80Bit, on 26 January 2013 - 01:40 PM, said:
Some hero mechs can do things no free alternative can, such as the Muromets dual arm gauss,
CTF-4X Can have double arm-mounted Gauss.
Mr 144, on 26 January 2013 - 01:58 PM, said:
In terms of Hero Mechs...The Ilya Triple UAC is pushing the limit...but I gotta say, I bought one

I know you're not pushing this point, and I only quoted this instead of later posts regarding this because I came to it first, but for the purpose of others reading I chose to comment.
From my experience, the CTF-4X can have builds that compete very closely with Triple UAC. I personally lean toward Double UAC, Double AC2. It puts out very nearly the same DPS but adds the consistency and extended range of the AC2, so your guns are never ALL jammed. The Ilya can go faster, but not much with that particular build, and the (worthwhile) builds you can do with a faster engine can be emulated with other Phracts or a K2.
All-in-all, I've spent quite a bit of time in my Ilya and experimented with a lot of different builds. Every one of the effective builds was something I felt I could have just as easily been running the equivalent to in a different mech.... I just would have been making kless C-bills doing it.
Antony Weiner, on 26 January 2013 - 02:23 PM, said:
Would take a 1X over IM any day, since I love that AC20 and do not need 3 giant guns.
This is a very subjective conversation, which only proves that IM is not p2w.
While I agree with the second part, the Ilya can also run an AC20, though the fewer Energy hardpoints make it more difficult to build around such a weighty single weapon. I often lament privately that there's nothing useful in the Ballistic class below 6 tons to make use of the hardpoints without dedicating significant tonnage. A ballistic equivalent to the ML, if you will.
Khorek, on 27 January 2013 - 04:04 AM, said:
people with SLDF tech in all their mechs cause of founder program Cbills already have mechs almost 100% equal in power to Clan mechs. Thats the XL engines and the DHS and the ES and the FF and all that.
No. They have tech that uses the same names, but is far from equal.
- Clan XL don't destroy the mech if you lose a side torso.
- Clan DHS are 2/3 the size, making it far more viable to fit enough to actually cool your mech, especially in energy-heavy builds.
- Clan ES and FF use 1/2 the crits, so nearly every mech can fit one, and almost as many can fit both.
- Nearly all Clan tech is smaller and/or lighter and/or more effective than it's IS counterparts.
Effectively, you have more tonnage
and crits available to fit a greater number of weapons that are individually more effective and can fire them more consistently due to better heat dissipation. And they have targeting computers. No, I believe the manual targeting in MWO will help keep the advantage from being as great as it is in TT (if playing 3050) where the basic Clan pilots were also better than IS pilots and a Star (5 Clan mechs) matched performance with about a Company (12 IS mechs), but the tech is most certainly not nearly equal.