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Now That Netcode Is Acceptable...
#1
Posted 24 January 2013 - 08:44 PM
I don't see a reason why not unless it fubars the netcode again.
#2
Posted 24 January 2013 - 08:50 PM
#3
Posted 24 January 2013 - 10:44 PM
it really breathed some believability into the mechs. instead of stiff objects running around clipping other mechs, collisions made this game feel like the mechs were solid things, that interacted with eachother like in the real world.
#4
Posted 24 January 2013 - 10:51 PM
The first phase of this as mentioned is the re-factor of the net movement code which is already a ways along and we’re looking forward to seeing the new improved version internally soon. From here our goal is to correctly handle basic rigid body collisions (knocking over trees/lampposts) and then when we are happy the core movement code is now solid re-visit weapon firing (again building upon the newly solidified core)
it then goes on to mention reintroducing full collisions
from 27/11
#5
Posted 24 January 2013 - 11:14 PM
#6
Posted 24 January 2013 - 11:22 PM
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Edited by Roaxis Stalomainis, 24 January 2013 - 11:23 PM.
#7
Posted 24 January 2013 - 11:45 PM
#8
Posted 24 January 2013 - 11:46 PM
Which is my biggest issue with collision..... start of mission, and heavy or assault mechs running over their own lights to charge in.... especially when the light pilot is trying to get the whole battle plan.
Nahuris
#9
Posted 24 January 2013 - 11:55 PM
#10
Posted 25 January 2013 - 12:42 AM
#11
Posted 25 January 2013 - 01:04 AM
Quote
So it sounds like collisions and knockdowns are two separate things to them, and only proper bare collision is coming back and not knockdown. Meh. I miss terrible light pilots falling everywhere, tho better netcode helps take the sting away.
#12
Posted 25 January 2013 - 01:28 AM
That should include taking large amounts of damage, as on the tabletop, where taking 20 or more damage is a piloting roll....it should be more than 20, and maybe based on tonnage, but yeah, bring knock down back.
Or receiving a charge....etc.
It would give us something to do with exp (buy better levels of piloting, each of which reduces the chance of falling).....
Nahuris
#13
Posted 25 January 2013 - 01:36 AM
Good light pilots don't get knocked down, great light pilots take someone down with them when it's tactically imperative.
#14
Posted 25 January 2013 - 01:56 AM
it's not just a case of switching the collisions back on, they need to totally re-write the collision code because it was also bugged in and of itself
#15
Posted 25 January 2013 - 02:50 AM
#16
Posted 25 January 2013 - 02:52 AM
I wanted them back as a way to counter light mechs since I wrongfully assumed the netcode would take much, much longer to fix.
#17
Posted 25 January 2013 - 08:13 AM
#18
Posted 25 January 2013 - 08:34 AM
#19
Posted 25 January 2013 - 09:22 AM
And while we are on the subject of knockdown, giving the AC/20 a % to knockdown a mech would be a great buff to the most powerful but at the same time, biggest, heavy, lowest ammo count, and shortest range weapon in the game. I still remember being knocked down in front of mechs with an AC/20. It never ended well.
#20
Posted 25 January 2013 - 09:50 AM
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