After playing many PUG matches I have come to a conclusion.
The MM has to take ECM into consideration when setting up teams.
If one side has two or more ECM on it then the other, it will consistently win that match. (key word, consistently) There are examples where that isn't the case, and I know that "You" are that good and can beat them anyway, but the advantage is to the more ECM team.
Set the Match Maker to identify what mechs, in the available pool, are ECM capable and separate them out evenly between teams just like classes.
If this topic has been brought up, sorry for the duplication but I felt that it was important.
Edited by Lepidoptera, 08 January 2013 - 06:19 PM.