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New 'heat Over-Ride' System Problem

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#1 Calimaw

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Posted 27 January 2013 - 01:31 AM

The issue I am having is that pressing P will toggle your 'mech on and off, and if you press it multiple times you end up power-up just to shut-down again.

There is no clear indication when you should press P to power-up, so I tend to (Im sure others do too) press it multiple times, causing myself to get stuck in a permanent shutdown state, or power-up just to shut-down instantly again.

I suggest that "O" should perform as it used to as the ONLY and exclusive way to power-up from shut-down, and to act as it does now, to provide 5 seconds of 'grace' before shutting down.

"P" should only be used to shut-down and power-up during normal operation.

Much less confusion this way.

#2 Elder Thorn

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Posted 27 January 2013 - 07:35 AM

View PostCalimaw, on 27 January 2013 - 01:31 AM, said:

The issue I am having is that pressing P will toggle your 'mech on and off, and if you press it multiple times you end up power-up just to shut-down again.

There is no clear indication when you should press P to power-up, so I tend to (Im sure others do too) press it multiple times, causing myself to get stuck in a permanent shutdown state, or power-up just to shut-down instantly again.

I suggest that "O" should perform as it used to as the ONLY and exclusive way to power-up from shut-down, and to act as it does now, to provide 5 seconds of 'grace' before shutting down.

"P" should only be used to shut-down and power-up during normal operation.

Much less confusion this way.


it is allready exactly how you want it. 'o' overrides heat shutdown, 'p' shuts the mech down or starts it up.
However, there is a bug that came with the last patch, that in SEEMS like your mech is still in overheat shutdown: the red flashing stays and no hud appears, but you can move and shoot. If you then press 'p' to shut down your mech and restart it afterwards, everything returns back to normal.

So yes, you are right, it's stupid the way it is right now, but it is like that because of a bug, not because 'p''s and 'o''s tasks aren't clear

#3 Allen B Caldwell

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Posted 27 January 2013 - 07:58 AM

Because of the new Over heat and shut down sequence I have been in shut down for way to long unable to overide it and get moving. hence dead. I will look at the patch notes again but as i understand it Override prevents over heat shutdown not over rides a over heat shut down. this is a pain. it does not work like it use to, there was nothing wrong with the way it worked. some times it suprises me what PGI will mess with instead of fixing bugs. Unsatisfied...

#4 Corvus Antaka

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Posted 27 January 2013 - 08:10 AM

I like this thought, previous games had the same issue. Given the time to power down/up we have now, it would be helpful to include "something" that clearly indicates we are powering up or down, right now I do a lot of override and power up/down button mashing hoping the mech comes back.

#5 Jock Blaine

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Posted 27 January 2013 - 03:31 PM

I've found that I remain shut down far longer as well. Overheat shutdown. press P. Nothing happens (no startup sequence, button pushing, whatever)... still nothing happens....dead.
Should I first press override (not according to patch notes) or is this a bug?

#6 MavRCK

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Posted 27 January 2013 - 03:33 PM

The old management was better - simpler, intuitive and controllable. A good pilot could over-ride as long as needed then manually shutdown - sacrificing internal damage as needed. It took a lot of skill to do it well without dying.

The new system is complex, un-intuitive and random.

Terrible changes.

#7 Calimaw

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Posted 29 January 2013 - 11:32 PM

I propose that the "Override" key should perform 2 functions as follows:

1) If the button is pressed BEFORE an automatic shutdown that the system does not perform an automatic shutdown within the next 5 seconds...

2) If the button is pressed during ANY time during an automatic shutdown that the shutdown sequence is reversed, and the 'mech begins to powerup from the position in the sequence that it was pressed. This means if you were halfway to a full shutdown, you would startup at half the duration.

This to me clearly represents what "Override" means. It means to force power of control from 1 entity, to another.

If at any point a user wants to shut-down after an override, they should press P. Reason being is that they have absolute control over the system (since they overrid the system), thus they control the power state of the 'mech.

P should be used for powering on and off during normal operation.

The logic SHOULD be as follows.

During NORMAL operation the USER is in control.
In the event of AUTOMATIC SYSTEM MANAGEMENT the SYSTEM is in control; less the USER OVERRIDES the SYSTEM.

Clear? Clear.

#8 MasterBLB

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Posted 30 January 2013 - 04:38 AM

View PostMavRCK, on 27 January 2013 - 03:33 PM, said:

The new system is complex, un-intuitive and random.


Bah!Not only that,but also is SIMPLY DOES NOT WORK.When a shutdown occured I CAN'T override it by pressing P

#9 igashio kimura

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Posted 30 January 2013 - 06:55 AM

I have the heat warning bug. once y get disconnected by heat y can have again my hud, i play (And dead faster) with the mech in an constant "heat warning alert" without hud.

#10 sycocys

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Posted 30 January 2013 - 07:01 AM

You can override it with P, but you now have to wait until your mech shuts down before you can power it back up. Try it out when you jack your heat up to 150% on caustic and power back up before your heat dissipates to a safe level.

#11 GazT4R

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Posted 30 January 2013 - 09:09 AM

I quite agree with everyone, the new system is quite frankly a steaming pile of donkey ****.
I spend far too long shutdown after overheat unable to restart, press P and nothing happens then press it again and I power up then shutdown, whereas before I simply hit override and powered up. It's frustrating to say the least and I've died several times from this abysmal system.

#12 sycocys

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Posted 31 January 2013 - 04:22 AM

Have any of you tried to power your computer back up halfway through it's shut down process?

#13 Death Mallet

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Posted 31 January 2013 - 07:16 AM

View PostNiko Snow, on 31 January 2013 - 05:03 AM, said:


Love it when someone beats me to my question. :(


Hopefully sometime between the 21st century and the 31st century, they will make improvements to computer hardware.

#14 Jelan

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Posted 31 January 2013 - 09:02 AM

+1 new shutdown and override sequence is just clunky. The UAC unjam process was removed as it was deemed to complicated and then increase the complication of override/shutdown/power up process??

I iz confuzzled

#15 GazT4R

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Posted 31 January 2013 - 10:27 AM

View Postsycocys, on 31 January 2013 - 04:22 AM, said:

Have any of you tried to power your computer back up halfway through it's shut down process?


Can't say I have, it doesn't have a heat issue with lasers or other weaponry, weigh anywhere near even a tonne or have a fusion engine.
Powered down you still have to wait, depending on the retained heat deems how long, but if I haven't overriden beforehand, missed the moment, and hit P to repower up there is a reason for it. I don't want my arse handed to me whilst I'm sat powered down waiting for the system to deem heat disappated to a reasonable level and I want to move whether it damages me or not.

A better implementation would have been :
Pressing 'o' before overheat disables the override completely for 5 seconds so your mech carries on whilst damaging itself.
Pressing 'o' after overheat powerdown overrides and restarts the mech as in the previous incarnation.
Pressing 'p' repowers after cooldown.

Essentially what we have now and what we did have, all in one.
Override 'overrides', whatever the current status.

Edited by GazT4R, 31 January 2013 - 10:28 AM.


#16 sycocys

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Posted 31 January 2013 - 10:46 AM

I've performed an override startup with heat in excess of 100%. Just died pretty much immediately same as before they changed the mechanism.
The only difference is that now you have to wait until your mech shuts down before you can perform this power-up override versus catching it in the middle which really shouldn't happen - it would jam up all of your controls, sensors, weapon systems, and if it managed to somehow power up your controls would probably work backwards if at all because the software controllers in your system would be reading massive fault errors - then crash and you'd shut down hard. You'd have to manually clear the fault codes out of your system before it would let you restart.

-Usually you dissipate enough heat that by the time you have your hud back your running hot but not overheated, try loading your self up with about 150% or more heat letting it shut down and powering back up on the caldera. -

I tried the over-ride, it's worked for me but I'm just not acquainted with the control yet to keep the timing on in battle.

#17 HighTest

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Posted 31 January 2013 - 10:59 AM

I like to support the devs when I can, but I think all devs should be forced to play an Awesome with the new override changes.

- Generally forced to boat multiple/large lasers or PPCs
- Overheat like a demon since no 2.0x DHS outside the engine
- Hitbox the size of a barn

I have all but stopped using my Awesome since the last patch because it overheats a ton. And when it does, it's often tough to bring out of shutdown because I mash P and I have no idea if it's doing anything or not. So while I sit there in a zombie state, mechs from two time zones over are having fun coring me out.

I like Calimaw's suggestion for simplicity. And I also don't disagree that it's hard to interrupt a shotdown/force restart.

So if it's deemed more realistic the way it currently stands, fine, we at least need some sort of notification that the system is shut down and now able to be powered up. And we need to know that it actually is powering up once we restart it. Having the screen just flashing orange means I have no idea what state my mech is currently in.

The devs might want to give this a quick review before they introduce a 6,000 MC hero mech that's going to be sitting with an orange HUD all the time -- I can imagine the rioting THAT will cause on the forums.

#18 sycocys

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Posted 31 January 2013 - 03:40 PM

The guys I know that run Awesome's say they do run hot, but they don't really complain about them being as bad as you make it out to be. I'll be running em soon as well, so we shall see.

#19 Rippthrough

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Posted 31 January 2013 - 03:54 PM

View Postsycocys, on 31 January 2013 - 04:22 AM, said:

Have any of you tried to power your computer back up halfway through it's shut down process?

No, but amazingly, I CAN open the throttle on an engine halfway through closing it....

#20 sycocys

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Posted 31 January 2013 - 04:18 PM

View PostRippthrough, on 31 January 2013 - 03:54 PM, said:

No, but amazingly, I CAN open the throttle on an engine halfway through closing it....

Just wait until your driving something with electronically controlled pedals - that's the first system to get cut off. :mellow:





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