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Battlefield Maps


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#1 Neogodhobo

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Posted 21 January 2013 - 10:58 PM

Couldnt there be some battlefield maps ?

And by that I mean, in every war, there is key location with bunkers and tank obstacles, and such, like hum....the Siegfried Line, or the coastal defence in Sainte-Honorine-des-Pertes to Vierville-sur-Mer ( Omaha Beach defence)

It would be fun to have some open map with such defensive position but adapted for wars of the 3050 era. They could still be bunkers and tank emplacement since those still exist, but maybe there could also be Mech Emplacement ( a big hole in the ground where only the arms and head of the mech would be out in the open. Or any kind of defensive really... Huge cement walls with some holes in it so that we can shoot trough, surely the Generals of the 3050 would have think of something to protect their mech during war time. And Engagement on a front would mean that soldiers would dig in.





I am new here and I couldnt find anything that talks about future maps or ideas for map. can you please refer me to the appropriate thread if there is one ?

Edited by Neogodhobo, 21 January 2013 - 11:03 PM.


#2 Elder Thorn

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Posted 21 January 2013 - 11:36 PM

tank obstacles in every war? Bunkers? I guess those helicotpers they are using since a few wars after WW2 are very impressed.
Dug in soldiers are... not sure if i want to speak about it

Don't get me wrong, i agree with you, there should be more maps, better maps, and more crazy stuff :)

Edited by Elder Thorn, 21 January 2013 - 11:37 PM.


#3 Neogodhobo

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Posted 21 January 2013 - 11:43 PM

Say what ?! What does Helicopters have to do with anything ?

Im not sure I quite follow your disagreement on my tank obstacles

Tank obstacles :
http://farm1.staticf...a0e8_z.jpg?zz=1
http://farm4.staticf..._fc5a924aa8.jpg

Defensive line :
https://encrypted-tb...q7Vy-HkZmQILz-Q
http://farm6.staticf...9445450c9_z.jpg

Dug in soldiers :
https://encrypted-tb...gFcRD-ZGkw6uiYM
http://upload.wikime...s_in_trench.jpg

Tank emplacement :
http://brianford.co....ard172W1047.JPG
http://image.shutter...ent-1726993.jpg

So here... now you know that during war times, fortification are being built by soldier to protect themself.......

Edited by Neogodhobo, 21 January 2013 - 11:43 PM.


#4 miscreant

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Posted 21 January 2013 - 11:46 PM

The problem is the rate in which they are capable of making and releasing new maps. We have 4 maps currently...and only two more to be released this year. I have a feeling it'll be YEARS before we even hit 10 unique maps. (not including variants)

#5 Neogodhobo

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Posted 21 January 2013 - 11:48 PM

yes, you may be right. I have no idea how much time and work it takes to create maps ( exept for other type of games that have nothing to with this type of game )

Well im just putting the idea there that it would be nice to have some frontline maps.

#6 Adridos

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Posted 22 January 2013 - 12:03 AM

View PostNeogodhobo, on 21 January 2013 - 11:43 PM, said:

Say what ?! What does Helicopters have to do with anything ?

Since their invention, and the invention of ICBM rockets, Tomahawks, artillery than can hit small objects from massive distances by few shells landing at once, digging in is obsolete.

Not saying there is none in BTech. There were forts created during Star League.

#7 Neogodhobo

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Posted 22 January 2013 - 12:06 AM

well they are not obsolete. war is like a game of rock paper scissor you know...there is always something that will be created to counter something. that doesn't mean they are obsolete. Soldiers digging in are not to protect themself from Helicopters, its to protect themself from other infantry, Most likely they will have AA defence in the area to protect them from Helicopters...

Rocks beats Scissor, Scissor beats paper. Paper beats Rocks.... Same thing.

Edited by Neogodhobo, 22 January 2013 - 12:08 AM.


#8 Mao of DC

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Posted 22 January 2013 - 12:35 AM

While in theory this is a good idea in the Battletech universe fixed fortifications have a limited use. The extremely mobile nature and highly destructive force Battlemechs represent make constructing battlefield fortifications, like mech sized foxholes, impractical. By the time one is dug the defenders would either have been destroyed, or bypassed forceing them to fall back or risk being cut off and surrounded. While pre-conflict fortifications can be made the effectiveness they would have would depend on a few factors. Frist and foremost who controls the ultimate high ground, space, or at least the low orbital space of the planet. If the defenders control the local space it leaves few option for the attackers. Mostly raids and hit and run fights with limited goals. If the attackers do, they can use orbital fire to neutralize the site with only the cost of munitions and some time. If this is not an option for some reason they can risk a Hot Drop into the site bypassing the walls built to keep them out. There is also the option to marshal the forces nessasary for a frontal assault, create a breach and attacking through it. A truly resourceful attacker would try to use a combination of all three.

Edited by Mao of DC, 22 January 2013 - 12:38 AM.


#9 Dirus Nigh

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Posted 22 January 2013 - 02:58 AM

View PostAdridos, on 22 January 2013 - 12:03 AM, said:

Since their invention, and the invention of ICBM rockets, Tomahawks, artillery than can hit small objects from massive distances by few shells landing at once, digging in is obsolete.

Not saying there is none in BTech. There were forts created during Star League.


Would any real life Soldier or Marine who reads the forums like to say how silly this post is?

#10 Adridos

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Posted 22 January 2013 - 04:50 AM

View PostDirus Nigh, on 22 January 2013 - 02:58 AM, said:

Would any real life Soldier or Marine who reads the forums like to say how silly this post is?



Sorry if you misunderstood my post.

What I meant was the fortifications he was talking about, namely giant concerete walls with bunkers like the German defense line Allies swarmed ala crazy Soviets, or the line of bunkers from the 1st WW.

Trenches are plausible, but we're not talking about infantry combat here.

Now if you want to tell me there would actually be practical use to 9 meter tall concrete walls in today's combat...

#11 KylleX

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Posted 22 January 2013 - 06:29 AM

If they are using Cry Engine it should NOT be taking any longer than a week or two for a team to build a map from scratch, then add in about two weeks for testing / tweaking and BAM! release it and let us play it to test further. While this is NOT Killing Floor or Counter Strike I can churn out half way decent maps BY MYSELF with formed terrain, not just block builds, in about 3 weeks tops and have them on friends servers for testing. Being this is a Development studio it should only take a week tops with their resources, unfortunately they would rather add in camouflage and bobble heads now (since that is what all these idiots wanted, even though this is a beta TEST where we should be TESTING THINGS not the final build where we dazzle youtube viewers with pretty cockpit items).

#12 Flapman

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Posted 22 January 2013 - 07:14 AM

Kyle,

I too know it is rather easy to make terrain and maps in CryEngine (I have been doign it myself for awhile) but I am sure there are really good reasons they have things put out in the order that they focus on. A lot goes into building/running a game and running a studio. Content is the most time-intensive and costly part of any game. This is mostly because players can burn through content very quickly. That content comes in all forms--maps, mechs, UI and game enhancements--even boble heads and camo. :)

--A


View PostKylleX, on 22 January 2013 - 06:29 AM, said:

If they are using Cry Engine it should NOT be taking any longer than a week or two for a team to build a map from scratch, then add in about two weeks for testing / tweaking and BAM! release it and let us play it to test further. While this is NOT Killing Floor or Counter Strike I can churn out half way decent maps BY MYSELF with formed terrain, not just block builds, in about 3 weeks tops and have them on friends servers for testing. Being this is a Development studio it should only take a week tops with their resources, unfortunately they would rather add in camouflage and bobble heads now (since that is what all these idiots wanted, even though this is a beta TEST where we should be TESTING THINGS not the final build where we dazzle youtube viewers with pretty cockpit items).


#13 Neogodhobo

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Posted 22 January 2013 - 08:44 AM

View PostMao of DC, on 22 January 2013 - 12:35 AM, said:

While in theory this is a good idea in the Battletech universe fixed fortifications have a limited use. The extremely mobile nature and highly destructive force Battlemechs represent make constructing battlefield fortifications, like mech sized foxholes, impractical. By the time one is dug the defenders would either have been destroyed, or bypassed forceing them to fall back or risk being cut off and surrounded. While pre-conflict fortifications can be made the effectiveness they would have would depend on a few factors. Frist and foremost who controls the ultimate high ground, space, or at least the low orbital space of the planet. If the defenders control the local space it leaves few option for the attackers. Mostly raids and hit and run fights with limited goals. If the attackers do, they can use orbital fire to neutralize the site with only the cost of munitions and some time. If this is not an option for some reason they can risk a Hot Drop into the site bypassing the walls built to keep them out. There is also the option to marshal the forces nessasary for a frontal assault, create a breach and attacking through it. A truly resourceful attacker would try to use a combination of all three.



yes your right....but were goign to technical here...Im simply suggesting this so that we have a nice map to look at. I dont want fortification so that they are really usfefull, I just want to feel like im on a map that people have been fighting for a long time on, just for visual effect.





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