Jump to content

Why Does No One Use C3?


41 replies to this topic

#41 Vahnn

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 357 posts
  • Facebook: Link
  • LocationFargo

Posted 24 March 2013 - 01:05 PM

C3 is crap, that's why. It's clunky, insanely resource-intensive (relatively speaking, for a voip prog), and doesn't work as intended. And there are better programs out there.

I'll stick to my light, set it and forget it Ventrilo, please. Now if I could just find people to join me in my server...

#42 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 24 March 2013 - 01:18 PM

C3 breaks out to be "Command, Control and Communications".

In-game voice would be the "communications" component, so the C3 feature is NOT what has been kinda integrated. It's only VOIP and, to reiterate, not actual C3. If there were a way to give text commands using macros, like "action right" or "action left", then you have some semblance of the command and control portion.

Regardless, I believe in-game voice should be mandatory if PGI wants the full effects of ECM to be felt.

Edited by Gremlich Johns, 24 March 2013 - 01:19 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users