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[Final Solution) Nerf Bat To The Streak


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#1 CancR

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Posted 23 January 2013 - 04:50 PM

1) Change hard points so like AMS, streaks are its own hardpoint
2) Bring streak missile damage to two, as it is in the table top.
3) Prevent streaks from getting a lock on till after the streaks cooled down.
4) Increase weight as if Artemis is included (streak and ammo)

Instant Streak Balance!

-Edit: Forgot the weight increase.

Edited by CancR, 23 January 2013 - 04:57 PM.


#2 Calimaw

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Posted 23 January 2013 - 05:20 PM

What 'mech are you piloting that SSRMs are giving you so much trouble?

AMS is a defensive system, that is why it has a unique hardpoint.

Bringing the damage down to two is changing its damage to 40% of what it currently is; a 60% reduction in power. All SRM missiles would need to be treated the same way, SSRM(2), SRM(2), SRM(4), SRM(6) would be 2 damage as well.

Preventing a lock before cool-down would then have to be applied to every missile weapon then; that's just now how the mechanism works, it's a lock by the system, not the missiles being readied to fire.

The weight of a SSRM is already increased by half a ton from its counterpart the SRM, this is meant to show that it includes a 1000 pound Targa-7 targeting system with each SSRM.

#3 focuspark

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Posted 23 January 2013 - 05:47 PM

What about the idea that Streaks lose their lock on ability and instead just won't fire unless the on board targeting computer think that they'll connect?

One simple fix.

#4 Calimaw

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Posted 23 January 2013 - 06:23 PM

That's one way to fix it.
We could give the Raven 3L a speed boost over other lights with ECMs; that would make SSRMs pretty hard to use as well.

#5 focuspark

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Posted 23 January 2013 - 09:50 PM

View PostCalimaw, on 23 January 2013 - 06:23 PM, said:

That's one way to fix it.
We could give the Raven 3L a speed boost over other lights with ECMs; that would make SSRMs pretty hard to use as well.

No harder than SRM are today. SSRM are designed to conserve ammo and heat, not guarantee hits.

sarna.net said:

Streak Missile Launcher technology was developed and applied to the SRM-2 by the Terran Hegemony in 2647. It ensures that all missile tubes acquire a target lock before its missiles fire. This improvement upon standard Short-Range Missiles conserves ammunition and eliminates unnecessary heat buildup.

The Streak SRM-2 is the lightest and smallest of the Streak missile launchers.


#6 Theobald Hauser

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Posted 24 January 2013 - 05:04 AM

It ensures that all missile tubes acquire a target lock before its missiles fire.

It ensures that all missile tubes acquire a target lock before its missiles fire.

It ensures that all missile tubes acquire a target lock before its missiles fire.

It ensures that all missile tubes acquire a target lock before its missiles fire.


http://www.sarna.net/wiki/Streak_SR
"Originally developed in 2647, the Streak SRM Launcher is relatively similar to the standard SRM launcher but linked to a unique Targa-7 fire control system. This system is designed to guarantee a hit against any target onto which the pilot can get a lock, a special feature of this system preventing the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would miss anyway."



http://www.sarna.net/wiki/SRM
"First introduced in 2370 by the Terran Hegemony, Short Range Missiles are direct-fire missiles that sacrifice range for hitting power. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these missiles are less sophisticated than Long Range Missiles and particularly effective against infantry and combat vehicles. Clan SRM launchers compare favorable to Inner Sphere designs by being more compact and lighter weight. SRMs are highly upgradable, able to fire a variety of warheads and benefit from devices such as Artemis IV FCS.[1]"



http://www.sarna.net.../Artemis_IV_FCS
"Introduced in 2598 by the Terran Hegemony[1]. The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of LRMs, SRMs, and MMLs by roughly thirty-five percent."



STOP.
LYING.
Focuspark.

#7 Peter Thorndyke IV

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Posted 24 January 2013 - 07:10 AM

Once again, "The streaks are bad!"
Guys it really is getting boring :-)

#8 StalaggtIKE

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Posted 24 January 2013 - 07:29 AM

The best way to fight SSRM, was to stay out of range or bring your own SSRM. ECM broke that balance. Now a mech, like the RVN-3L, can close up on you undetected, circle around you and hit you with a constant barrage of SSRM.

#9 Regrets

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Posted 24 January 2013 - 07:47 AM

Other than OP's lock on solution, I really don't like the fixes in this OP. Seems to no address the problems, but just take the nerfbat to SSRM's knees in anger instead.

Just what we need, a few more totally useless weapons.

#10 CancR

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Posted 24 January 2013 - 09:28 AM

All my suggestions are gold, and in line with Battle tech as well. There is no reason for Streaks to be dealing more damage then the tabletop counterpart when none of the lasers do, none of the ballistics do more. (Yet missiles do so much more damage then the tabletop counterpart and can kill most mechs in a couple of volleys with out the chance to even counter fire) But best to focus on the worst weapons first.





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