Ask The Devs 30 - Answers!
#221
Posted 22 January 2013 - 07:41 PM
#222
Posted 22 January 2013 - 07:53 PM
Vernius Ix, on 22 January 2013 - 07:22 PM, said:
Seriously, dude, could you be a bigger ****? They voluntarily put a damn good effort into answering our questions, they're working like crazy re-writing a bunch of their systems, they're a small, inexperienced developer, and you clearly have no idea what game development is like. Maybe you should take a break and see what things look like in a few months.
#223
Posted 22 January 2013 - 08:12 PM
Homeless Bill, on 22 January 2013 - 07:53 PM, said:
Seriously, dude, could you be a bigger ****? They voluntarily put a damn good effort into answering our questions, they're working like crazy re-writing a bunch of their systems, they're a small, inexperienced developer, and you clearly have no idea what game development is like. Maybe you should take a break and see what things look like in a few months.
Although that advice was for somebody else, i will take that advice and take a few months off.
In 3 months they should have enough time to release 1 more map...which I'm sure is all we will have.
Edited by miscreant, 22 January 2013 - 08:12 PM.
#224
Posted 22 January 2013 - 08:16 PM
Game is exceedingly fun when working as intended.
#225
Posted 22 January 2013 - 08:25 PM
#226
Posted 22 January 2013 - 08:39 PM
Overall I'm very happy with the quality of response. Now, you've got my attention again. Credit card usage is pending.
#227
Posted 22 January 2013 - 08:41 PM
#228
Posted 22 January 2013 - 08:44 PM
wow, Thank you.
That is more concentrated dev feed back in one place than i've seen in a while. I greatly appreciate teh time and effort put forth in giving us a glimpse at the plans and your thinking.
#229
Posted 22 January 2013 - 08:47 PM
White Bear 84, on 22 January 2013 - 02:40 PM, said:
Asian Servers please!
Wondering if PGI plans to market heavily in like China, South Korea, Singapore, etc - HUGE player base.
#231
Posted 22 January 2013 - 09:01 PM
And also, good bugsplat
#232
Posted 22 January 2013 - 09:05 PM
Bryan Ekman, on 22 January 2013 - 01:09 PM, said:
This is my first post, and it's my first post because till now, I haven't seen any words or actions from PGI that would seem to imply that you actually cared about what the player base has to say.
This latest 'Ask The Devs' post has gone a long way to convince me otherwise. You're at least listening. Now prove it with actions.
In my opinion, the most pressing things in the game which need attention are the following:
Netcode.
There are a lot of not-great players in the game and players who are also new. When starting any new game, you have to figure out how to aim, and with the hit registration being so off, it's hard to learn how to land hits, let alone become consistant. Almost every match I've played in the past month has been weighted towards light mechs lagshielding. These two things greatly hinder new players trying to start out, and and make me extremely frustrated (I would consider myself above average for aiming skill, with obvious bias accounted for).
ECM
When coupled with light mechs and netcode, ECM forms a triad of misery. With lights warping around and rubber banding through objects occasionally, it's difficult to tell where a light actually is. Since you can't tell where they actually are it is difficult to aim. Even when you visually see your lasers impacting you can't trust your peepers, so you have to have a target lock to be able to determine if you are actually hitting. ECM prevents this, further complicating things.
A suggested interim change would be to mimic MW4. MW4 ECM was powerful, but not dominating as it is in MWO.
MWO maps(small) and play style(no respawn) are such that everyone must get into a tight group, or you lose. Every mechanic in the game is favourable towards a solidified group moving as one. As such, the interpretation of guardian ECM providing coverage out to 180m is not accurate in it's effect upon the new, different game that is MWO. Any final fix should include a smaller range, and not as complete of an effect. Also one other quick point: the TAG laser is just light, there should be no reason for TAG not workign under 180m, unless you intend to also make small, medium, and large lasers also not work against ECM under 180m. It's all just light amplification by stimulated emission of radiation.
Knockdowns
I haven't had the chance to play with this, but it would be glorious. There is nothing more frustrating than lining up an AC-20 on my hunchy-4g and smacking a commando in the face (with visual and ragdoll hit confirmed), only to see them zip on past at 120kph. The kinetic force of the AC-20 round, coupled with the convergence speed of the commando should send that little ****** into a world of hurt, creating a damaging effect much greater than the AC-20 round would be capable of by itself. Think Civil War muskets...if you got hit in the arm by a musketball, your arm would get ripped off at the shoulder...if you were lucky.
Also, lasers should be able to knock down mechs. Mechs stay upright because of thier gyroscope. Gyroscopes can be overloaded by any number of means, whether it's a kinetic impact, or a sudden and rapid loss of mass caused by laser damage. A simple way to implement this would be if any certain part of a mech registered a certain percentage of damage in a set timeframe, your gyroscope has a chance of overload.
There are a lot of other things that I would like to see happen, but at this point I'm going on longer than I think I'm warranted.
The first two points, netcode and ecm changes are absolutely neccessary, and knockdown comes a close third.
#233
Posted 22 January 2013 - 09:07 PM
People act like he took time out of his busy schedule to throw us a bone. This is his JOB. He is paid to inform us about the game and to drive up interest, and yet it's like pulling teeth to get anything out of PGI.
The community is and has been upset and you are STILL ******** where you eat, but it's all good because you took some time out of your normal work day to do your job and sprinkled some copy and paste smoke and mirrors PR drivel (which was late) in here and assume it's all good.
I know things get delayed and not everything is as easy as it sounds, but when you consistently fail to follow through on things that you as a company have stated will be done, you can't blame the community because we are out spoken and not afraid to call as they see it.
I don't care what happens behind closed doors or what "actually" happens in the office. Perception is everything, and PGI and IGP have consistently let the community down and in some cases blamed us for their failings (beta fatigue my ***).
Call it trolling, whining, entitlement, or whatever else the "cool" kids call it these days, I don't really care.
TL;DR: It's not us, PGI, it's you.
Edited by Lonestar1771, 22 January 2013 - 09:12 PM.
#234
Posted 22 January 2013 - 09:07 PM
iow, i enjoy the game, yet in MY mind, its 20% complete.. I think, and hope you guys view present development at about the same rate.
What that means, is this game can truly become a classic.
Appreciated the flood of answers, only collisions made me wince, but if netcode improves, thats enough.. Let the pseudo light pilots enjoy a few more months.
Remember, every thing you see here is FAR FAR better than crickets on your forums.<which are very nice btw>
#237
Posted 22 January 2013 - 09:22 PM
Edited by Boaz Roshak, 22 January 2013 - 09:22 PM.
#238
Posted 22 January 2013 - 09:31 PM
Stat wipes: Mech XP too or just KDR, WL, assists, etc.? Cause grinding my Cataphracts was a *****, and doing it again would be... unpleasant.
#239
Posted 22 January 2013 - 09:38 PM
#240
Posted 22 January 2013 - 09:52 PM
Shumabot, on 22 January 2013 - 01:54 PM, said:
How are you more excited than before when the majority of the answers are copy pasted "sometime later this year" answers from the last time they did this..?
what were you expecting lol
dates? a Timeline that they would then have to follow up on? That doesnt work well around here
Bryan Ekman, on 22 January 2013 - 01:09 PM, said:
nice to know we're being listened to huh?
Homeless Bill, on 22 January 2013 - 07:53 PM, said:
Seriously, dude, could you be a bigger ****? They voluntarily put a damn good effort into answering our questions, they're working like crazy re-writing a bunch of their systems, they're a small, inexperienced developer, and you clearly have no idea what game development is like. Maybe you should take a break and see what things look like in a few months.
clearly, two wrongs make a right here.
Gorasus, on 22 January 2013 - 09:05 PM, said:
I haven't had the chance to play with this, but it would be glorious.
here is that "glory"
http://youtu.be/4K2QF70H2hc
Edited by Mechwarrior Buddah, 22 January 2013 - 09:53 PM.
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