

Xl-Engine And Case?
#1
Posted 25 January 2013 - 04:50 AM
At first it seems unlikely that CASE does anything benefitial to a mech using an XL-engine. As far as I know, when the left or right torso is hit and ammunition explodes, it deals the damage apropriate to their damalge potential as a weapon. If 1t of LRM ammo explodes it should deal 180x1.8 points of damage. Much much more than enough to blow that torso section and the XL-engine as a whole.
But there are two things I wonder:
1.) What about other ammunition? 1t of MG ammunition deals 1000x0.4, which equals 40 damage. Can the internals survive this and can CASE make it so that it does not spread to the CT?
2.) The Grand Dragon...according to sarna.net it upgrades the Dragon with an XL-engine and - among other things - CASE protection for the ammo. But why? If it does anything to provide more protection against ammo-explosions, does MWO follow this principle or not?
I guess a developer answer is too much to expect (no offense ^^), so I was hoping for a few posts of people who are running XL-engines and can tell us their experience. Thanks in advance.
#2
Posted 25 January 2013 - 04:57 AM
#3
Posted 25 January 2013 - 04:58 AM
#4
Posted 25 January 2013 - 05:06 AM
that's it though, it doesn't stop your mech from dropping to floor in a useless heap
#5
Posted 25 January 2013 - 05:07 AM
But game wise it is completely useless.to save the mech from being disable. But as mentioned it is good for stopping the domino effect.
Edited by AlexEss, 25 January 2013 - 05:08 AM.
#6
Posted 25 January 2013 - 05:21 AM
the only use it might have had earlier was, that it might have prevented the engine to take more damage, thus - maybe - reducing the repaircosts to 30 instead of 100%...
but since R&R are out for now, case is just 0.5 t of spaceholder in a sidetorso with an XL
#7
Posted 25 January 2013 - 05:23 AM
GODzillaGSPB, on 25 January 2013 - 04:50 AM, said:
As Apoc and AlexEss said, Case was just good for cost-reducing and/or RP-Style.
1.) What about other ammunition? 1t of MG ammunition deals 1000x0.4, which equals 40 damage. Can the internals survive this and can CASE make it so that it does not spread to the CT?
That´s 400 Dmg


Edited by Mike McSullivan, 25 January 2013 - 05:26 AM.
#8
Posted 25 January 2013 - 05:25 AM
#9
Posted 25 January 2013 - 05:29 AM
On the subject: CASE is a waste of crit space and tonnage if you're running XL.
#10
Posted 25 January 2013 - 06:02 AM
But if you have an XL engine that explosion will still kill you.
So, if im understanding how it works, you should never take a CASE with an XL engine because it will have no benefit.
#11
Posted 25 January 2013 - 06:09 AM
#12
Posted 25 January 2013 - 06:10 AM
Edited by Morsdraco, 25 January 2013 - 06:11 AM.
#13
Posted 25 January 2013 - 06:14 AM
IceCase88, on 25 January 2013 - 06:09 AM, said:
Correct, but the likelyhood that if you take enough damage to set off the CASE but didn't receive any damage to the XL engine as well is pretty small in this game. In TT where you roll for location and have to take 3 engine crits to disable a mech is a lot different then how real time damage is resolved in MW:O.
#14
Posted 25 January 2013 - 07:51 AM
#15
Posted 25 January 2013 - 11:35 AM
Alex Warden, on 25 January 2013 - 05:21 AM, said:
the only use it might have had earlier was, that it might have prevented the engine to take more damage, thus - maybe - reducing the repaircosts to 30 instead of 100%...
but since R&R are out for now, case is just 0.5 t of spaceholder in a sidetorso with an XL
That sums it up quite nicely, thanks.

Mike McSullivan, on 25 January 2013 - 05:23 AM, said:

Yeah, but that's 400 damage because it was a typo.

@Everyone who just gave the correct definition of CASE: I know, I know!

#16
Posted 25 January 2013 - 11:38 AM
#17
Posted 25 January 2013 - 11:47 AM
Joseph Mallan, on 25 January 2013 - 04:58 AM, said:
True but an Inner Sphere XL engine takes 3 extra crits on the side torso. An engine that takes 3 crits is destroyed. So if your side torsos take crit to ammo bin and you have CASE, it does jackshit, you still die. Now on a Clan mech with clan XL engines they only have 2 crits spill over to the side torsos so CASE in this case (pun intended), is useful because with 2 crits on an engine you still live. Also clan CASE can be placed on the arm.
Edited by Natasha Kerensky, 25 January 2013 - 11:48 AM.
#18
Posted 25 January 2013 - 11:52 AM
IceCase88, on 25 January 2013 - 06:09 AM, said:
Nope, CASE only protects the damage transfer from one torso to another so in the Inner Sphere, their CASE protects damage from side torso from going to the center in the case of ammo explosion or gun explosion. Clan CASE can protect arm explosions or leg explosions from going to the side torso.
#19
Posted 25 January 2013 - 11:52 AM
So CASE prevents an ammo explosion in the side torso from completely destroying the center torso, center torso engine parts, gyro and any other equipment. Leaving it salvageable to be repaired for later use.
I don't think very many MWO players understand how salvage works in BattleTech. I see alot of ppl say 'that Atlas is afk let's blow it up for salvage!' And then they proceed to blow up both arms, both side torsos , a leg and then the center torso destroying all the weapons and the expensive engine in the process. Destroyed parts aren't salvage doofuses.
Edited by PanchoTortilla, 25 January 2013 - 12:00 PM.
#20
Posted 25 January 2013 - 12:04 PM
PanchoTortilla, on 25 January 2013 - 11:52 AM, said:
So CASE prevents an ammo explosion in the side torso from completely destroying the center torso, center torso engine parts, gyro and any other equipment. Leaving it salvageable to be repaired for later use.
I don't think very many MWO players understand how salvage works in BattleTech. I see alot of ppl say 'that Atlas is afk let's blow it up for salvage!' And then they proceed to blow up both arms, both side torsos , a leg and then the center torso destroying all the weapons and the expensive engine in the process. Destroyed parts aren't salvage doofuses.
I tell that to everyone, just shoot the legs, leaving everything else salvageable.
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