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Beagle Active Probe


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#1 MQ9 Reaper Predator Drone

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Posted 27 January 2013 - 01:54 AM

does stacking it increase its efects , like 2 baps =50% quicker scaning/ 50% increased range ?
does the sensor range module ( Boosts Sensor range by 15%) stack with BAP?.

Edited by MQ9 Reaper Predator Drone, 27 January 2013 - 02:08 AM.


#2 Protoculture

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Posted 27 January 2013 - 02:14 AM

View PostMQ9 Reaper Predator Drone, on 27 January 2013 - 01:54 AM, said:

does stacking it increase its efects , like 2 baps =50% quicker scaning/ 50% increased range ?
does the sensor range module ( Boosts Sensor range by 15%) stack with BAP?.


I don't know. I can't even tell if it's stacking with the Advanced Sensors module. I got 360 Targeting yesterday and that looks broken.

#3 Jaded Jasper

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Posted 27 January 2013 - 02:18 AM

BAP stacks with Advanced Sensors, not sure about multiple BAPs.

Either way it's moot since BAP is almost entirely countered by ECM.

#4 MQ9 Reaper Predator Drone

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Posted 27 January 2013 - 02:20 AM

View PostJaded Jasper, on 27 January 2013 - 02:18 AM, said:

BAP stacks with Advanced Sensors, not sure about multiple BAPs.

Either way it's moot since BAP is almost entirely countered by ECM.

moot ? sory im not sure if i understand what that means :)
it should stil increase sensor range right ?

#5 Alymbic

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Posted 27 January 2013 - 02:30 AM

View PostMQ9 Reaper Predator Drone, on 27 January 2013 - 02:20 AM, said:

moot ? sory im not sure if i understand what that means :)
it should stil increase sensor range right ?


I think what he is saying is that you can enhance all the sensor range you want, but you will still be unable to pick up anyone under a ecm umbrella.

In my experience since the BAP and sensor modules were released, they do stack quite nicely, and dont forget that BAP lets you lock onto powered down targets too. A very effective combo on LRM boats and scouts.

I dont know about multiple BAP's. I will test when I have time.

Edited by Alymbic, 27 January 2013 - 02:32 AM.


#6 Zolaz

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Posted 27 January 2013 - 02:42 AM

View PostMQ9 Reaper Predator Drone, on 27 January 2013 - 02:20 AM, said:

moot ? sory im not sure if i understand what that means :)
it should stil increase sensor range right ?

Google is your friend. Or if you are wearing a helmet ask your mom to look it up for you.

#7 Protoculture

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Posted 27 January 2013 - 03:11 AM

View PostZolaz, on 27 January 2013 - 02:42 AM, said:

Google is your friend. Or if you are wearing a helmet ask your mom to look it up for you.


Read your post. Read your sig. Ironic?

Also, I run my BAP in my Atlas D-DC + ECM in Counter mode when it needs to be, so I should be getting my sensor range back a lot of the time.

Edited by Protoculture, 27 January 2013 - 03:12 AM.


#8 Jaded Jasper

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Posted 27 January 2013 - 03:39 AM

BAP + Sensor Module range is somewhere over 1200m as I recall. Setting your ECM to counter won't help you in the slightest if they're covered by ECM outside of 180m, and if they're inside 180m... well then you don't exactly need extra range.

I find the primary use for BAP now is that you can sometimes catch people at extended range away from ECM. With LRMs this is marginally useful, but any halfway decent player will just walk behind cover. It can be semi-useful when sniping though so you can tell where you're hitting someone, how badly they're hurt, and sometimes when there's foilage in the way you can aim for the center of the targeting box and still hit.

However, with ECM so common I no longer find it quite worth spending 1.5 tons to do this, outside of a very few builds that have nothing else to spend the tonnage on.

I do still use the sensor range module on long range mechs though. That's generally enough range, and anything you hit beyond that is at substantially reduced damage anyway.

#9 Eddy Hawkins

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Posted 27 January 2013 - 03:53 AM

with both sensor upgrade modules, BAP, and LOS... you can target around 1200 meters, mabye more.


unless the target is coverd by ECM

#10 Eddy Hawkins

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Posted 27 January 2013 - 03:59 AM

you can also only equip one BAP per mech


the main reason to have BAP is for the 25% faster lock speed

#11 Lightfoot

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Posted 27 January 2013 - 04:07 AM

moot in this case means the value of BAP is superceeded by the effectiveness of ECM. BAP is still valuable to missile-locks if they aren't knocked out by ECM, which in Battletech would never happen as BAP works though ECM in Canon form.

#12 Justa Dogtrooper

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Posted 27 January 2013 - 04:07 AM

View PostMQ9 Reaper Predator Drone, on 27 January 2013 - 02:20 AM, said:

moot ? sory im not sure if i understand what that means :)
it should stil increase sensor range right ?


My Saxon roots mean I can answer without google.
Saxon tribal elders used to meet (moot) in a big circle to discuss matters in depth.

#13 Protoculture

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Posted 27 January 2013 - 04:10 AM

View PostEddy Hawkins, on 27 January 2013 - 03:59 AM, said:

you can also only equip one BAP per mech


the main reason to have BAP is for the 25% faster lock speed


Maybe I'll try dropping it for some more armor/ammo then.

I've mostly been doing it because:

1.) Free spotter bonus XP for nothing.
2.) I like to sneak up on people cause I'm only good at close range in the one I play the most D-DC (ECM of course) although I do just as well in my founder's D I have to stay at medium range and up close is bad; it also takes far more missile hits ;/

EDIT: Somewhat off topic, but I got the 360 targeting module yesterday and as far as I can tell it does nothing at all.

Edited by Protoculture, 27 January 2013 - 04:11 AM.


#14 Alymbic

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Posted 27 January 2013 - 04:29 AM

View PostProtoculture, on 27 January 2013 - 04:10 AM, said:

EDIT: Somewhat off topic, but I got the 360 targeting module yesterday and as far as I can tell it does nothing at all.


While I dont actually have that module, I'm told it allows you to retain your target if they are directly behind you. Useful if you are solo brawling, but not needed normally in a multi-man brawl where you have multiple allies radars overlapping.

Edited by Alymbic, 27 January 2013 - 04:30 AM.


#15 Protoculture

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Posted 27 January 2013 - 04:41 AM

View PostAlymbic, on 27 January 2013 - 04:29 AM, said:


While I dont actually have that module, I'm told it allows you to retain your target if they are directly behind you. Useful if you are solo brawling, but not needed normally in a multi-man brawl where you have multiple allies radars overlapping.


Oh, so it only works on ONE target, the current one. I thought after I had locked someone they stayed lit up on the radar even after I changed targets if they went behind me. Thanks for the explanation. It's way not worth the cost then =)

#16 Eddy Hawkins

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Posted 27 January 2013 - 04:52 AM

View PostAlymbic, on 27 January 2013 - 04:29 AM, said:


While I dont actually have that module, I'm told it allows you to retain your target if they are directly behind you. Useful if you are solo brawling, but not needed normally in a multi-man brawl where you have multiple allies radars overlapping.


thsi guy is correct, i use it on my 3L as it allows me to dodge while maintaining lock for my teams LRMs

i also use BAP on my 3L, getting faster locks for the SSRMs, is win vs other lights, in addition, the 1200 lock range does not hurt.





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