Jump to content

Frost Beam


12 replies to this topic

#1 Wraithfox

    Member

  • PipPip
  • 35 posts
  • LocationSleeping in my raven

Posted 24 January 2013 - 11:16 PM

Pretty much like a flamer, but instead of fire it shoots coolant. This could single handedly add a new type of support class and an entire new way to play. Imagine how valuable a teammate would be if they were helping keeping their ally mechs cool.


I am dead serious when suggesting this tool. It could have the exact same specifications as a flamer, But instead of burn things, It cools things. I would suggest that mechs be unable to use it on themselves.

Who thinks this would be a nice utility tool to have on a mech? I think it would be SUPER easy for the devs to just make one from the current flamers coding. Change the color to blue, Drop the overheat and reverse its heat properties.

Since you stopped by here, Make sure to stop by my other thread Here to support the addition of radar passive mode.

Edited by Wraithfox, 24 January 2013 - 11:20 PM.


#2 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 24 January 2013 - 11:33 PM

if they would do this, they could have implemented coolant pods first, but they do not want to, and i think this is a good idea. So i don't see this happening

#3 Wraithfox

    Member

  • PipPip
  • 35 posts
  • LocationSleeping in my raven

Posted 24 January 2013 - 11:37 PM

View PostElder Thorn, on 24 January 2013 - 11:33 PM, said:

if they would do this, they could have implemented coolant pods first, but they do not want to, and i think this is a good idea. So i don't see this happening

But thats the thing, I'm betting this tool would only need a few hex numbers changed to work, It would pretty much be a reverse engineered flamer. Cooling pods would require ALOT more coding.

#4 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 24 January 2013 - 11:49 PM

This is a terrible idea. Awful. Utterly opposed to canonical BT.

Yet... It's kinda interesting. Not sure about a "freeze ray" but coupling the cooling systems of a couple 'mechs... Now that's an interesting idea!

#5 Like a Sir

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 589 posts
  • LocationUSA NW

Posted 25 January 2013 - 12:18 AM

Ermmm, completely against it. I can see 6 PPC stalkers becoming a real pain. And to me, this reeks too much of some mmorg with "haste" spells and such. Sorry OP.

#6 Mao of DC

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 690 posts
  • LocationTerra, Sol System

Posted 25 January 2013 - 12:20 AM

I think the Devs want to stay away from and kind of coolants. MW4 had a coolant flush as part of the game. In mutiplayer thourgh it became a free alpha strke or even two depending on the build.

#7 Roll Beefgristle

    Member

  • PipPipPipPipPip
  • 111 posts

Posted 25 January 2013 - 01:14 AM

I agree that this is a bad idea. This is not TF2 and we don't really need a medic.

#8 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 25 January 2013 - 06:16 AM

Oddly, the core idea behind the OP's suggestion does actually exist in BT canon. :D

The 'Mech-mounted Fluid Gun (described on page 313 of TacOps, and currently (technically) available in the timeline) can fire, among other things, a cooling fluid described (described on page 361 of TacOps) as "a cryogenic, fast-cooling chemical mix less useful for firefighting than for rapidly reducing the surface temperature of superheated metals" and having TT gameplay effects of "[reducing] the heat level for any heat-tracking target [such as a BattleMech] by 3 points per hit (to a maximum of 9 cooling points per turn)".

It should be noted, however, that it still uses ammo in the standard way (fluid is carried in one-ton tanks, one tank = 20 "shots"), and is still subject to ammo explosions; "Heat-tracking units [such as BattleMechs] carrying coolant ammo will not set off the coolant from overheating, but coolant ammo that explodes from a critical hit reduces the heat level of such units by 3 points, in addition to the 2 points of internal damage from exploding Fluid Gun ammo".

However... while the OP isn't totally off his rocker, I would highly doubt that the Devs would be in any great hurry to implement the Fluid Gun with this capability... :D

#9 Critical Fumble

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 810 posts

Posted 25 January 2013 - 06:20 AM

If they're so nervous of energy boats that they won't do full 2.0 DHS, I can't see them giving much of any other cooling element either.

#10 Seijin Dinger

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • 259 posts
  • Facebook: Link
  • LocationEdmonds, WA

Posted 25 January 2013 - 08:04 AM

also coolant doesnt super chill, it just transfers heat to heat sinks much like your car does with coolant and the radiator, furthermore if you are running double heatsinks the coolant is corrosive, so you would bathe your team mate in acid.


also, no basis in the source material for such an outlandishly stupid design

#11 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 25 January 2013 - 08:21 AM

I don't like this idea for a number of reasons;

1. It's too gamey. This idea seems more akin to WoW than MWO.
2. Unlike a flamer that draws plasma directly from the engine, an "icer" would require a ridiculous amount of liquid nitrogen (or other type of coolant) in order to be mildly effective beyond a one-time use.
3. The mechanic would be rife with abuse and completely negates the balancing effect of heat management.
4. See number 1 above. ;)

#12 Agent CraZy DiP

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 609 posts
  • LocationAZ - USA

Posted 25 January 2013 - 10:27 AM

I just pictured a team of mechs outfitted with these fluid cannons and Machine Guns... You know Match Maker would make it happen.

#13 Wraithfox

    Member

  • PipPip
  • 35 posts
  • LocationSleeping in my raven

Posted 25 January 2013 - 11:56 AM

The goal with this tool would als

View PostSeijin Dinger, on 25 January 2013 - 08:04 AM, said:

also coolant doesnt super chill, it just transfers heat to heat sinks much like your car does with coolant and the radiator, furthermore if you are running double heatsinks the coolant is corrosive, so you would bathe your team mate in acid.


also, no basis in the source material for such an outlandishly stupid design

Actually, I believe the coolant would pass over the heatsinks and make them work faster. Without coolant, heat sinks are dissipating heat by leaking it out to the surrounding air, Which is actually HIGHLY inefficient.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users