

Streak Srms And Tag
#1
Posted 14 February 2013 - 07:52 AM
#2
Posted 14 February 2013 - 07:57 AM
#3
Posted 14 February 2013 - 07:58 AM
EDIT: Well, here's what I can find. The wiki tells us that it "Increases accuracy of Streak SRMs slightly." In my experience it also speeds up lock-on time, but that may be illusory. However, I also have experience with the COM-2D itself, and I was highly successful with nothing in that laser slot, for extra ammo.
Edited by Waladil, 14 February 2013 - 08:05 AM.
#4
Posted 14 February 2013 - 08:39 AM
StalaggtIKE, on 14 February 2013 - 07:57 AM, said:
BAP doesn't decrease lock on time (as far as I know). It decreases the time for you to get sensor information, increases your sensor range and let's you detect shut down mechs.
#5
Posted 14 February 2013 - 08:49 AM
#6
Posted 14 February 2013 - 08:52 AM
#7
Posted 14 February 2013 - 09:03 AM
#8
Posted 14 February 2013 - 09:09 AM
Oh yeah, Streaks can't be combined with Artemis. Only standard LRM/SRMs can be combined with Artemis for a tighter grouping.
-S
Edited by Splinters, 14 February 2013 - 09:09 AM.
#9
Posted 14 February 2013 - 09:13 AM
#10
Posted 14 February 2013 - 09:14 AM
Waladil, on 14 February 2013 - 08:52 AM, said:
There's no seperate lockon mechanism for LRM and SSRM. Artemis reduces lockon times, and there's no weight/space penalties.
It's def not intended, but it's in the game, so I make use of it.
I'd report it but until ecm and streaks in general are fixed I'll be reporting on that. Over and over and over agian.
Edited by Flapdrol, 14 February 2013 - 09:21 AM.
#11
Posted 14 February 2013 - 09:20 AM
#12
Posted 14 February 2013 - 09:34 AM
OFFICIAL EXPLANATIONS OF WHAT ALL THIS STUFF ACTUALLY DOES!!!!!!
They can even go so far as to update it when they patch it. I know; this stuff is changing. But we can't really test anything if the vast majority of the player base is playing the gear with false or inaccurate ideas as to what it is supposed to be doing.
I know that they will put in stuff in the patch logs; but finding it can be a pain. And new players have even less of a chance of finding it. It is also, I have found, rarely inclusive.
I know that TAG helps with missiles. Beyond that, I'm really fuzzy about what it is actually doing. Sometimes, I can pierce ECM with it. Sometimes, no. There is probably some mechanic at work there; but I have no idea what. I've heard and read conflicting information regarding TAG and Streaks. The same is true for BAP and NARC.
Devs. End the misconceptions and make a locked, pinned post somewhere very easy to find that lays out what these various bits of gear are actually doing. And just lock it. Don't let a gazillion trolls and angry ranters flood it with non-sense.
#13
Posted 14 February 2013 - 09:47 AM
Personally I use a medium laser in the energy spot on my 2D. While I DO sometimes run out of ammo, it makes sure I'm never completely unarmed and allows me to attack powered down mechs as well.
#14
Posted 14 February 2013 - 09:49 AM
Kommisar, on 14 February 2013 - 09:34 AM, said:
OFFICIAL EXPLANATIONS OF WHAT ALL THIS STUFF ACTUALLY DOES!!!!!!
They can even go so far as to update it when they patch it. I know; this stuff is changing. But we can't really test anything if the vast majority of the player base is playing the gear with false or inaccurate ideas as to what it is supposed to be doing.
I know that they will put in stuff in the patch logs; but finding it can be a pain. And new players have even less of a chance of finding it. It is also, I have found, rarely inclusive.
I know that TAG helps with missiles. Beyond that, I'm really fuzzy about what it is actually doing. Sometimes, I can pierce ECM with it. Sometimes, no. There is probably some mechanic at work there; but I have no idea what. I've heard and read conflicting information regarding TAG and Streaks. The same is true for BAP and NARC.
Devs. End the misconceptions and make a locked, pinned post somewhere very easy to find that lays out what these various bits of gear are actually doing. And just lock it. Don't let a gazillion trolls and angry ranters flood it with non-sense.
There is an official wiki for the game that explains this stuff. If I was at home on my computer,I would give you a link. I'm on my kindle right now with no access to my bookmarks.
There is a post somewhere in the forums with the link made by an admin, but I don't know where either.... If I remember, I'll post a link here when I get home, if someone wants to message me a reminder...
#15
Posted 14 February 2013 - 10:01 AM

Seriously, I (and everyone I play with) must have missed this official wiki. I'm always wary of wikis; but if it is official and Dev updated/run then that is awesome. Perhaps the devs should make it easier to find.
#16
Posted 14 February 2013 - 10:52 AM
BAP doesn't do anything besides give you info faster, and a longer targeting range. oh and lock shutdown mechs, which i suppose for streaks could be nice, but not worth a ton and a half on a commando. as stated, turned off by ECM, so of dubious usefulness. if you somehow have a ton and a half free, go for it.
Artemis, i am unsure of. I'll have to look into some of my builds that carry both LRM's and some backup streak launchers. seeing as the 'lock on" mechanic locks for both at any range, i'd think it could be possible it gives a faster lock time. though this seems weird as the Artemis system is supposed to be that extra ton/crit that you add to LRM/SRM, not just an upgrade to your basic targeting. *shrugs* i wouldn't complain though, free Artemis even if its just the lock time bonus is nothing to complain about, as long as it's a known thing.
as far as I've noticed, TAG and Artemis do nothing for the SSRM's clustering, seeing as they all randomly lock a mech component and head there. so even if it is trying to decrease spread, the spread of one missile auto tracking to target is perfect anyways. lol.
#17
Posted 14 February 2013 - 12:08 PM
Kommisar, on 14 February 2013 - 10:01 AM, said:

Seriously, I (and everyone I play with) must have missed this official wiki. I'm always wary of wikis; but if it is official and Dev updated/run then that is awesome. Perhaps the devs should make it easier to find.
The address for it is mwowiki.org. I run it and a group of three editors primarily keep it updated. I dig through the game files, prowl these forums, and of course the game to update the information on the wiki. Of course I'm not a dev and I don't have any special access to the devs that normal players don't have. That said, anyone is welcome to update the pages with correct information or to ask a question on the page's discussion page if you have doubts about the accuracy of the pages content, but don't want to edit it because you're not sure about something. You can also post in the stickied thread here, mwomercs.com/forums/topic/2075-mechwarrior-online-wiki-un-official/. It's also linked to on the community page up above.
On the topic at hand, if there is a bug where SSRMs can take advantage of Artemis, that's news to me. I'll look into that tonight.
#18
Posted 14 February 2013 - 12:49 PM
Seth, on 14 February 2013 - 12:08 PM, said:
On the topic at hand, if there is a bug where SSRMs can take advantage of Artemis, that's news to me. I'll look into that tonight.
Great work on the site, btw.
#19
Posted 14 February 2013 - 01:08 PM

#20
Posted 14 February 2013 - 01:16 PM
Side note: the official wiki is, as has been said, a good resource. Use it.
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