I've played PUG from my start and learned a lot of painful lessons the hard way. For whatever reason some people have no interest in teamspeak and enjoy PUG drops. It would be good to make those lessons public and share them so that others trying to get into the game don't get quite as frustraited.
To clarify, I'm far from a great pugger. I've died a lot as I've worked through trying to find what mech will work best for me. A lot of expense and irritation along the way on that as well. Hoping to get some good advice from some more experienced PUG players.
1: Don't run off alone. Don't do it. No matter what. You'll think you have a good reason, a plan, some idea or another. You're wrong. Don't do it. Just don't. Ever.
2: Don't boat *unless you know what you're doing* You can't always count on your 'team', so it's a good idea to design a mech that stands well on its own. For example, I switched from a Catapult with a guass and 4ML to one with a 300XL, 2x UAC5s and 2LL. Why? Range convergence. From about 700 meters to point blank all my guns do their job. While I miss being able to gauss like a boss the UAC5s and LLs let me pour it on no matter where my target is. Some people do alright with trick mechs (all PPCs or all AC20s for example) these are going to be totally hit or miss on success. If you do well with it, great. If you're not doing well then focus on guns with comparable ranges. Don't count on LRMs, they're most useful as a team weapon.
3: Use chat from the getgo. Start all matches with 'Anyone have a plan? Any premades?' You get a response, follow the plan. If not, suggest something that works. 'Take high town' or 'rush to the boat'. Something simple. Have a simple plan or even just grid location you can convey to everyone. Be polite and if there is a premade, just fall in. If someone else recommends something, just go along. Don't waste time arguing, besides you might learn something.
4: Don't chase. If you're a light or a medium designed to chase and kill other lights and mediums (SSRMs, etc) that's one thing. If not then just stick with the group. Shoot whoever your team mates are shooting. Running off chasing a possible kill is how you get passed around like the last pack of smokes in the prison yard. Stick together, focus your fire but don't seperate from the group and you'll end up with more kills and more wins in the long run.
5. Don't brawl. Brawls work best with coordination. If it turns into a brawl and your team is all right there (high town is a good example of this) that's one thing. In general though you're at a disadvantage in a brawl, especially against premades, they'll consentrate fire on you. Sometimes your teammates will pull back and you'll suddenly get overrun. Brawls are bad odds for a lone wolf.
6. Stick next to cover. Get used to the maps and where you can run for LRM cover. Sometimes you'll get NARCed or TAGed or just targetted and the other team will have a few missile boats and the heavens will open up and rain fire upon you. The moment you hear the missile warning, get behind cover. Don't wait, don't take 'one more shot', get behind cover. In fact, get behind cover and change locations. If there's a premade on the other team they'll be waiting for an opportunity to concentrate fire on you. Wait until fighting starts up with them and others or you're going to end up dying before you even see everyone shooting at you.
7. You're probably going to die a lot. Look at what happened after you get steamrolled and what they did. Don't just learn from your victories; sometimes you win because of luck or some skilled players. Look at what the winners (if it was you or the other team) did and learn from that. Where did they go? What order did they cap in? Where did they set up their defenses, or where did they rush through? Simple, general directions are best. Things you can throw out in chat and try to chase your fellow PUGs into.
Any other good suggestions? From premades who can say what they do and do not like in pug behavior or other pugs with tricks that have helped them.
Edited by MischiefSC, 25 January 2013 - 12:43 AM.