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Mwo Only Running As 32 Bit?


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#1 SmilingElf

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Posted 23 January 2013 - 11:26 PM

Check your application. My client is listing as '32 bit,' and I didn't notice any alternatives when I checked to download the client.

Many other applications make the distinction between 32 and 64 bit, as using the correct version for your system has a definite affect on performance. Going to do some digging and find out what the specific [functional] differences are, and what the drawbacks are (if any) for incorrect pairing.

For reference, most of us should be running a 64 bit OS at this point. (And I know running a 32 bit version of Windows limits you to 3 GB of RAM.)

Anyway, something I noticed, and thought I'd throw it out there for verification. Can I get confirmation of the version you're running, and is anyone out there running a 64 bit version of the client?

Edited by SmilingElf, 23 January 2013 - 11:30 PM.


#2 80sGlamRockSensation David Bowie

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Posted 23 January 2013 - 11:28 PM

I've noticed that as well, but I don't think it has many (if any) major performance issues due to it.

#3 Rifter

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Posted 23 January 2013 - 11:45 PM

View Postmwhighlander, on 23 January 2013 - 11:28 PM, said:

I've noticed that as well, but I don't think it has many (if any) major performance issues due to it.



It would for sure help with the memory leak problem if you happen to have more than 4 GB of ram since it would just keep using ram instead of crashing when it hits 4 GB like it will in 32bit.

#4 Dukarriope

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Posted 24 January 2013 - 12:34 AM

Well, of course, the game is only a 32 bit executable... Just about all games are. But with that said, MWO seems to crash when using more than 2048MB of RAM. Which is an obvious 32 bit limitation.

Edited by Dukarriope, 24 January 2013 - 12:35 AM.


#5 Rifter

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Posted 24 January 2013 - 12:37 AM

View PostDukarriope, on 24 January 2013 - 12:34 AM, said:

Well, of course, the game is only a 32 bit executable... Just about all games are. But with that said, MWO seems to crash when using more than 2048MB of RAM. Which is an obvious 32 bit limitation.


The funny thing is crysis is one of the few games that has a 64bit exe and its also made with cryengine so there isnt much excuse for MWO not to do the same, especially with all the memory leak issues.

Edited by Rifter, 24 January 2013 - 12:38 AM.


#6 Dukarriope

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Posted 24 January 2013 - 01:14 AM

View PostRifter, on 24 January 2013 - 12:37 AM, said:


The funny thing is crysis is one of the few games that has a 64bit exe and its also made with cryengine so there isnt much excuse for MWO not to do the same, especially with all the memory leak issues.

Correct, but that's MWO for you. Crysis hasn't shown a need for running in 64 bit to be stable.

#7 SmilingElf

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Posted 24 January 2013 - 03:31 PM

After doing some digging:

64 bit systems can run 32 bit apps as backward compatible just fine. The major difference is described as being the maximum size of a given block of information. I get the impression that the RAM limitation is only on the OS side, not on the application side. Network constraints are another external limitation to the size of the units of game data. With these in mind, I'm not sure how much the increases in resources would help.

Also, while a 64 bit version of the client MAY help the game run better, it would then require additional time and resources to develop, test, and implement for it. (And at this point in time, adding to the workload is probably not a good idea.)

#8 Dirkdaring

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Posted 24 January 2013 - 03:33 PM

There isn't any reason to have a 64bit client for this game...





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