Edited by Chief 117, 24 January 2013 - 03:43 AM.
2
Goodbye Lagshield, We Won't Miss You
Started by KingNobody, Jan 23 2013 06:15 PM
63 replies to this topic
#61
Posted 24 January 2013 - 03:42 AM
No. The lagshield is not gone, not even in the slightest. It MIGHT be a bit better but if a light is running circles around me I still can't hit it, not on the "body", not in front. Dozens of shots and it is still at 98%
#62
Posted 24 January 2013 - 03:59 AM
Well, lagshield seems to be reduced if both players have a decent ping. My ping is ~100 and if a 3L with 270 ping runs 150kph i still have to lead like hell. Probably only local servers will fix this.
On the other hand, i have still seen much wonky stuff going on with the hitdetection/registration. Played some matches after the patch, and in the last one a dragon overheated right infront of my ddc (distance like 4 inches). He had no center torso armor left and deep red internals.
I blew 3srm 6 and a ac20 right in his center torso, causing ZERO damage.
On the other hand, i have still seen much wonky stuff going on with the hitdetection/registration. Played some matches after the patch, and in the last one a dragon overheated right infront of my ddc (distance like 4 inches). He had no center torso armor left and deep red internals.
I blew 3srm 6 and a ac20 right in his center torso, causing ZERO damage.
#63
Posted 24 January 2013 - 04:02 AM
lag shield is still there.
whatever the OP is smoking... i want some.
whatever the OP is smoking... i want some.
#64
Posted 24 January 2013 - 04:55 AM
Voidsinger, on 23 January 2013 - 09:59 PM, said:
Congratulate yourselves on the death of scout mechs.
Um, how?
A light mech was never meant to be a front line brawler, and this patch is a step in the right direction to ensuring light mechs (or should I say, fast mechs) take damage as they should. That is all.
A light mech (or should I say, fast mechs) can scout just fine. That's their ideal role.
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