#101
Posted 23 January 2013 - 03:33 PM
Thanks PGI!
#102
Posted 23 January 2013 - 03:49 PM
#103
Posted 23 January 2013 - 04:00 PM
Volume, on 23 January 2013 - 03:23 PM, said:
Like instead of "Reactor, online. Sensors, online. Weapons, online. All systems nominal" it's like this:
Reactor, online.
........
........
..............................
Sensors, online....Weapons, online..........................
..
All systems.... Nominal
Because it's timed to fit the animations...
#104
Posted 23 January 2013 - 04:02 PM
hopefully the new end of round screen will be in next week
keep it up PGI
#105
Posted 23 January 2013 - 04:40 PM
#106
Posted 23 January 2013 - 04:48 PM
I have also noticed a huge difference in fighting lights. I almost feel bad for them now cause I see them getting taken down way easier thinking they can run in and solo 4-6 guys alone.
Thank you!
#107
Posted 24 January 2013 - 09:54 AM
Still the patch felt stable, I had few graphics problems, but I rarely had them to be honest. I've only seen the 4 FPS memory leak bug once since the closed beta, and was plagued by the yellow screen bug prior to this but since the 2nd to last patch those have been rare occurrences.
What I did see last night was my mini map getting stuck at the start position and I couldn't tell where anything was on it making for a tough game. But that didn't occur again. And I had a yellow screen when coming back from a heat shutdown condition and I solved that by shutting down and starting up again to clear the screen. Granted the other team shot me to bits... and that was unfun, but I don't blame them. I would have done the same thing if I were them.
#108
Posted 24 January 2013 - 10:14 AM
I had MASSIVE performance problems, but they fixed that 6 weeks or so ago.
Remember, clean up ur cpu everyonce and a while. I use advanced system care, the free version.
Downloading , this game, hawken, planetside etc plus the patches, things happen to pcs. Back when this game was unplayable, i played a round of tribes ascend and was like wtf>? running like crap..
Ran advanced sys care and viola.
I used to have to run all low, user config files, super low. and still no performance.
THey have made big improvements,, massive ones.. I run all medium now with shadows and something else on low, slightly under native<1680x1050> to something else and ive been running msi vid capture..
I easily average 45 fps, rarely dip under 25 and often over 60fps.
So test n make sure everythings aok. clean it up, benchmark etc.
my upgrade cost 300 usd 5 years ago.. My cpu is a 75 usd cpu... My vid card can probably be found on ebay for 40 bucks now.
Game is starting to really become very enjoyable... though its only 20% done.
STAY THIRSTY MY FRIENDS> !!!!
#109
Posted 24 January 2013 - 10:17 AM
DV McKenna, on 23 January 2013 - 12:12 PM, said:
In terms of raw FPS no, worse running a 2500k@ 4.5ghz with a 4GB GTX 670 FTW, 8GB DDR3 1600Mhz, pre patch i would never go below 50FPS and 99% of the time it would be between 55-60FPS.
Already in 3 games i have played since patch i have seen far more dips into 40's and even mid 30's.
Gonna reinstall tomorrow see if something got messed up, ping wise, that has been higher in the last 2 weeks but that is not necessarily the game.
Batman just b i tch slapped your a s s
#110
Posted 24 January 2013 - 10:34 AM
#111
Posted 24 January 2013 - 10:55 AM
Game is much more fun now! And I think the memory leaks also stopped/became much more rare.
#113
Posted 24 January 2013 - 12:13 PM
The only thing I would change, pre-game wise, would be the shading. I wanna see my cockpit clearly when I turn my 'mech on.
Still unhappy with the lack of action concerning ECM.
#114
Posted 24 January 2013 - 12:26 PM
#115
Posted 24 January 2013 - 12:49 PM
Loving the new startup sequence.
Had a guy complain that lagshield was not fixed, but he had 800ms ping, so we shook our heads & laughed.
#116
Posted 24 January 2013 - 01:53 PM
First attempt was a black screen after loading...
Second attempt involved worse fps and longer fire delays for me...
I used to be able to play fine...
Edited by Tyros the Pyromancer, 24 January 2013 - 01:54 PM.
#117
Posted 24 January 2013 - 01:59 PM
INSEkT L0GIC, on 24 January 2013 - 12:49 PM, said:
Loving the new startup sequence.
Had a guy complain that lagshield was not fixed, but he had 800ms ping, so we shook our heads & laughed.
If it's yellow screen and not mine craft screen you can right shift F11 and it will cancel out yellow screen but you won't have a hud.
Will still make the game playable cause you can see but you will need to fire something to figure out where to aim and then fire your other stuff.
#118
Posted 24 January 2013 - 02:04 PM
#119
Posted 24 January 2013 - 02:04 PM
#120
Posted 24 January 2013 - 02:11 PM
Last night I was able to play game after game without suffering any performance issues.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




















