#81
Posted 25 January 2013 - 04:48 AM
#82
Posted 25 January 2013 - 05:49 AM
#83
Posted 25 January 2013 - 07:35 AM
#84
Posted 25 January 2013 - 11:42 AM
#85
Posted 25 January 2013 - 03:53 PM
TheAquired, on 25 January 2013 - 11:42 AM, said:
For this Mech to cease being trash, they need to:
A) Either give it an ECM or balance it. If neither are done, this will never measure up vs 2D, which has 3 Streak btw, which are still OP when combined with ECM.
B.) Put in BV or weight ratios into MM. This is a problem global for the Commando itself, and is thus dumped on TDK as well. Simply put, there's no reason to play this thing over a Jenner or Raven.
Edited by Bluten, 25 January 2013 - 03:53 PM.
#86
Posted 26 January 2013 - 06:47 AM
I bought a DK Hero the day it was patched and within about 24hrs i had the thing Mastered, i had a blast playing it but there are a few pieces of input I can provide.. mainly that it takes some getting used to in order to pilot effectively but if you give it the time and love it deserves it can be damn fun once you do. That being said I will admit that the MC cost is slightly high and there are a few tiny tweaks which could be done to give the mech more "pop" and value such as 2xAMS or Jump Jets and an extra module slot
For those people upset that its less powerful than a Raven 3L or COM-2D you need to face the fact that the ECM/SSRM combos are just too OP right now and will be eventually balanced. One way of balancing those mechs would be to make it so that SSRM/ECM Mechs cannot fire LRM/SSRMs (anything that needs a lock) without turning ECM on counter mode (thereby making them susceptible to enemy locks) in my eyes but that is not for this thread so let me get back on track about TDK..
The current weapon load out is perfect, 4x articulated lasers is fair and gives you an exceptional ability to focus your damage IF you can aim as the articulated arms combined with running fast can take some getting used too. Most other commandos only have 4 weapon hard points to begin with and PGI made it clear that Hero mechs should not be considered pay to win so adding extra weapon hard points would only serve to make the community cry OP and P2W (a missile hard point in the CT for example would be nice but I think would be OP).
For all the people asking for ECM not every light mech should have ECM and I am ok with this Mech not having it but I would really prefer a 2nd AMS unit to help add to its current survivability as I do have to agree that this mech is slightly fragile with all of its weapon hard points being on the arms which can be blown off rather easily as this has happened to me numerous times.
With everything taken into consideration i find the 1875MC cost of the mech vs the ~700MC of the standard variants to be a LITTLE pricey for Double Heatsinks, a flashy paint job, and a CBill bonus and would LIKE to see any of the following:
1) An extra AMS hardpoint in the other shoulder providing 2xAMS capability on this mech
2) A total of 3 Module Slots (4 once mastered) I think this is the one area where each Hero should have an advantage.
3) The addition of 3-5 Jump Jet Module slots
I would take any one of or combination of the above suggestions, 1+2 for example would give the mech some value and extra distinction.. but I think in fairness that adding all 3 would be too much. Alternatively if ECM was added the above 3 suggestions should not be implemented as again I think people would rightfully call OP.
My current build of TDK is as follows:
176/178 Armor
4xML
1xAMS+1AMS Ammo
XL210 Engine
12 DBL Heatsink Ratio
This means the mech goes 136km without speed bonus and 149 with, yes you can get a Jenner to go 152 with an XL300+bonus and have a more powerful/varied weapon load-out but you do not get the fully articulated arms or CBill bonus.
Anyways this is just my 2cents as I love my Death Knell but would like to see a tiny tweak to give it a little more value, ultimately though I am still happy with this variant and if I could rewind the clock I would still buy it again as it was a blast to pilot.
#87
Posted 26 January 2013 - 04:59 PM
#88
Posted 27 January 2013 - 08:10 AM
Bluten, on 26 January 2013 - 04:59 PM, said:
No one is disputing the value of a JR7-D,etc but I still see a value to commando's including the TDK variant (although i will admit the TDK seems a little bit pricey in my eyes as mentioned in my post). Just because you don't see the value doesn't mean that it doesn't exist, especially for those players who don't rely on streak missiles and can actually aim.
Granted the TDK isn't an "easy win" mech like the 3L or 2D but it can still tear them up in the hands of the right pilot and its more fun/challenging in my opinion to pilot this than something "easy". Now if you don't believe this mech has a place on the battlefield then tell that to the dozen or so Ravens, Jenners and Commando's i killed last night using my TDK. 4ML focused on a leg tends to make legs disappear rather fast and the articulated arms means I can typically keep the MLs on the leg even when they are trying to run away.
Every Mech has its upside/downside and there is still a value to the TDK in my opinion, now you already made your opinion clear regarding this mech back on page 3 so why don't you stop ragging on everyone else and go back to your lock-on streaks, liking your own posts or whatever else it is that you do for fun and have a nice day.
Edited by Akai Doragon, 27 January 2013 - 08:29 AM.
#89
Posted 27 January 2013 - 08:34 AM
#90
Posted 27 January 2013 - 07:11 PM
EDIT: While I'm at it I'll add myself to the list of "Didn't-Finish-Reading-Before-Replying".
Tankerton said it, I'm with Tankerton.... (on the post liking I mean).
I'm loving TDK. I won't argue merits vs. other chassis, because they all suck in one facet or another. I've got mastered JR-7s, Elited Spiders, My Founder's mechs, a K2, etc. etc.
But right now I'm having hella fun in my TDK, and will keep on rocking it until someone more fun comes along.
EDIT AGAIN!' @#$%@ Akai Doragon said all of that allready! So I'm just going to go find a thread where I can has some originalish thoughts... huh
Edited by juxstapo, 27 January 2013 - 07:15 PM.
#91
Posted 27 January 2013 - 07:59 PM
Take it out the next match, run into a Commando-2D
3 Salvo's and I am dead.
He doesn't even need to use the Medium laser.
Not a damn thing I can do.
#92
Posted 27 January 2013 - 10:45 PM
#93
Posted 28 January 2013 - 03:55 PM
Admittedly, had there been streaks on any of those 3 mechs, it would have been a different matter.
#94
Posted 29 January 2013 - 12:49 AM
Stay with the team, and just do what harrassment you can. As soon as you see a damaged mech on the other team that's trying to escape, run in quick and finish him. If you run into other lights, get back to your team ASAP to get some assistance. You do NOT want to get caught alone in a light vs. light fight in this thing, even against another light without SSRMs you still have paper armor.
Zipping around and tearing the back armor off of heavy mechs and finishing those that retreat is what this thing is made to do.
Edited by Arete, 29 January 2013 - 12:49 AM.
#95
Posted 30 January 2013 - 09:49 AM
Tbh i love each Jenner in my Bays, the same way i do like my 3L and 2D but the Deaths Knell is a Commando sized Jenner with that sort of punch most of my jenners have. I love to drive this little blue ******* and harras some big buys.
@Bluten: U dont like the Mech? Dont buy it, and leave the people that actually play this mech alone...
#96
Posted 01 February 2013 - 06:00 AM
#97
Posted 01 February 2013 - 04:17 PM
/nitpick
#98
Posted 02 February 2013 - 01:38 AM
Cest7, on 01 February 2013 - 06:00 AM, said:
Lol, ya. Funny story, a week ago when I was playing the game, I legged one of these with a 2x LBX shot, then immediately killed it with the following alpha, 2LL, 2 LBX, 2 Streak. Poor little fella never stood a chance. My Jenner was also destroying these things left and right like a piranha in a goldfish tank. I intentionally rolled the Founder Jenner just to pop more for me to eat from the matchmaking while farming the boost. You got the Streaks, they don't. That's all there is to it. I didn't even feel threatened when I saw them; I just saw easy food. If I was on my ECM Commando or Raven, it'd have been even easier. You folks that bought this tincan deserve to be picked on and ripped off. It's been roughly 2 months since ECM launch, you should know better than to buy a hero variant in a lineup that has ECM. You should have waited for a hero Jenner or any hero light with ECM capability. Awesome will be almost as big of a ripoff too, since the Awesome itself is currently just an inferior Stalker/Atlas that is outperformed and picked on by them. Should wait for a hero Stalker or Atlas if you want a hero Assault. But go ahead and buy these tincans if it suits you. Throw that money at Piranha's open palm. You're never getting it back though and it just encourages them to sell more of these rather than work on fixing the game's problems.
Edited by Bluten, 02 February 2013 - 01:40 AM.
#99
Posted 02 February 2013 - 05:40 AM
There are three lights that have neither ECM, nor streaks, and they are unquestionably worse than every other light that has one, which are unquestionably worse than the two that have both.
#100
Posted 03 February 2013 - 10:15 AM
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