MWHawke, on 27 January 2013 - 11:10 AM, said:
Sorry but when we refer to maintaining the reticule on the target to get the lock, isn't it the same as pressing fire on your laser and following the target reticule? As long as you follow the target, then you would already be hitting the Light Mech with your lasers right?
To get the lock, when you mentioned fair margin of error, your target reticule would still have to fall inside of the red target box, meaning if you fire your lasers, wouldn't it be hitting the target already? I don't really go into that much detail of looking at laser hits in youtube to research which point is considered hitting with lasers and which is considered targeting to get the target lock so I apologize if I'm missing your point in some way.
Notice how the red target box is considerably larger than the mech itself. It also doesn't have any features of the mech (an Atlas at profile has the same target box as one facing you). The target box has a lot of open air where you would do no damage with lasers, like over the shoulder, between the legs, under the arms, and some more depending on the target and angle.
Resetting the lock-on would help, but the size of the lock on box simultaneously denies a large portion of the
serviceability surviveability given light mechs and gives fast mechs the ability to do full damage without slowing down. I'd be perfectly happy with streak missiles if they simply obeyed the same rules all the other direct-fire weapons. For example:
- Firing a streak launcher activates an invisible no-damage beam similar to a medium laser.
- If enough of the beam's duration makes contact, it counts as a lock.
- The areas hit by the beam influence which sections of the mech the missiles home to.
- At the edge of their effective range, they lose guidance and arc towards the ground like they were under the influence of gravity.
- ECM does not deny their use.
Skill based weapon in a "skill based" game, go figure.
EDIT: SPELLCHECKER, Y U NO READ MY MIND!?
Edited by Critical Fumble, 27 January 2013 - 09:52 PM.