Just got this starting from tonight on Frozen City. It was then followed by the yellow screen bug the next match in Forest Colony.
I restarted my client, and first match in was Frozen City and got the above shader error. My game then froze mid battle but I still had audio. When I tabbed out and back into the game it started working normally again (but still with the same shader error).
This is the first time I've ever had these major problems. The only thing different from tonight than any other night is that we were starting new games at a fairly rapid pace.
Am reinstalling to see if this will fix the issue.
2
25 replies to this topic
#21
Posted 29 January 2013 - 05:04 AM
#22
Posted 29 January 2013 - 06:39 AM
Only map I get texture bug on regularly. Buildings, Ice face and occasionally Mech.
It is the only map I get black screen with sound which most of the time results in a reboot as it locks the machine up.
It is the only map I get black screen with sound which most of the time results in a reboot as it locks the machine up.
#23
Posted 29 January 2013 - 06:46 AM
Here is a suggestion from the devs that I reported last weekend. I haven't had a chance to try this yet but perhaps this can help someone.
Please try to increase the value of the Objects Details and Post Processing on the Advanced video option of the game and let me know if it helps.
Feel free to lower the other options if the performance of the game are affected by the changes.
Regards,
Urdson
GameMaster
MechWarrior® Online™
Please try to increase the value of the Objects Details and Post Processing on the Advanced video option of the game and let me know if it helps.
Feel free to lower the other options if the performance of the game are affected by the changes.
Regards,
Urdson
GameMaster
MechWarrior® Online™
#24
Posted 29 January 2013 - 07:07 AM
I had this issue almost every match on a machine more than well equipped to run this game [3930k, dual 7950s] At one point, my teammates and I were having a discussion over vent, and it was suggested that the game would run a lot smoother by disabling Anti aliasing in MwO, and enabling it through Catalyst control center.
I made that one change, and I haven't seen the issue since.
It's worth trying, at least
I made that one change, and I haven't seen the issue since.
It's worth trying, at least
#25
Posted 29 January 2013 - 08:11 AM
I haven't cleared my cache - which I need to do
I believe this map is the one that give me the most trouble (by that i mean inconvenience). Last night this map crashed the video card a few times, the video card recovers and I keep playing.
I have routinely gotten the issue described above since the last December, patch increasing in frequency every other patch. I did a fresh install at the beginning of January, with no improvement.
I run my game at high ( I am at work can't recall if its very high, I am at work) and average 60 fps with v sync off. Only ever gotten the fps bug once or twice.
i7-2600 + 480 GTX
Win7 x64
I believe this map is the one that give me the most trouble (by that i mean inconvenience). Last night this map crashed the video card a few times, the video card recovers and I keep playing.
I have routinely gotten the issue described above since the last December, patch increasing in frequency every other patch. I did a fresh install at the beginning of January, with no improvement.
I run my game at high ( I am at work can't recall if its very high, I am at work) and average 60 fps with v sync off. Only ever gotten the fps bug once or twice.
i7-2600 + 480 GTX
Win7 x64
#26
Posted 29 January 2013 - 08:38 AM
SiDheBRX, on 24 January 2013 - 02:14 PM, said:
Same problem here, only since this patch:
- buildings, and at times also background textures, all uniform grey, same as above
- twice so far no textures at all on mechs, all grey
- buildings, and at times also background textures, all uniform grey, same as above
- twice so far no textures at all on mechs, all grey
+1 on all of the above. I also get it on mech textures on multiple maps.
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