Peter Thorndyke IV, on 24 January 2013 - 04:35 AM, said:
From the Battletech Compendium,
afaik the official BT Rules
Streak SRM
Before the Streak can be fired, it must have a lock on its target . . .
If a lock is achived the Streak SRM's can be fired immediately, all SRMs from that Launcher automaticaly hit!
Here comes the part that made them nevertheless not that OP:
For each SRM the Hit location is determined seperately.
So much for BT rules,
the only tweak that is required, and as far as i could observe in game, allready is implemented, was the hit location diversity for the missiles.
Honestly, they work well currently as far as i could observe.
Actually, the official BattleTech rules are (since 2006) composed of
Total Warfare and its companion books (
TechManual,
Tactical Operations, and
Strategic Operations).
However,
Total Warfare (on page 138) says the same thing.
Quote
A player attempting to lock a Streak missile on target must make a standard to-hit roll during the Weapon Attack Phase as if he were firing a standard SRM. If successful, the player immediately fires his Streak SRM at the locked-on target. All Streak missiles automatically hit (no roll on the Cluster Hits Table is required), and the player rolls as normal to determine the hit locations. If the roll fails, the player does not achieve a lock and so does not fire the SRMs or build up any heat.
The player must roll for a targeting lock each turn, even if he achieved a lock in the previous turn. The player must make a separate to-hit roll for each individual Streak system being fired.
The entire point of the Streak system is ammo conservation -
they allow themselves to fire when and only they are all solidly locked on and guaranteed to hit. As such, they only fire when all of the missiles
will hit, and when they fire they
will all hit.
That being said, they
should still spread out when they do fire - a Streak SRM-2 should be liable to hit both arms (one missile per arm), or one arm and one leg, or both side-torsos, or both in the CT (or any other single location), or any other combination.
Paul Inouye, MWO's Lead Developer,
has indicated that they are working on implementing this aspect.
Quote
On the SSRM direct front, another fix has gone in where the SSRMs will now use arm and leg joints as viable lock-on targets. This spreads damage out more. I'll be working with David B on testing to see if the current implementation of SSRMs along with the reduced cockpit shake and smoke reduction will be enough of a nerf to help counter the SSRM effectiveness without having to directly hit damage/cooldown/heat etc.
Additionally, firing the weapon
should (per BattleTech rules) also break its lock, such that the weapon must go through the entire re-locking process for
each and every salvo.