Codejack, on 26 January 2013 - 06:00 PM, said:
Go back and read my post history. I spent months being a cheerleader for all of the goofy and hare-brained schemes they came up with. I rolled with the fastbacks and ran the streakcats because they were the only things that Jenners were afraid of and stayed positive the entire time.
Then we got ECM and.... well, we're back to Ravn's poop metaphor. 2 months of this ****, and they won't even discuss making changes. Now you're standing here telling me that's it's raining while they're peeing on us.
You want legitimate arguments? How about the fact that it removes the implicit hazard of carrying only short-ranged weapons, which would have been bad enough had it been applied to a system that had been well-balanced before, which this game most certainly was not?
How about the fact that premade teams on 3rd party voice comms can communicate around ECM while PUGs cannot?
How about imagining PGI making a hero Catapult, a 80kph heavy with 4 streaks, 1 LRM10, TAG and ECM (and if you think that unlikely, go look at the H2 or K5 variants)?
How about the fact that it just makes the game less fun? The worst of it is when 2 ECM-covered groups go opposite ways and it's just a race to see who caps the fastest.
No, ECM could have been a lot of fun if it weren't so completely out of proportion, but just the fact that they consider it acceptable as it is completely removed my previous faith in their ability to produce a good game; I only mention firing people because anyone who worked for me and displayed such terrible decision-making ability would be on Careerbuilder the same afternoon.
So basiclly this boils down to you being pissed off about ECM, fair enough but you should just be honest about it. Hyperbole serves no purpose, especially if you want to try and make a decent point.
Speaking of points lets go through the ones you listed.
ECM imperfectly removes precisely one of the long range weapon options available to mechwarriors, want me to list the others? You also seem to be ignoring the fact it has zero effect on directfire weapons no matter what range its used at and that there is a simple and easily used counter in TAG (now NARC on the other hand is still totally borked but hey we arent talking about that).
As for your voice comm arguement theres plenty of free and publicly accesible voice comm servers for PUGs in this game, go find one and oh look, now your 'problem' is gone. Hell theres even a list of them on this very forum if you cant be bothered to search for them yourself.
Now onto your hero mech. Much as you may think otherwise PGI are not stupid. they know how the system works and they have been very very careful to ensure the hero mechs have been balanced both gameplaywise and alongside the other varients available for each chassis. I dont see them breaking that mould any time soon given how theyve done on the hero mechs so far.
As for your final point you seem to be confusing a subjective idea with solid fact. What makes a game fun is different for every player and I have to admit the introduction of ECM made virtually no difference to the way I play other than making me pay more attention to spotting on the screen rather than letting my sensors do it for me.
You might want to look at that final sentence of yours as well because it kind of undermines your arguement that you arent pushing to get them fired when you say that if you were in charge they would have been. Perhaps I'm being uncharitable in my reading of that though.