up first so after 7 shots with your Autocannon 20 the ammo in your head is used up. The LRMs give the mech its long-range punch and when the battle gets close (which happens most of the time) the AC20 and medium lasers come in.
I like using the left mouse button for the medium lasers because they never run out of ammo. The right mouse button is for the AC20 because you want to pick your shots and not waste ammo. You might also have to lead moving targets with the AC20. A third button (Left-Alt in my case) fires the LRMs.
The Autocannon 20 requires the use of a standard engine, but the Cataphract's side torsos are so big I wouldn't use an XL engine anyway. So far, this design has proven to be very versatile and survivable.
Edited by Triordinant, 22 January 2013 - 05:20 AM.
#10
Posted 22 January 2013 - 08:17 AM
#11
Posted 22 January 2013 - 08:29 AM
http://mwo.smurfy-ne...a5de03bf1ea82de
The key on this build is to keep your targets "in front" of you. Don't get sucked into twisting, turning fights if you can help it, and make sure to take advantage of the recycle times on both the PPC and the AC10. It's an extra 20pts of pinpoint damage you can drop between ML/SRM volleys.
#12
Posted 22 January 2013 - 08:50 AM
-Hit your brakes hardest possible (you turn fastest when standing)
-reverse your turning direction
-anticipate enemy drifting rapidly into your view
-FIRE
Rinse and repeat until death or glory finds you.
#13
Posted 22 January 2013 - 10:16 AM
2 mpl
1ml
1 srm6 + artumes
stock engine
endo steel internal
DHS
Rest is ammo and armor.
damage potential of 54 points. It can be a fun build.
#14
Posted 22 January 2013 - 10:24 AM
I use this for my 2X
or if i find myself dumping SRM's
http://mwo.smurfy-ne...8a5bc000e1741a4
Edited by Pando, 22 January 2013 - 10:25 AM.
#16
Posted 22 January 2013 - 11:13 AM
STD300, AC/20, 3xMLas, 1xSRM6
Just a word of warning, the Cataphract's sie torso ballistic mount is a huge target and is paper thin (40 points of forward armor if you want to keep 20 on your rear), especially compared to your center torso (60+ points forward). This is true of all non-hero Cataphracts.
The 300 Engine will give you a faster speed and a faster torso twist. I strongly suggest firing your AC/20 and whatever else you can train on your target, then turning your torso away from the line of fire. Rinse/repeat.
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